Dice of Destiny game for 4180 Final Project

Dependencies:   mbed wave_player Servo mbed-rtos 4DGL-uLCD-SE SDFileSystem_OldbutworkswithRTOS PinDetect MMA8452

Revision:
0:cfcf73272647
Child:
1:38ef731c7bdf
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Thu Feb 24 15:15:39 2011 +0000
@@ -0,0 +1,57 @@
+//
+// TFT_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+//
+// TFT_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// TFT_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with TFT_4DGL.  If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "TFT_4DGL.h"
+
+TFT_4DGL ecran(p9,p10,p11); // serial tx, serial rx, reset pin;
+
+int main() {
+    char s[500];
+    int x = 0, y = 0, status, xc = 0, yc = 0;
+    
+ 
+    ecran.baudrate(115200);
+// new code to set resolution to 640 by 480
+// also changed max size_x and size_y in TFT_4DGL_graphics.h
+// Screen_res command is 12 decimal and not 12hex as listed in manual
+    ecran.display_control(SCREEN_RES, char(1));
+    ecran.background_color(DGREY);
+    ecran.circle(120, 160, 80, 0xFF00FF);
+    ecran.triangle(120, 100, 40, 300, 200, 270, 0x0000FF);
+    ecran.line(0, 0, 239, 319, 0xFF0000);
+    ecran.rectangle(50, 50, 200, 90, 0x00FF00);
+    ecran.ellipse(100, 250, 80, 30, 0xFFFF00);
+    ecran.pixel(120, 160, BLACK);
+    ecran.read_pixel(120, 170);
+    ecran.screen_copy(50, 50, 200, 200, 100, 100);
+    ecran.pen_size(WIREFRAME);
+    ecran.circle(120, 160, 60, BLACK);
+    ecran.set_font(FONT_8X8);
+    ecran.text_mode(TRANSPARENT);
+    ecran.text_char('B', 9, 8, BLACK);
+    ecran.text_char('I',10, 8, BLACK);
+    ecran.text_char('G',11, 8, BLACK);
+    ecran.graphic_char('G', 120, 120, BLACK, 4, 4);
+    ecran.text_string("This is a test of string", 2, 12, FONT_8X8, WHITE);
+    ecran.graphic_string("This is a test of graphic string", 20, 200, FONT_8X8, WHITE, 2, 2);
+    ecran.text_button("OK", UP, 40, 260, 0xFF0000, FONT_8X8, BLACK, 2, 2);
+// demo code deleted here for touch screen - no touch screen on uVGA II
+
+ 
+}
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