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Dependents: Conways_Game_Life uVGAII_demo 4DGLtest_CalSol uVGA_4180
Revision 7:38db58dc6f4d, committed 2010-10-17
- Comitter:
- Kerpower
- Date:
- Sun Oct 17 10:23:58 2010 +0000
- Parent:
- 6:d0dca0ddc329
- Child:
- 8:b95348b8030e
- Commit message:
- 2
Changed in this revision
| TFT_4DGL.h | Show annotated file Show diff for this revision Revisions of this file |
| TFT_4DGL_Graphics.cpp | Show annotated file Show diff for this revision Revisions of this file |
--- a/TFT_4DGL.h Sun Oct 17 10:11:49 2010 +0000
+++ b/TFT_4DGL.h Sun Oct 17 10:23:58 2010 +0000
@@ -176,7 +176,7 @@
TFT_4DGL(PinName tx, PinName rx, PinName rst);
-// General Commands
+// General Commands *******************************************************************************
/** Clear the entire screen using the current background colour */
void cls();
@@ -187,32 +187,36 @@
/** Launch Autobaud for serial communication. This function is automatically called at startup */
void autobaud();
/** Set serial Baud rate (both sides : screen and mbed)
-*
* @param Speed Correct BAUD value (see TFT_4DGL.h)
*/
void baudrate(int speed);
/** Set background colour to the specified value
-*
* @param color in HEX RGB like 0xFF00FF
*/
void background_color(int color);
/** Set screen display mode to specific values
-*
* @param mode See 4DGL documentation
* @param value See 4DGL documentation
*/
void display_control(char mode, char value);
/** Set internal speaker to specified value
-*
* @param value Correct range is 8 - 127
*/
void set_volume(char value);
-// Graphics Commands
- void circle(int, int, int, int);
+// Graphics Commands *******************************************************************************
+
+/** Draw a ciscle centered at x,y with a radius and a colour. It uses PEn Size to draw a solid or wireframe circle
+* @param x Horizontal position of the circle centre
+* @param y Vertical position of the circle centre
+* @param radius Radius of the circle
+* @param color Circle color in HEX RGB like 0xFF00FF
+*/
+ void circle(int x , int y , int radius, int color);
+
void triangle(int, int, int, int, int, int, int);
void line(int, int, int, int, int);
void rectangle(int, int, int, int, int);
--- a/TFT_4DGL_Graphics.cpp Sun Oct 17 10:11:49 2010 +0000
+++ b/TFT_4DGL_Graphics.cpp Sun Oct 17 10:23:58 2010 +0000
@@ -1,258 +1,258 @@
-//
-// TFT_4DGL is a class to drive 4D Systems TFT touch screens
-//
-// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
-//
-// TFT_4DGL is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, either version 3 of the License, or
-// (at your option) any later version.
-//
-// TFT_4DGL is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
-
-#include "mbed.h"
-#include "TFT_4DGL.h"
-
-
-//****************************************************************************************************
-void TFT_4DGL :: circle(int x, int y , int radius, int color) { // draw a circle in (x,y)
- char command[9]= "";
-
- command[0] = CIRCLE;
-
- command[1] = (x >> 8) & 0xFF;
- command[2] = x & 0xFF;
-
- command[3] = (y >> 8) & 0xFF;
- command[4] = y & 0xFF;
-
- command[5] = (radius >> 8) & 0xFF;
- command[6] = radius & 0xFF;
-
- int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
- int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
- int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
-
- command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
- command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
-
- writeCOMMAND(command, 9);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) { // draw a traingle
- char command[15]= "";
-
- command[0] = TRIANGLE;
-
- command[1] = (x1 >> 8) & 0xFF;
- command[2] = x1 & 0xFF;
-
- command[3] = (y1 >> 8) & 0xFF;
- command[4] = y1 & 0xFF;
-
- command[5] = (x2 >> 8) & 0xFF;
- command[6] = x2 & 0xFF;
-
- command[7] = (y2 >> 8) & 0xFF;
- command[8] = y2 & 0xFF;
-
- command[9] = (x3 >> 8) & 0xFF;
- command[10] = x3 & 0xFF;
-
- command[11] = (y3 >> 8) & 0xFF;
- command[12] = y3 & 0xFF;
-
- int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
- int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
- int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
-
- command[13] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
- command[14] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
-
- writeCOMMAND(command, 15);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: line(int x1, int y1 , int x2, int y2, int color) { // draw a line
- char command[11]= "";
-
- command[0] = LINE;
-
- command[1] = (x1 >> 8) & 0xFF;
- command[2] = x1 & 0xFF;
-
- command[3] = (y1 >> 8) & 0xFF;
- command[4] = y1 & 0xFF;
-
- command[5] = (x2 >> 8) & 0xFF;
- command[6] = x2 & 0xFF;
-
- command[7] = (y2 >> 8) & 0xFF;
- command[8] = y2 & 0xFF;
-
- int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
- int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
- int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
-
- command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
- command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
-
- writeCOMMAND(command, 11);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: rectangle(int x1, int y1 , int x2, int y2, int color) { // draw a rectangle
- char command[11]= "";
-
- command[0] = RECTANGLE;
-
- command[1] = (x1 >> 8) & 0xFF;
- command[2] = x1 & 0xFF;
-
- command[3] = (y1 >> 8) & 0xFF;
- command[4] = y1 & 0xFF;
-
- command[5] = (x2 >> 8) & 0xFF;
- command[6] = x2 & 0xFF;
-
- command[7] = (y2 >> 8) & 0xFF;
- command[8] = y2 & 0xFF;
-
- int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
- int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
- int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
-
- command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
- command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
-
- writeCOMMAND(command, 11);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: ellipse(int x, int y , int radius_x, int radius_y, int color) { // draw an ellipse
- char command[11]= "";
-
- command[0] = ELLIPSE;
-
- command[1] = (x >> 8) & 0xFF;
- command[2] = x & 0xFF;
-
- command[3] = (y >> 8) & 0xFF;
- command[4] = y & 0xFF;
-
- command[5] = (radius_x >> 8) & 0xFF;
- command[6] = radius_x & 0xFF;
-
- command[7] = (radius_y >> 8) & 0xFF;
- command[8] = radius_y & 0xFF;
-
- int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
- int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
- int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
-
- command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
- command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
-
- writeCOMMAND(command, 11);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: pixel(int x, int y, int color) { // draw a pixel
- char command[7]= "";
-
- command[0] = PIXEL;
-
- command[1] = (x >> 8) & 0xFF;
- command[2] = x & 0xFF;
-
- command[3] = (y >> 8) & 0xFF;
- command[4] = y & 0xFF;
-
- int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
- int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
- int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
-
- command[5] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
- command[6] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
-
- writeCOMMAND(command, 7);
-}
-
-//******************************************************************************************************
-int TFT_4DGL :: read_pixel(int x, int y) { // read screen info and populate data
-
- char command[5]= "";
-
- command[0] = READPIXEL;
-
- command[1] = (x >> 8) & 0xFF;
- command[2] = x & 0xFF;
-
- command[3] = (y >> 8) & 0xFF;
- command[4] = y & 0xFF;
-
- int i, temp = 0, color = 0, resp = 0;
- char response[2] = "";
-
- freeBUFFER();
-
- for (i = 0; i < 5; i++) { // send all chars to serial port
- writeBYTE(command[i]);
- }
-
- while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
-
- while (_cmd.readable()) {
- temp = _cmd.getc();
- response[resp++] = (char)temp;
- }
-
- color = ((response[0] << 8) + response[1]);
-
- return color; // WARNING : this is 16bits color, not 24bits... need to be fixed
-}
-
-//******************************************************************************************************
-void TFT_4DGL :: screen_copy(int xs, int ys , int xd, int yd , int width, int height) {
-
- char command[13]= "";
-
- command[0] = SCREENCOPY;
-
- command[1] = (xs >> 8) & 0xFF;
- command[2] = xs & 0xFF;
-
- command[3] = (ys >> 8) & 0xFF;
- command[4] = ys & 0xFF;
-
- command[5] = (xd >> 8) & 0xFF;
- command[6] = xd & 0xFF;
-
- command[7] = (yd >> 8) & 0xFF;
- command[8] = yd & 0xFF;
-
- command[9] = (width >> 8) & 0xFF;
- command[10] = width & 0xFF;
-
- command[11] = (height >> 8) & 0xFF;
- command[12] = height & 0xFF;
-
- writeCOMMAND(command, 13);
-}
-
-//****************************************************************************************************
-void TFT_4DGL :: pen_size(char mode) { // set pen to SOLID or WIREFRAME
- char command[2]= "";
-
- command[0] = PENSIZE;
- command[1] = mode;
-
- writeCOMMAND(command, 2);
+//
+// TFT_4DGL is a class to drive 4D Systems TFT touch screens
+//
+// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
+//
+// TFT_4DGL is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// TFT_4DGL is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
+
+#include "mbed.h"
+#include "TFT_4DGL.h"
+
+
+//****************************************************************************************************
+void TFT_4DGL :: circle(int x, int y , int radius, int color) { // draw a circle in (x,y)
+ char command[9]= "";
+
+ command[0] = CIRCLE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (radius >> 8) & 0xFF;
+ command[6] = radius & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[7] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[8] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 9);
+}
+
+//****************************************************************************************************
+void TFT_4DGL :: triangle(int x1, int y1 , int x2, int y2, int x3, int y3, int color) { // draw a traingle
+ char command[15]= "";
+
+ command[0] = TRIANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ command[9] = (x3 >> 8) & 0xFF;
+ command[10] = x3 & 0xFF;
+
+ command[11] = (y3 >> 8) & 0xFF;
+ command[12] = y3 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[13] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[14] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 15);
+}
+
+//****************************************************************************************************
+void TFT_4DGL :: line(int x1, int y1 , int x2, int y2, int color) { // draw a line
+ char command[11]= "";
+
+ command[0] = LINE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void TFT_4DGL :: rectangle(int x1, int y1 , int x2, int y2, int color) { // draw a rectangle
+ char command[11]= "";
+
+ command[0] = RECTANGLE;
+
+ command[1] = (x1 >> 8) & 0xFF;
+ command[2] = x1 & 0xFF;
+
+ command[3] = (y1 >> 8) & 0xFF;
+ command[4] = y1 & 0xFF;
+
+ command[5] = (x2 >> 8) & 0xFF;
+ command[6] = x2 & 0xFF;
+
+ command[7] = (y2 >> 8) & 0xFF;
+ command[8] = y2 & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void TFT_4DGL :: ellipse(int x, int y , int radius_x, int radius_y, int color) { // draw an ellipse
+ char command[11]= "";
+
+ command[0] = ELLIPSE;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ command[5] = (radius_x >> 8) & 0xFF;
+ command[6] = radius_x & 0xFF;
+
+ command[7] = (radius_y >> 8) & 0xFF;
+ command[8] = radius_y & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 11);
+}
+
+//****************************************************************************************************
+void TFT_4DGL :: pixel(int x, int y, int color) { // draw a pixel
+ char command[7]= "";
+
+ command[0] = PIXEL;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
+ int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
+ int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
+
+ command[5] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
+ command[6] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
+
+ writeCOMMAND(command, 7);
+}
+
+//******************************************************************************************************
+int TFT_4DGL :: read_pixel(int x, int y) { // read screen info and populate data
+
+ char command[5]= "";
+
+ command[0] = READPIXEL;
+
+ command[1] = (x >> 8) & 0xFF;
+ command[2] = x & 0xFF;
+
+ command[3] = (y >> 8) & 0xFF;
+ command[4] = y & 0xFF;
+
+ int i, temp = 0, color = 0, resp = 0;
+ char response[2] = "";
+
+ freeBUFFER();
+
+ for (i = 0; i < 5; i++) { // send all chars to serial port
+ writeBYTE(command[i]);
+ }
+
+ while (!_cmd.readable()) wait_ms(TEMPO); // wait for screen answer
+
+ while (_cmd.readable()) {
+ temp = _cmd.getc();
+ response[resp++] = (char)temp;
+ }
+
+ color = ((response[0] << 8) + response[1]);
+
+ return color; // WARNING : this is 16bits color, not 24bits... need to be fixed
+}
+
+//******************************************************************************************************
+void TFT_4DGL :: screen_copy(int xs, int ys , int xd, int yd , int width, int height) {
+
+ char command[13]= "";
+
+ command[0] = SCREENCOPY;
+
+ command[1] = (xs >> 8) & 0xFF;
+ command[2] = xs & 0xFF;
+
+ command[3] = (ys >> 8) & 0xFF;
+ command[4] = ys & 0xFF;
+
+ command[5] = (xd >> 8) & 0xFF;
+ command[6] = xd & 0xFF;
+
+ command[7] = (yd >> 8) & 0xFF;
+ command[8] = yd & 0xFF;
+
+ command[9] = (width >> 8) & 0xFF;
+ command[10] = width & 0xFF;
+
+ command[11] = (height >> 8) & 0xFF;
+ command[12] = height & 0xFF;
+
+ writeCOMMAND(command, 13);
+}
+
+//****************************************************************************************************
+void TFT_4DGL :: pen_size(char mode) { // set pen to SOLID or WIREFRAME
+ char command[2]= "";
+
+ command[0] = PENSIZE;
+ command[1] = mode;
+
+ writeCOMMAND(command, 2);
}
\ No newline at end of file
uVGAII