Minigame based on Nucleo F103RBSTM32F103RBT6 microcontroller with mBed Application shield
Dependencies: C12832 LM75B MMA7660 mbed
Fork of apps-shield-pots by
- One player - Apple to collect - Monster to avoid - 3 life - 5 ammo - Dynamic difficulty
Playability : Move with accelerometer Shoot with joystick Notifications with RBG LED/Speaker
4 applicatives view - Menu - Ingame - Pause (press fire 2 seconds) - Game over
Have fun
main.cpp@5:f11bddc1baf0, 2016-07-04 (annotated)
- Committer:
- Laphaze
- Date:
- Mon Jul 04 11:20:37 2016 +0000
- Revision:
- 5:f11bddc1baf0
- Parent:
- 4:f0eb984c583d
Final commit
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Laphaze | 5:f11bddc1baf0 | 1 | /* |
Laphaze | 5:f11bddc1baf0 | 2 | _ _ _____ _ _ |
Laphaze | 5:f11bddc1baf0 | 3 | / \ _ __ _ __ | | ___ | ___(_)_ __ __| | ___ _ __ |
Laphaze | 5:f11bddc1baf0 | 4 | / _ \ | '_ \| '_ \| |/ _ \ | |_ | | '_ \ / _` |/ _ \ '__| |
Laphaze | 5:f11bddc1baf0 | 5 | / ___ \| |_) | |_) | | __/ | _| | | | | | (_| | __/ | |
Laphaze | 5:f11bddc1baf0 | 6 | /_/ \_\ .__/| .__/|_|\___| |_| |_|_| |_|\__,_|\___|_| |
Laphaze | 5:f11bddc1baf0 | 7 | |_| |_| |
Laphaze | 5:f11bddc1baf0 | 8 | |
Laphaze | 5:f11bddc1baf0 | 9 | +-+-+-+-+-+ +-+-+-+-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+ +-+-+-+-+-+ |
Laphaze | 5:f11bddc1baf0 | 10 | |Will you be able to get the most apple as possible before the monster hunt you down ?| |
Laphaze | 5:f11bddc1baf0 | 11 | |
Laphaze | 5:f11bddc1baf0 | 12 | |Tips| -> Shoot the monster with right/left joystick |
Laphaze | 5:f11bddc1baf0 | 13 | -> Each 5 apple ate you level up and 2 ammo are added to your stock |
Laphaze | 5:f11bddc1baf0 | 14 | -> Each 10 apple ate you gain 1 life |
Laphaze | 5:f11bddc1baf0 | 15 | -> Pause the game by pressing Fire joystick 3 seconds |
Laphaze | 5:f11bddc1baf0 | 16 | |
Laphaze | 5:f11bddc1baf0 | 17 | |Warning| -> The monster is running faster each level |
Laphaze | 5:f11bddc1baf0 | 18 | +-+-+-+-+-+ +-+-+-+-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+ +-+-+-+-+-+ +-+-+-+-+-+-+ +-+-+-+-+-+ |
Laphaze | 5:f11bddc1baf0 | 19 | |
Laphaze | 5:f11bddc1baf0 | 20 | */ |
Laphaze | 5:f11bddc1baf0 | 21 | |
chris | 0:cca95aa94e09 | 22 | #include "mbed.h" |
Laphaze | 5:f11bddc1baf0 | 23 | #include "LM75B.h" |
chris | 2:989f84939300 | 24 | #include "C12832.h" |
Laphaze | 5:f11bddc1baf0 | 25 | #include <stdio.h> |
Laphaze | 5:f11bddc1baf0 | 26 | #include <stdlib.h> |
Laphaze | 5:f11bddc1baf0 | 27 | #include <time.h> |
Laphaze | 5:f11bddc1baf0 | 28 | #include <string> |
Laphaze | 5:f11bddc1baf0 | 29 | #include <vector> |
chris | 0:cca95aa94e09 | 30 | |
Laphaze | 5:f11bddc1baf0 | 31 | class Apple |
Laphaze | 5:f11bddc1baf0 | 32 | { |
Laphaze | 5:f11bddc1baf0 | 33 | public: |
Laphaze | 5:f11bddc1baf0 | 34 | float x; |
Laphaze | 5:f11bddc1baf0 | 35 | float y; |
Laphaze | 5:f11bddc1baf0 | 36 | }; |
Laphaze | 5:f11bddc1baf0 | 37 | |
Laphaze | 5:f11bddc1baf0 | 38 | class Player |
Laphaze | 5:f11bddc1baf0 | 39 | { |
Laphaze | 5:f11bddc1baf0 | 40 | public: |
Laphaze | 5:f11bddc1baf0 | 41 | float x; |
Laphaze | 5:f11bddc1baf0 | 42 | float y; |
Laphaze | 5:f11bddc1baf0 | 43 | int life; |
Laphaze | 5:f11bddc1baf0 | 44 | int eatenApple; |
Laphaze | 5:f11bddc1baf0 | 45 | int mobKilled; |
Laphaze | 5:f11bddc1baf0 | 46 | int ammo; |
Laphaze | 5:f11bddc1baf0 | 47 | bool firstSpawn; |
Laphaze | 5:f11bddc1baf0 | 48 | |
Laphaze | 5:f11bddc1baf0 | 49 | // Default class initialization |
Laphaze | 5:f11bddc1baf0 | 50 | Player() : life(3), ammo (3), firstSpawn( true ) {} |
Laphaze | 5:f11bddc1baf0 | 51 | }; |
Laphaze | 5:f11bddc1baf0 | 52 | |
Laphaze | 5:f11bddc1baf0 | 53 | class Monster |
Laphaze | 5:f11bddc1baf0 | 54 | { |
Laphaze | 5:f11bddc1baf0 | 55 | public: |
Laphaze | 5:f11bddc1baf0 | 56 | float x; |
Laphaze | 5:f11bddc1baf0 | 57 | float y; |
Laphaze | 5:f11bddc1baf0 | 58 | bool killed; |
Laphaze | 5:f11bddc1baf0 | 59 | |
Laphaze | 5:f11bddc1baf0 | 60 | Monster() : killed( false ) {} |
Laphaze | 5:f11bddc1baf0 | 61 | }; |
Laphaze | 5:f11bddc1baf0 | 62 | |
Laphaze | 5:f11bddc1baf0 | 63 | class Game |
Laphaze | 5:f11bddc1baf0 | 64 | { |
Laphaze | 5:f11bddc1baf0 | 65 | public: |
Laphaze | 5:f11bddc1baf0 | 66 | bool started; |
Laphaze | 5:f11bddc1baf0 | 67 | bool firstStart; |
Laphaze | 5:f11bddc1baf0 | 68 | bool paused; |
Laphaze | 5:f11bddc1baf0 | 69 | int level; |
Laphaze | 5:f11bddc1baf0 | 70 | |
Laphaze | 5:f11bddc1baf0 | 71 | // Default class initialization |
Laphaze | 5:f11bddc1baf0 | 72 | Game() : started( true ), firstStart( true ), paused( false ), level (1) {} |
Laphaze | 5:f11bddc1baf0 | 73 | |
Laphaze | 5:f11bddc1baf0 | 74 | void RestartGame (){ |
Laphaze | 5:f11bddc1baf0 | 75 | started = true; |
Laphaze | 5:f11bddc1baf0 | 76 | level = 1; |
Laphaze | 5:f11bddc1baf0 | 77 | } |
Laphaze | 5:f11bddc1baf0 | 78 | }; |
Laphaze | 5:f11bddc1baf0 | 79 | |
Laphaze | 5:f11bddc1baf0 | 80 | // LCD initialization |
chris | 4:f0eb984c583d | 81 | C12832 lcd(D11, D13, D12, D7, D10); |
chris | 1:e50da1f1f653 | 82 | |
Laphaze | 5:f11bddc1baf0 | 83 | // Potentiometer |
chris | 3:100dbea70564 | 84 | AnalogIn pot1 (A0); |
chris | 3:100dbea70564 | 85 | AnalogIn pot2 (A1); |
chris | 0:cca95aa94e09 | 86 | |
Laphaze | 5:f11bddc1baf0 | 87 | // RBG LED |
Laphaze | 5:f11bddc1baf0 | 88 | DigitalOut red_led(D5); |
Laphaze | 5:f11bddc1baf0 | 89 | DigitalOut blue_led(D8); |
Laphaze | 5:f11bddc1baf0 | 90 | DigitalOut green_led(D9); |
Laphaze | 5:f11bddc1baf0 | 91 | |
Laphaze | 5:f11bddc1baf0 | 92 | // JOYSTICK |
Laphaze | 5:f11bddc1baf0 | 93 | DigitalIn up(A2); |
Laphaze | 5:f11bddc1baf0 | 94 | DigitalIn down(A3); |
Laphaze | 5:f11bddc1baf0 | 95 | DigitalIn left(A4); |
Laphaze | 5:f11bddc1baf0 | 96 | DigitalIn right(A5); |
Laphaze | 5:f11bddc1baf0 | 97 | DigitalIn fire(D4); |
Laphaze | 5:f11bddc1baf0 | 98 | |
Laphaze | 5:f11bddc1baf0 | 99 | // Temperature Sensor |
Laphaze | 5:f11bddc1baf0 | 100 | LM75B sensor(D14,D15); |
Laphaze | 5:f11bddc1baf0 | 101 | |
Laphaze | 5:f11bddc1baf0 | 102 | // Speaker |
Laphaze | 5:f11bddc1baf0 | 103 | PwmOut spkr(D6); |
Laphaze | 5:f11bddc1baf0 | 104 | |
Laphaze | 5:f11bddc1baf0 | 105 | // Class initialization |
Laphaze | 5:f11bddc1baf0 | 106 | Apple apple; |
Laphaze | 5:f11bddc1baf0 | 107 | Player player; |
Laphaze | 5:f11bddc1baf0 | 108 | Monster monster; |
Laphaze | 5:f11bddc1baf0 | 109 | Game game; |
Laphaze | 5:f11bddc1baf0 | 110 | std::vector<Apple> Apples; |
Laphaze | 5:f11bddc1baf0 | 111 | std::vector<Monster> Monsters; |
Laphaze | 5:f11bddc1baf0 | 112 | |
Laphaze | 5:f11bddc1baf0 | 113 | /** setLight |
Laphaze | 5:f11bddc1baf0 | 114 | Util method for switching LED color |
Laphaze | 5:f11bddc1baf0 | 115 | |
Laphaze | 5:f11bddc1baf0 | 116 | @param string color ColorName |
Laphaze | 5:f11bddc1baf0 | 117 | */ |
Laphaze | 5:f11bddc1baf0 | 118 | void setLight (string color) |
Laphaze | 5:f11bddc1baf0 | 119 | { |
Laphaze | 5:f11bddc1baf0 | 120 | if(color == "blue") |
Laphaze | 5:f11bddc1baf0 | 121 | { |
Laphaze | 5:f11bddc1baf0 | 122 | red_led = 1; |
Laphaze | 5:f11bddc1baf0 | 123 | green_led = 1; |
Laphaze | 5:f11bddc1baf0 | 124 | blue_led = 0; |
Laphaze | 5:f11bddc1baf0 | 125 | } |
Laphaze | 5:f11bddc1baf0 | 126 | else if(color == "red") |
Laphaze | 5:f11bddc1baf0 | 127 | { |
Laphaze | 5:f11bddc1baf0 | 128 | red_led = 0; |
Laphaze | 5:f11bddc1baf0 | 129 | green_led = 1; |
Laphaze | 5:f11bddc1baf0 | 130 | blue_led = 1; |
Laphaze | 5:f11bddc1baf0 | 131 | } |
Laphaze | 5:f11bddc1baf0 | 132 | else if(color == "transparent") |
Laphaze | 5:f11bddc1baf0 | 133 | { |
Laphaze | 5:f11bddc1baf0 | 134 | red_led = 1; |
Laphaze | 5:f11bddc1baf0 | 135 | green_led = 1; |
Laphaze | 5:f11bddc1baf0 | 136 | blue_led = 1; |
Laphaze | 5:f11bddc1baf0 | 137 | } |
Laphaze | 5:f11bddc1baf0 | 138 | else { |
Laphaze | 5:f11bddc1baf0 | 139 | red_led = 1; |
Laphaze | 5:f11bddc1baf0 | 140 | green_led = 0; |
Laphaze | 5:f11bddc1baf0 | 141 | blue_led = 1; |
Laphaze | 5:f11bddc1baf0 | 142 | } |
Laphaze | 5:f11bddc1baf0 | 143 | } |
Laphaze | 5:f11bddc1baf0 | 144 | |
Laphaze | 5:f11bddc1baf0 | 145 | void PlayMusic () |
Laphaze | 5:f11bddc1baf0 | 146 | { |
Laphaze | 5:f11bddc1baf0 | 147 | vector<int> sons; |
Laphaze | 5:f11bddc1baf0 | 148 | spkr = 0.5; |
Laphaze | 5:f11bddc1baf0 | 149 | sons.push_back(800); |
Laphaze | 5:f11bddc1baf0 | 150 | sons.push_back(1100); |
Laphaze | 5:f11bddc1baf0 | 151 | sons.push_back(400); |
Laphaze | 5:f11bddc1baf0 | 152 | sons.push_back(1200); |
Laphaze | 5:f11bddc1baf0 | 153 | sons.push_back(900); |
Laphaze | 5:f11bddc1baf0 | 154 | int randomSound = rand() % 5; |
Laphaze | 5:f11bddc1baf0 | 155 | int valueSound = sons.at(randomSound); |
Laphaze | 5:f11bddc1baf0 | 156 | spkr.period(1.0/valueSound); |
Laphaze | 5:f11bddc1baf0 | 157 | wait(0.03); |
Laphaze | 5:f11bddc1baf0 | 158 | spkr = 0.0; |
Laphaze | 5:f11bddc1baf0 | 159 | } |
Laphaze | 5:f11bddc1baf0 | 160 | /** Shoot |
Laphaze | 5:f11bddc1baf0 | 161 | Shooting Lazer, takes right or left parameter |
Laphaze | 5:f11bddc1baf0 | 162 | |
Laphaze | 5:f11bddc1baf0 | 163 | @param string position |
Laphaze | 5:f11bddc1baf0 | 164 | */ |
Laphaze | 5:f11bddc1baf0 | 165 | void Shoot (string position) |
chris | 0:cca95aa94e09 | 166 | { |
Laphaze | 5:f11bddc1baf0 | 167 | if(player.ammo != 0) // Check if player have enough ammo |
Laphaze | 5:f11bddc1baf0 | 168 | { |
Laphaze | 5:f11bddc1baf0 | 169 | if(position == "right") // Right shoot ! |
Laphaze | 5:f11bddc1baf0 | 170 | { |
Laphaze | 5:f11bddc1baf0 | 171 | lcd.fillrect(player.x, player.y + 4, 127, player.y + 4, 1); // Display the laser ! |
Laphaze | 5:f11bddc1baf0 | 172 | |
Laphaze | 5:f11bddc1baf0 | 173 | int verifShootMonster = Monsters[0].y - player.y; |
Laphaze | 5:f11bddc1baf0 | 174 | |
Laphaze | 5:f11bddc1baf0 | 175 | if(verifShootMonster < 2 && player.x < Monsters[0].x) // Check if monster got hit |
Laphaze | 5:f11bddc1baf0 | 176 | { |
Laphaze | 5:f11bddc1baf0 | 177 | spkr.period(3.0/300); // Moskito crush sound ! :D |
Laphaze | 5:f11bddc1baf0 | 178 | spkr=0.9; |
Laphaze | 5:f11bddc1baf0 | 179 | wait(0.05); |
Laphaze | 5:f11bddc1baf0 | 180 | spkr.period(3.0/500); |
Laphaze | 5:f11bddc1baf0 | 181 | spkr=0.9; |
Laphaze | 5:f11bddc1baf0 | 182 | player.mobKilled++; |
Laphaze | 5:f11bddc1baf0 | 183 | Monsters[0].killed = true; // Monster is now hidden, to allow player to get the Apple safety |
Laphaze | 5:f11bddc1baf0 | 184 | } |
Laphaze | 5:f11bddc1baf0 | 185 | |
Laphaze | 5:f11bddc1baf0 | 186 | player.ammo--; |
Laphaze | 5:f11bddc1baf0 | 187 | } |
Laphaze | 5:f11bddc1baf0 | 188 | if(position == "left") // Left shoot ! |
Laphaze | 5:f11bddc1baf0 | 189 | { |
Laphaze | 5:f11bddc1baf0 | 190 | lcd.fillrect(player.x - 5, player.y + 4, 0, player.y + 4, 1); // Display the laser ! |
Laphaze | 5:f11bddc1baf0 | 191 | |
Laphaze | 5:f11bddc1baf0 | 192 | int verifShootMonster = Monsters[0].y - player.y; |
Laphaze | 5:f11bddc1baf0 | 193 | |
Laphaze | 5:f11bddc1baf0 | 194 | if(verifShootMonster < 2 && player.x > Monsters[0].x) // Check if monster got hit |
Laphaze | 5:f11bddc1baf0 | 195 | { |
Laphaze | 5:f11bddc1baf0 | 196 | spkr.period(3.0/300); |
Laphaze | 5:f11bddc1baf0 | 197 | spkr=0.9; |
Laphaze | 5:f11bddc1baf0 | 198 | wait(0.05); |
Laphaze | 5:f11bddc1baf0 | 199 | spkr.period(3.0/500); |
Laphaze | 5:f11bddc1baf0 | 200 | spkr=0.9; |
Laphaze | 5:f11bddc1baf0 | 201 | player.mobKilled++; |
Laphaze | 5:f11bddc1baf0 | 202 | Monsters[0].killed = true; // Monster is now hidden, to allow player to get the Apple safety |
Laphaze | 5:f11bddc1baf0 | 203 | } |
Laphaze | 5:f11bddc1baf0 | 204 | player.ammo--; |
Laphaze | 5:f11bddc1baf0 | 205 | } |
Laphaze | 5:f11bddc1baf0 | 206 | } |
Laphaze | 5:f11bddc1baf0 | 207 | else // Sorry, no ammo for the player :/ |
Laphaze | 5:f11bddc1baf0 | 208 | { |
Laphaze | 5:f11bddc1baf0 | 209 | spkr.period(4.0/500); |
Laphaze | 5:f11bddc1baf0 | 210 | spkr=0.9; |
Laphaze | 5:f11bddc1baf0 | 211 | } |
Laphaze | 5:f11bddc1baf0 | 212 | } |
Laphaze | 5:f11bddc1baf0 | 213 | |
Laphaze | 5:f11bddc1baf0 | 214 | /** ColisionEffect |
Laphaze | 5:f11bddc1baf0 | 215 | Action in case of collision with monster/apple |
Laphaze | 5:f11bddc1baf0 | 216 | |
Laphaze | 5:f11bddc1baf0 | 217 | @param string type |
Laphaze | 5:f11bddc1baf0 | 218 | */ |
Laphaze | 5:f11bddc1baf0 | 219 | void ColisionEffect(string type) |
Laphaze | 5:f11bddc1baf0 | 220 | { |
Laphaze | 5:f11bddc1baf0 | 221 | if(type == "apple") |
Laphaze | 5:f11bddc1baf0 | 222 | { |
Laphaze | 5:f11bddc1baf0 | 223 | player.eatenApple++; |
Laphaze | 5:f11bddc1baf0 | 224 | setLight("green"); |
Laphaze | 5:f11bddc1baf0 | 225 | |
Laphaze | 5:f11bddc1baf0 | 226 | /* Resetting monster/apple to generate randomly the next ground */ |
Laphaze | 5:f11bddc1baf0 | 227 | Apples.clear(); |
Laphaze | 5:f11bddc1baf0 | 228 | Monsters.clear(); |
Laphaze | 5:f11bddc1baf0 | 229 | |
Laphaze | 5:f11bddc1baf0 | 230 | if(player.eatenApple % 10 == 0 && player.eatenApple > 9){ // Add 1 life each time player ate 10 apple |
Laphaze | 5:f11bddc1baf0 | 231 | player.life++; |
Laphaze | 5:f11bddc1baf0 | 232 | } |
Laphaze | 5:f11bddc1baf0 | 233 | if(player.eatenApple % 5 == 0) // LEVEL UP :D |
Laphaze | 5:f11bddc1baf0 | 234 | { |
Laphaze | 5:f11bddc1baf0 | 235 | game.level++; |
Laphaze | 5:f11bddc1baf0 | 236 | player.ammo += 2; |
Laphaze | 5:f11bddc1baf0 | 237 | } |
Laphaze | 5:f11bddc1baf0 | 238 | |
Laphaze | 5:f11bddc1baf0 | 239 | } |
Laphaze | 5:f11bddc1baf0 | 240 | else if (type == "monster") |
Laphaze | 5:f11bddc1baf0 | 241 | { |
Laphaze | 5:f11bddc1baf0 | 242 | wait(0.5); |
Laphaze | 5:f11bddc1baf0 | 243 | setLight("red"); |
Laphaze | 5:f11bddc1baf0 | 244 | spkr.period(1.0/300); |
Laphaze | 5:f11bddc1baf0 | 245 | spkr = 0.9; |
Laphaze | 5:f11bddc1baf0 | 246 | player.life--; |
Laphaze | 5:f11bddc1baf0 | 247 | Monsters.clear(); |
Laphaze | 5:f11bddc1baf0 | 248 | Apples.clear(); |
Laphaze | 5:f11bddc1baf0 | 249 | |
Laphaze | 5:f11bddc1baf0 | 250 | if(player.life <= 0) // End of the game if player's life is equal to 0 |
Laphaze | 5:f11bddc1baf0 | 251 | { |
Laphaze | 5:f11bddc1baf0 | 252 | game.started = false; |
Laphaze | 5:f11bddc1baf0 | 253 | } |
chris | 0:cca95aa94e09 | 254 | } |
chris | 0:cca95aa94e09 | 255 | } |
Laphaze | 5:f11bddc1baf0 | 256 | |
Laphaze | 5:f11bddc1baf0 | 257 | // The monster is following horizontally and vertically the player. |
Laphaze | 5:f11bddc1baf0 | 258 | void MonsterTrackingPlayer() |
Laphaze | 5:f11bddc1baf0 | 259 | { |
Laphaze | 5:f11bddc1baf0 | 260 | if(Monsters[0].y > 14) // Teleport the monster at the top of the map |
Laphaze | 5:f11bddc1baf0 | 261 | { |
Laphaze | 5:f11bddc1baf0 | 262 | Monsters[0].y = 0; |
Laphaze | 5:f11bddc1baf0 | 263 | } |
Laphaze | 5:f11bddc1baf0 | 264 | else if(Monsters[0].y < 0) // Teleport the monster at the bottom of the map |
Laphaze | 5:f11bddc1baf0 | 265 | { |
Laphaze | 5:f11bddc1baf0 | 266 | Monsters[0].y = 13; |
Laphaze | 5:f11bddc1baf0 | 267 | } |
Laphaze | 5:f11bddc1baf0 | 268 | else if(Monsters[0].y >= 0 && Monsters[0].y < 15) // Following player, from left to right |
Laphaze | 5:f11bddc1baf0 | 269 | { |
Laphaze | 5:f11bddc1baf0 | 270 | if(Monsters[0].y > player.y) |
Laphaze | 5:f11bddc1baf0 | 271 | { |
Laphaze | 5:f11bddc1baf0 | 272 | Monsters[0].y -= static_cast <float> (rand()) / static_cast <float> (RAND_MAX); // Trying new rand method which is approximatively..Random :) |
Laphaze | 5:f11bddc1baf0 | 273 | } |
Laphaze | 5:f11bddc1baf0 | 274 | else |
Laphaze | 5:f11bddc1baf0 | 275 | { |
Laphaze | 5:f11bddc1baf0 | 276 | Monsters[0].y += static_cast <float> (rand()) / static_cast <float> (RAND_MAX); |
Laphaze | 5:f11bddc1baf0 | 277 | } |
Laphaze | 5:f11bddc1baf0 | 278 | } |
Laphaze | 5:f11bddc1baf0 | 279 | |
Laphaze | 5:f11bddc1baf0 | 280 | if(Monsters[0].x > 120) // Teleport player at the left of the map |
Laphaze | 5:f11bddc1baf0 | 281 | { |
Laphaze | 5:f11bddc1baf0 | 282 | Monsters[0].x = 0; |
Laphaze | 5:f11bddc1baf0 | 283 | } |
Laphaze | 5:f11bddc1baf0 | 284 | else if(Monsters[0].x < 0) // Teleport player at the right of the map // Unused in my case because monster's move are from left to right |
Laphaze | 5:f11bddc1baf0 | 285 | { |
Laphaze | 5:f11bddc1baf0 | 286 | Monsters[0].x = 120; |
Laphaze | 5:f11bddc1baf0 | 287 | } |
Laphaze | 5:f11bddc1baf0 | 288 | else if(Monsters[0].x >= 0 && Monsters[0].x < 121) // "Randomize" a bit the monster's move |
Laphaze | 5:f11bddc1baf0 | 289 | { |
Laphaze | 5:f11bddc1baf0 | 290 | Monsters[0].x += static_cast <float> (rand()) / static_cast <float> (RAND_MAX / game.level); // Monster's move is faster each level |
Laphaze | 5:f11bddc1baf0 | 291 | } |
Laphaze | 5:f11bddc1baf0 | 292 | |
Laphaze | 5:f11bddc1baf0 | 293 | // Display the monster |
Laphaze | 5:f11bddc1baf0 | 294 | lcd.locate(Monsters[0].x, Monsters[0].y); |
Laphaze | 5:f11bddc1baf0 | 295 | lcd.printf("x"); |
Laphaze | 5:f11bddc1baf0 | 296 | } |
Laphaze | 5:f11bddc1baf0 | 297 | |
Laphaze | 5:f11bddc1baf0 | 298 | // Display the start screen Menu |
Laphaze | 5:f11bddc1baf0 | 299 | void PrintStartMenu() |
Laphaze | 5:f11bddc1baf0 | 300 | { |
Laphaze | 5:f11bddc1baf0 | 301 | setLight("blue"); |
Laphaze | 5:f11bddc1baf0 | 302 | lcd.fillrect(127, 0, 0, 0, 1); |
Laphaze | 5:f11bddc1baf0 | 303 | lcd.locate(35, 2); |
Laphaze | 5:f11bddc1baf0 | 304 | lcd.printf("Apple finder :D"); |
Laphaze | 5:f11bddc1baf0 | 305 | |
Laphaze | 5:f11bddc1baf0 | 306 | lcd.fillrect(127, 12, 0, 12, 1); |
Laphaze | 5:f11bddc1baf0 | 307 | |
Laphaze | 5:f11bddc1baf0 | 308 | lcd.locate(0, 13); |
Laphaze | 5:f11bddc1baf0 | 309 | lcd.printf("Monster: X"); |
Laphaze | 5:f11bddc1baf0 | 310 | |
Laphaze | 5:f11bddc1baf0 | 311 | lcd.locate(55, 13); |
Laphaze | 5:f11bddc1baf0 | 312 | lcd.printf("Apple: O"); |
Laphaze | 5:f11bddc1baf0 | 313 | |
Laphaze | 5:f11bddc1baf0 | 314 | lcd.locate(96, 13); |
Laphaze | 5:f11bddc1baf0 | 315 | lcd.printf("You: +"); |
Laphaze | 5:f11bddc1baf0 | 316 | |
Laphaze | 5:f11bddc1baf0 | 317 | lcd.locate(0, 22); |
Laphaze | 5:f11bddc1baf0 | 318 | lcd.printf("Presse fire to launch game !"); |
Laphaze | 5:f11bddc1baf0 | 319 | } |
Laphaze | 5:f11bddc1baf0 | 320 | |
Laphaze | 5:f11bddc1baf0 | 321 | // Display the bottom stats ingame menu |
Laphaze | 5:f11bddc1baf0 | 322 | void PrintBottomMenu() |
Laphaze | 5:f11bddc1baf0 | 323 | { |
Laphaze | 5:f11bddc1baf0 | 324 | lcd.locate(0, 23); |
Laphaze | 5:f11bddc1baf0 | 325 | lcd.fillrect(0, 30, 0, 30, 1); |
Laphaze | 5:f11bddc1baf0 | 326 | lcd.printf("Apple: %d", player.eatenApple); |
Laphaze | 5:f11bddc1baf0 | 327 | // Vertical divider |
Laphaze | 5:f11bddc1baf0 | 328 | lcd.fillrect(42, 23, 42, 32, 1); |
Laphaze | 5:f11bddc1baf0 | 329 | |
Laphaze | 5:f11bddc1baf0 | 330 | lcd.locate(45, 23); |
Laphaze | 5:f11bddc1baf0 | 331 | lcd.printf("LVL %d", game.level); |
Laphaze | 5:f11bddc1baf0 | 332 | |
Laphaze | 5:f11bddc1baf0 | 333 | // Vertical divider |
Laphaze | 5:f11bddc1baf0 | 334 | lcd.fillrect(73, 23, 73, 32, 1); |
Laphaze | 5:f11bddc1baf0 | 335 | |
Laphaze | 5:f11bddc1baf0 | 336 | lcd.locate(79, 23); |
Laphaze | 5:f11bddc1baf0 | 337 | lcd.printf("~%d", player.ammo); |
Laphaze | 5:f11bddc1baf0 | 338 | |
Laphaze | 5:f11bddc1baf0 | 339 | // Vertical divider |
Laphaze | 5:f11bddc1baf0 | 340 | lcd.fillrect(92, 23, 92, 32, 1); |
Laphaze | 5:f11bddc1baf0 | 341 | |
Laphaze | 5:f11bddc1baf0 | 342 | lcd.locate(95, 23); |
Laphaze | 5:f11bddc1baf0 | 343 | lcd.printf("Life: %d", player.life); |
Laphaze | 5:f11bddc1baf0 | 344 | } |
Laphaze | 5:f11bddc1baf0 | 345 | |
Laphaze | 5:f11bddc1baf0 | 346 | // Display the Game Over screen Menu |
Laphaze | 5:f11bddc1baf0 | 347 | void PrintGameOverMenu() |
Laphaze | 5:f11bddc1baf0 | 348 | { |
Laphaze | 5:f11bddc1baf0 | 349 | lcd.fillrect(127, 0, 0, 0, 1); |
Laphaze | 5:f11bddc1baf0 | 350 | lcd.locate(15, 2); |
Laphaze | 5:f11bddc1baf0 | 351 | lcd.printf("Game OVER :/ LVL %d", game.level); |
Laphaze | 5:f11bddc1baf0 | 352 | lcd.fillrect(127, 12, 0, 12, 1); |
Laphaze | 5:f11bddc1baf0 | 353 | |
Laphaze | 5:f11bddc1baf0 | 354 | lcd.locate(0, 13); |
Laphaze | 5:f11bddc1baf0 | 355 | lcd.printf("Apple ate: %d", player.eatenApple); |
Laphaze | 5:f11bddc1baf0 | 356 | |
Laphaze | 5:f11bddc1baf0 | 357 | lcd.locate(70, 13); |
Laphaze | 5:f11bddc1baf0 | 358 | lcd.printf("Mob killed: %d", player.mobKilled); |
Laphaze | 5:f11bddc1baf0 | 359 | |
Laphaze | 5:f11bddc1baf0 | 360 | lcd.locate(10, 22); |
Laphaze | 5:f11bddc1baf0 | 361 | lcd.printf("Presse fire to restart"); |
Laphaze | 5:f11bddc1baf0 | 362 | } |
Laphaze | 5:f11bddc1baf0 | 363 | |
Laphaze | 5:f11bddc1baf0 | 364 | |
Laphaze | 5:f11bddc1baf0 | 365 | // Default thread |
Laphaze | 5:f11bddc1baf0 | 366 | int main() |
Laphaze | 5:f11bddc1baf0 | 367 | { |
Laphaze | 5:f11bddc1baf0 | 368 | |
Laphaze | 5:f11bddc1baf0 | 369 | float verifXApple, verifYApple, verifXMonster, verifYMonster = 0.0; |
Laphaze | 5:f11bddc1baf0 | 370 | int scrollPosition = 0; |
Laphaze | 5:f11bddc1baf0 | 371 | int breakTimer = 0; |
Laphaze | 5:f11bddc1baf0 | 372 | bool blinkEnd = true; |
Laphaze | 5:f11bddc1baf0 | 373 | bool blinkScreenPause = true; |
Laphaze | 5:f11bddc1baf0 | 374 | |
Laphaze | 5:f11bddc1baf0 | 375 | // Sound off |
Laphaze | 5:f11bddc1baf0 | 376 | spkr = 0.0; |
Laphaze | 5:f11bddc1baf0 | 377 | |
Laphaze | 5:f11bddc1baf0 | 378 | /* I'm using the temp sensor to generate random number that i'll pass as parameter for the srand fonction with time clock, it allows a different generation (and not random) number each appStart time */ |
Laphaze | 5:f11bddc1baf0 | 379 | int randHack = int(sensor.temp() + 0.5); |
Laphaze | 5:f11bddc1baf0 | 380 | srand(randHack); |
Laphaze | 5:f11bddc1baf0 | 381 | |
Laphaze | 5:f11bddc1baf0 | 382 | while(true) // Main thread |
Laphaze | 5:f11bddc1baf0 | 383 | { |
Laphaze | 5:f11bddc1baf0 | 384 | /* ------ */ |
Laphaze | 5:f11bddc1baf0 | 385 | |
Laphaze | 5:f11bddc1baf0 | 386 | PrintStartMenu(); |
Laphaze | 5:f11bddc1baf0 | 387 | |
Laphaze | 5:f11bddc1baf0 | 388 | /* ------ */ |
Laphaze | 5:f11bddc1baf0 | 389 | |
Laphaze | 5:f11bddc1baf0 | 390 | while(game.firstStart) // First Menu -- Explications |
Laphaze | 5:f11bddc1baf0 | 391 | { |
Laphaze | 5:f11bddc1baf0 | 392 | if(fire) // If user press fire, start the game ! |
Laphaze | 5:f11bddc1baf0 | 393 | { |
Laphaze | 5:f11bddc1baf0 | 394 | game.firstStart = false; |
Laphaze | 5:f11bddc1baf0 | 395 | } |
Laphaze | 5:f11bddc1baf0 | 396 | } |
Laphaze | 5:f11bddc1baf0 | 397 | |
Laphaze | 5:f11bddc1baf0 | 398 | // Play while player's alive |
Laphaze | 5:f11bddc1baf0 | 399 | while(game.started == true) { |
Laphaze | 5:f11bddc1baf0 | 400 | |
Laphaze | 5:f11bddc1baf0 | 401 | spkr = 0.0; |
Laphaze | 5:f11bddc1baf0 | 402 | lcd.cls(); // Initial screen clear |
Laphaze | 5:f11bddc1baf0 | 403 | |
Laphaze | 5:f11bddc1baf0 | 404 | while(game.paused == true) |
Laphaze | 5:f11bddc1baf0 | 405 | { |
Laphaze | 5:f11bddc1baf0 | 406 | PrintBottomMenu(); // Display the stats bottom menu |
Laphaze | 5:f11bddc1baf0 | 407 | |
Laphaze | 5:f11bddc1baf0 | 408 | blinkScreenPause = !blinkScreenPause; // Blink and invert the screen color, fun effect |
Laphaze | 5:f11bddc1baf0 | 409 | |
Laphaze | 5:f11bddc1baf0 | 410 | if(blinkScreenPause) // Black foreground |
Laphaze | 5:f11bddc1baf0 | 411 | { |
Laphaze | 5:f11bddc1baf0 | 412 | lcd.fillrect(127, 0, 0, 22, 1); |
Laphaze | 5:f11bddc1baf0 | 413 | } |
Laphaze | 5:f11bddc1baf0 | 414 | else // White foreground |
Laphaze | 5:f11bddc1baf0 | 415 | { |
Laphaze | 5:f11bddc1baf0 | 416 | lcd.fillrect(127, 0, 0, 22, 0); |
Laphaze | 5:f11bddc1baf0 | 417 | } |
Laphaze | 5:f11bddc1baf0 | 418 | |
Laphaze | 5:f11bddc1baf0 | 419 | if(scrollPosition < 12) // Scrolling text vertically, and teleport it at the top if he reach the bottom limit |
Laphaze | 5:f11bddc1baf0 | 420 | { |
Laphaze | 5:f11bddc1baf0 | 421 | lcd.locate(32, scrollPosition); |
Laphaze | 5:f11bddc1baf0 | 422 | lcd.printf("Game PAUSED"); |
Laphaze | 5:f11bddc1baf0 | 423 | } |
Laphaze | 5:f11bddc1baf0 | 424 | else |
Laphaze | 5:f11bddc1baf0 | 425 | { |
Laphaze | 5:f11bddc1baf0 | 426 | scrollPosition = 1; |
Laphaze | 5:f11bddc1baf0 | 427 | lcd.locate(32, scrollPosition); |
Laphaze | 5:f11bddc1baf0 | 428 | lcd.printf("Game PAUSED"); |
Laphaze | 5:f11bddc1baf0 | 429 | } |
Laphaze | 5:f11bddc1baf0 | 430 | |
Laphaze | 5:f11bddc1baf0 | 431 | scrollPosition += 2; |
Laphaze | 5:f11bddc1baf0 | 432 | |
Laphaze | 5:f11bddc1baf0 | 433 | if(fire) // Resume pause |
Laphaze | 5:f11bddc1baf0 | 434 | { |
Laphaze | 5:f11bddc1baf0 | 435 | if(breakTimer >= 2) |
Laphaze | 5:f11bddc1baf0 | 436 | { |
Laphaze | 5:f11bddc1baf0 | 437 | game.paused = false; |
Laphaze | 5:f11bddc1baf0 | 438 | breakTimer = 0; |
Laphaze | 5:f11bddc1baf0 | 439 | } |
Laphaze | 5:f11bddc1baf0 | 440 | else |
Laphaze | 5:f11bddc1baf0 | 441 | { |
Laphaze | 5:f11bddc1baf0 | 442 | breakTimer++; |
Laphaze | 5:f11bddc1baf0 | 443 | } |
Laphaze | 5:f11bddc1baf0 | 444 | } |
Laphaze | 5:f11bddc1baf0 | 445 | |
Laphaze | 5:f11bddc1baf0 | 446 | wait(0.5); |
Laphaze | 5:f11bddc1baf0 | 447 | } |
Laphaze | 5:f11bddc1baf0 | 448 | |
Laphaze | 5:f11bddc1baf0 | 449 | if(player.firstSpawn == true) // Assign the player to default location, but seems little bit buggy due to the the potentiometer's value which is not reset to zero every time the system reboot. |
Laphaze | 5:f11bddc1baf0 | 450 | { |
Laphaze | 5:f11bddc1baf0 | 451 | setLight("green"); |
Laphaze | 5:f11bddc1baf0 | 452 | player.x = 0; |
Laphaze | 5:f11bddc1baf0 | 453 | player.y = 0; |
Laphaze | 5:f11bddc1baf0 | 454 | } |
Laphaze | 5:f11bddc1baf0 | 455 | else // Player positionning with potentiometer |
Laphaze | 5:f11bddc1baf0 | 456 | { |
Laphaze | 5:f11bddc1baf0 | 457 | player.x = (float)pot2 * 122; |
Laphaze | 5:f11bddc1baf0 | 458 | player.y = (float)pot1 * 15; |
Laphaze | 5:f11bddc1baf0 | 459 | } |
Laphaze | 5:f11bddc1baf0 | 460 | |
Laphaze | 5:f11bddc1baf0 | 461 | player.firstSpawn = false; |
Laphaze | 5:f11bddc1baf0 | 462 | |
Laphaze | 5:f11bddc1baf0 | 463 | // Random apple generation |
Laphaze | 5:f11bddc1baf0 | 464 | if(Apples.size() == 0) |
Laphaze | 5:f11bddc1baf0 | 465 | { |
Laphaze | 5:f11bddc1baf0 | 466 | apple.x = rand() % 122; |
Laphaze | 5:f11bddc1baf0 | 467 | apple.y = rand() % 15; |
Laphaze | 5:f11bddc1baf0 | 468 | Apples.push_back(apple); |
Laphaze | 5:f11bddc1baf0 | 469 | } |
Laphaze | 5:f11bddc1baf0 | 470 | |
Laphaze | 5:f11bddc1baf0 | 471 | // Random monster generation |
Laphaze | 5:f11bddc1baf0 | 472 | if(Monsters.size() == 0) |
Laphaze | 5:f11bddc1baf0 | 473 | { |
Laphaze | 5:f11bddc1baf0 | 474 | monster.x = rand() % 122; |
Laphaze | 5:f11bddc1baf0 | 475 | monster.y = rand() % 15; |
Laphaze | 5:f11bddc1baf0 | 476 | |
Laphaze | 5:f11bddc1baf0 | 477 | Monsters.push_back(monster); |
Laphaze | 5:f11bddc1baf0 | 478 | } |
Laphaze | 5:f11bddc1baf0 | 479 | |
Laphaze | 5:f11bddc1baf0 | 480 | // Bottom map border |
Laphaze | 5:f11bddc1baf0 | 481 | lcd.fillrect(0, 22, 128, 22, 1); |
Laphaze | 5:f11bddc1baf0 | 482 | |
Laphaze | 5:f11bddc1baf0 | 483 | // Colision Verification with apple |
Laphaze | 5:f11bddc1baf0 | 484 | verifXApple = Apples[0].x - player.x; |
Laphaze | 5:f11bddc1baf0 | 485 | verifYApple = Apples[0].y - player.y + 4.0; |
Laphaze | 5:f11bddc1baf0 | 486 | |
Laphaze | 5:f11bddc1baf0 | 487 | // Check collision with apple |
Laphaze | 5:f11bddc1baf0 | 488 | if(verifXApple < 4 && verifXApple > -4 && verifYApple < 5 && verifYApple > -5) |
Laphaze | 5:f11bddc1baf0 | 489 | { |
Laphaze | 5:f11bddc1baf0 | 490 | ColisionEffect("apple"); |
Laphaze | 5:f11bddc1baf0 | 491 | } |
Laphaze | 5:f11bddc1baf0 | 492 | |
Laphaze | 5:f11bddc1baf0 | 493 | // Verification colision with monster |
Laphaze | 5:f11bddc1baf0 | 494 | verifXMonster = Monsters[0].x - player.x; |
Laphaze | 5:f11bddc1baf0 | 495 | verifYMonster = Monsters[0].y - player.y + 4.0; |
Laphaze | 5:f11bddc1baf0 | 496 | |
Laphaze | 5:f11bddc1baf0 | 497 | // Check collision with monster |
Laphaze | 5:f11bddc1baf0 | 498 | if(verifXMonster < 4 && verifXMonster > -4 && verifYMonster < 5 && verifYMonster > -5 && Monsters[0].killed == false) |
Laphaze | 5:f11bddc1baf0 | 499 | { |
Laphaze | 5:f11bddc1baf0 | 500 | ColisionEffect("monster"); |
Laphaze | 5:f11bddc1baf0 | 501 | } |
Laphaze | 5:f11bddc1baf0 | 502 | else |
Laphaze | 5:f11bddc1baf0 | 503 | { |
Laphaze | 5:f11bddc1baf0 | 504 | PlayMusic(); |
Laphaze | 5:f11bddc1baf0 | 505 | } |
Laphaze | 5:f11bddc1baf0 | 506 | |
Laphaze | 5:f11bddc1baf0 | 507 | |
Laphaze | 5:f11bddc1baf0 | 508 | /* ------ */ |
Laphaze | 5:f11bddc1baf0 | 509 | |
Laphaze | 5:f11bddc1baf0 | 510 | PrintBottomMenu(); |
Laphaze | 5:f11bddc1baf0 | 511 | |
Laphaze | 5:f11bddc1baf0 | 512 | /* ------ */ |
Laphaze | 5:f11bddc1baf0 | 513 | |
Laphaze | 5:f11bddc1baf0 | 514 | if(right) // Joystick event right/left |
Laphaze | 5:f11bddc1baf0 | 515 | { |
Laphaze | 5:f11bddc1baf0 | 516 | Shoot("right"); |
Laphaze | 5:f11bddc1baf0 | 517 | } |
Laphaze | 5:f11bddc1baf0 | 518 | if(left) |
Laphaze | 5:f11bddc1baf0 | 519 | { |
Laphaze | 5:f11bddc1baf0 | 520 | Shoot("left"); |
Laphaze | 5:f11bddc1baf0 | 521 | } |
Laphaze | 5:f11bddc1baf0 | 522 | |
Laphaze | 5:f11bddc1baf0 | 523 | if(fire) |
Laphaze | 5:f11bddc1baf0 | 524 | { |
Laphaze | 5:f11bddc1baf0 | 525 | if(breakTimer >= 2) |
Laphaze | 5:f11bddc1baf0 | 526 | { |
Laphaze | 5:f11bddc1baf0 | 527 | game.paused = true; |
Laphaze | 5:f11bddc1baf0 | 528 | breakTimer = 0; |
Laphaze | 5:f11bddc1baf0 | 529 | } |
Laphaze | 5:f11bddc1baf0 | 530 | else |
Laphaze | 5:f11bddc1baf0 | 531 | { |
Laphaze | 5:f11bddc1baf0 | 532 | breakTimer++; |
Laphaze | 5:f11bddc1baf0 | 533 | } |
Laphaze | 5:f11bddc1baf0 | 534 | } |
Laphaze | 5:f11bddc1baf0 | 535 | |
Laphaze | 5:f11bddc1baf0 | 536 | // Player positionning |
Laphaze | 5:f11bddc1baf0 | 537 | lcd.locate(player.x, player.y); |
Laphaze | 5:f11bddc1baf0 | 538 | lcd.printf("+"); |
Laphaze | 5:f11bddc1baf0 | 539 | |
Laphaze | 5:f11bddc1baf0 | 540 | // Apple positionning |
Laphaze | 5:f11bddc1baf0 | 541 | lcd.locate(Apples[0].x, Apples[0].y); |
Laphaze | 5:f11bddc1baf0 | 542 | lcd.printf("o"); |
Laphaze | 5:f11bddc1baf0 | 543 | |
Laphaze | 5:f11bddc1baf0 | 544 | if(Monsters[0].killed == false) |
Laphaze | 5:f11bddc1baf0 | 545 | { |
Laphaze | 5:f11bddc1baf0 | 546 | MonsterTrackingPlayer(); |
Laphaze | 5:f11bddc1baf0 | 547 | } |
Laphaze | 5:f11bddc1baf0 | 548 | |
Laphaze | 5:f11bddc1baf0 | 549 | wait(0.15); |
Laphaze | 5:f11bddc1baf0 | 550 | } |
Laphaze | 5:f11bddc1baf0 | 551 | |
Laphaze | 5:f11bddc1baf0 | 552 | lcd.cls(); // Clear screen before GameOverMenu |
Laphaze | 5:f11bddc1baf0 | 553 | |
Laphaze | 5:f11bddc1baf0 | 554 | while(game.started == false) // GameOver Menu |
Laphaze | 5:f11bddc1baf0 | 555 | { |
Laphaze | 5:f11bddc1baf0 | 556 | /* ------ */ |
Laphaze | 5:f11bddc1baf0 | 557 | |
Laphaze | 5:f11bddc1baf0 | 558 | PrintGameOverMenu(); |
Laphaze | 5:f11bddc1baf0 | 559 | |
Laphaze | 5:f11bddc1baf0 | 560 | /* ------ */ |
Laphaze | 5:f11bddc1baf0 | 561 | |
Laphaze | 5:f11bddc1baf0 | 562 | spkr = 0.0; |
Laphaze | 5:f11bddc1baf0 | 563 | if(blinkEnd == true) // Making cool effect with light |
Laphaze | 5:f11bddc1baf0 | 564 | { |
Laphaze | 5:f11bddc1baf0 | 565 | blinkEnd = !blinkEnd; |
Laphaze | 5:f11bddc1baf0 | 566 | setLight("red"); |
Laphaze | 5:f11bddc1baf0 | 567 | } |
Laphaze | 5:f11bddc1baf0 | 568 | else |
Laphaze | 5:f11bddc1baf0 | 569 | { |
Laphaze | 5:f11bddc1baf0 | 570 | blinkEnd = !blinkEnd; |
Laphaze | 5:f11bddc1baf0 | 571 | setLight("transparent"); |
Laphaze | 5:f11bddc1baf0 | 572 | } |
Laphaze | 5:f11bddc1baf0 | 573 | |
Laphaze | 5:f11bddc1baf0 | 574 | if(fire) // Start a new game |
Laphaze | 5:f11bddc1baf0 | 575 | { |
Laphaze | 5:f11bddc1baf0 | 576 | player.life = 3; |
Laphaze | 5:f11bddc1baf0 | 577 | player.eatenApple = 0; |
Laphaze | 5:f11bddc1baf0 | 578 | player.ammo = 1; |
Laphaze | 5:f11bddc1baf0 | 579 | player.mobKilled = 0; |
Laphaze | 5:f11bddc1baf0 | 580 | game.RestartGame(); |
Laphaze | 5:f11bddc1baf0 | 581 | } |
Laphaze | 5:f11bddc1baf0 | 582 | } |
Laphaze | 5:f11bddc1baf0 | 583 | } |
Laphaze | 5:f11bddc1baf0 | 584 | } |
Laphaze | 5:f11bddc1baf0 | 585 | |
Laphaze | 5:f11bddc1baf0 | 586 | // Wooh, you finished it ! |