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Diff: lib/Options/Options.cpp
- Revision:
- 23:ecb74e52163d
- Parent:
- 11:b288d01533cc
diff -r d265f506446b -r ecb74e52163d lib/Options/Options.cpp
--- a/lib/Options/Options.cpp	Wed May 08 23:54:56 2019 +0000
+++ b/lib/Options/Options.cpp	Thu May 09 00:25:50 2019 +0000
@@ -6,70 +6,75 @@
 
 #include "Options.h"
 
+// Constructor - Doesn't require any setup.
 Options::Options()
 {
 
 }
 
+// Deconstructor - Doesn't require any setup.
 Options::~Options()
 {
 
 }
 
-    float opt_brightness = 0.5;
-    float opt_contrast = 0.396;
-    int opt_volume = 1;
+// External variables to be used inside and out of the class.
+float opt_brightness = 0.5;
+float opt_contrast = 0.396;
+int opt_volume = 1;
 
-
+// Runs and controls all the options functions.
 void Options::options_run(Gamepad &pad, N5110 &lcd) {
     wait_ms(250);
-    while (pad.check_event(Gamepad::BACK_PRESSED) == false) {
+    while (pad.check_event(Gamepad::BACK_PRESSED) == false) { // Continues to show this screen until BACK button pressed.
         //printf("Options State");
         lcd.clear();
         lcd.printString("Options",21,0);
-        options_brightness(pad, lcd);
-        options_contrast(pad, lcd);
-        options_volume(pad, lcd);
-        lcd.refresh();
+        options_brightness(pad, lcd); // Calls brightness function within class.
+        options_contrast(pad, lcd); // Calls contrast function within class.
+        options_volume(pad, lcd); // Calls volume function within class.
+        lcd.refresh(); // Reloads screen on every cycle, controlled by fps. Default set to 24.
         wait_ms(1.0f/24);
     }
 }
 
+// Toggles the backlight on LCD screen, ON/OFF based on button inputs. 
 void Options::options_brightness(Gamepad &pad, N5110 &lcd) {
-    if (pad.check_event(Gamepad::B_PRESSED) == true) {
+    if (pad.check_event(Gamepad::B_PRESSED) == true) { // If B is pressed, will turn off backlight.
         opt_brightness = 0;
     }
-    if (pad.check_event(Gamepad::A_PRESSED) == true) {
+    if (pad.check_event(Gamepad::A_PRESSED) == true) { // If A is pressed, will turn on backlight.
         opt_brightness = 0.5;
     }
     lcd.setBrightness(opt_brightness);
     lcd.printString("A/B = BackLite",0,2);
 }
 
+// Controls the LCD screen contrast based on gamepad potentiometer value.
 void Options::options_contrast(Gamepad &pad, N5110 &lcd) {
-    opt_contrast = pad.read_pot();
-    lcd.setContrast(opt_contrast);
+    opt_contrast = pad.read_pot(); // Gets potentiometer value from gamepad and assigns it to a value.
+    lcd.setContrast(opt_contrast); // Uses set value to change actual LCD contrast.
     lcd.printString("Pot = Contrast",0,3);
     printf("Contrast = %f", opt_contrast);
 }
 
+// Toggles the volume for the game, ON/OFF based on button inputs.
 void Options::options_volume(Gamepad &pad, N5110 &lcd) {
-    if (pad.check_event(Gamepad::Y_PRESSED) == true) {
+    if (pad.check_event(Gamepad::Y_PRESSED) == true) { // If Y is pressed, will disable volume.
         opt_volume = 0;
     }
-    if (pad.check_event(Gamepad::X_PRESSED) == true) {
+    if (pad.check_event(Gamepad::X_PRESSED) == true) { // If X is press, will enable volume.
         opt_volume = 1;
-        pad.tone(2400, 0.2);
+        pad.tone(2400, 0.2); // Plays a set of beeps to confirm the volume is on. 
         wait_ms(200);
         pad.tone(2400, 0.2);
         wait_ms(200);
         pad.tone(2400, 0.2);
     }
     lcd.printString("X/Y = Volume",0,4);
-    if (opt_volume == 0) {
+    if (opt_volume == 0) { // Shows on screen the current volume state.
         lcd.printString("Off",36,5);
     } else {
         lcd.printString("On",36,5);
     }
-    
 }
\ No newline at end of file