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Diff: main.cpp
- Revision:
- 7:ffbc921c20f7
- Parent:
- 6:478f81e79d9b
- Child:
- 8:421f94b816c4
diff -r 478f81e79d9b -r ffbc921c20f7 main.cpp
--- a/main.cpp Tue May 07 15:19:56 2019 +0000
+++ b/main.cpp Tue May 07 15:33:17 2019 +0000
@@ -16,6 +16,8 @@
N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11);
Gamepad pad;
Options opt;
+Donkey dky;
+GameEngine eng;
int fps = 24;
int direction;
@@ -24,14 +26,24 @@
// Game State--------------------------------------------------------------
-void game_engine_run() {
+GameEngine::GameEngine()
+{
+
+}
+
+GameEngine::~GameEngine()
+{
+
+}
+
+void GameEngine::gameengine_run(Gamepad &pad, N5110 &lcd) {
wait_ms(250);
while (pad.check_event(Gamepad::BACK_PRESSED) == false) {
//printf("Game State");
lcd.clear();
lcd.printString("Game",0,0);
- donkeykong_x_movement();
+ dky.donkeykong_movement(pad, lcd);
wait_ms(1.0f/fps);
}
}
@@ -41,24 +53,32 @@
int donkeykong_x = 0;
int donkeykong_y = 32;
int donkey_kong_speed = 25;
-void donkeykong_x_movement() {
+
+Donkey::Donkey()
+{
+
+}
+Donkey::~Donkey()
+{
+
+}
+
+void Donkey::donkeykong_movement(Gamepad &pad, N5110 &lcd) {
direction = pad.get_direction();
if (direction == NE || direction == E || direction == SE) {
donkeykong_x = donkeykong_x + 1;
lcd.drawSprite(donkeykong_x,donkeykong_y,16,16,(int *)game_dk_walking_right_1);
wait_ms(donkey_kong_speed);
- lcd.refresh();
}
else if (direction == NW || direction == W || direction == SW) {
donkeykong_x = donkeykong_x - 1;
lcd.drawSprite(donkeykong_x,donkeykong_y,16,16,(int *)game_dk_walking_left_1);
wait_ms(donkey_kong_speed);
- lcd.refresh();
}
else {
lcd.drawSprite(donkeykong_x,donkeykong_y,16,16,(int *)game_dk_stationary);
- lcd.refresh();
}
+ lcd.refresh();
if (donkeykong_x > 68) {
donkeykong_x = 68;
}
@@ -222,7 +242,7 @@
if (pad.check_event(Gamepad::A_PRESSED) == true) {
if (menu_option_pos == 0) {
// printf("GameEngine");
- game_engine_run();
+ eng.gameengine_run(pad, lcd);
}
if (menu_option_pos == 1) {
// printf("Controls");