Dice of Destiny game for 4180 Final Project
Dependencies: mbed wave_player Servo mbed-rtos 4DGL-uLCD-SE SDFileSystem_OldbutworkswithRTOS PinDetect MMA8452
Diff: main.cpp
- Revision:
- 0:cfcf73272647
- Child:
- 1:38ef731c7bdf
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Thu Feb 24 15:15:39 2011 +0000 @@ -0,0 +1,57 @@ +// +// TFT_4DGL is a class to drive 4D Systems TFT touch screens +// +// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr> +// +// TFT_4DGL is free software: you can redistribute it and/or modify +// it under the terms of the GNU General Public License as published by +// the Free Software Foundation, either version 3 of the License, or +// (at your option) any later version. +// +// TFT_4DGL is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>. + +#include "mbed.h" +#include "TFT_4DGL.h" + +TFT_4DGL ecran(p9,p10,p11); // serial tx, serial rx, reset pin; + +int main() { + char s[500]; + int x = 0, y = 0, status, xc = 0, yc = 0; + + + ecran.baudrate(115200); +// new code to set resolution to 640 by 480 +// also changed max size_x and size_y in TFT_4DGL_graphics.h +// Screen_res command is 12 decimal and not 12hex as listed in manual + ecran.display_control(SCREEN_RES, char(1)); + ecran.background_color(DGREY); + ecran.circle(120, 160, 80, 0xFF00FF); + ecran.triangle(120, 100, 40, 300, 200, 270, 0x0000FF); + ecran.line(0, 0, 239, 319, 0xFF0000); + ecran.rectangle(50, 50, 200, 90, 0x00FF00); + ecran.ellipse(100, 250, 80, 30, 0xFFFF00); + ecran.pixel(120, 160, BLACK); + ecran.read_pixel(120, 170); + ecran.screen_copy(50, 50, 200, 200, 100, 100); + ecran.pen_size(WIREFRAME); + ecran.circle(120, 160, 60, BLACK); + ecran.set_font(FONT_8X8); + ecran.text_mode(TRANSPARENT); + ecran.text_char('B', 9, 8, BLACK); + ecran.text_char('I',10, 8, BLACK); + ecran.text_char('G',11, 8, BLACK); + ecran.graphic_char('G', 120, 120, BLACK, 4, 4); + ecran.text_string("This is a test of string", 2, 12, FONT_8X8, WHITE); + ecran.graphic_string("This is a test of graphic string", 20, 200, FONT_8X8, WHITE, 2, 2); + ecran.text_button("OK", UP, 40, 260, 0xFF0000, FONT_8X8, BLACK, 2, 2); +// demo code deleted here for touch screen - no touch screen on uVGA II + + +} \ No newline at end of file