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lib/Donkey/Donkey.cpp
- Committer:
- Kern_EL17KJTF
- Date:
- 2019-05-07
- Revision:
- 11:b288d01533cc
- Parent:
- 10:28575a6eaa13
- Child:
- 12:50a7abf21f18
File content as of revision 11:b288d01533cc:
/*
ELEC2645 Project
Donkey.cpp
Class file for Donkey Kong in Donkey Kong game.
*/
#include "Donkey.h"
Donkey::Donkey()
{
}
Donkey::~Donkey()
{
}
int donkeykong_x = 0;
int donkeykong_y = 32;
int donkey_kong_speed = 10;
int donkey_direction;
void Donkey::donkeykong_movement(Gamepad &pad, N5110 &lcd) {
int game_dk_walking_right_1[16][16] = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,},
{1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,},
{1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
};
int game_dk_walking_left_1[16][16] = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,},
{1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,},
{1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
};
int game_dk_stationary[16][16] = {
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
{1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
};
donkey_direction = pad.get_direction();
if (donkey_direction == NE || donkey_direction == E || donkey_direction == SE) {
donkeykong_x = donkeykong_x + 1;
lcd.drawSprite(donkeykong_x,donkeykong_y,16,16,(int *)game_dk_walking_right_1);
}
else if (donkey_direction == NW || donkey_direction == W || donkey_direction == SW) {
donkeykong_x = donkeykong_x - 1;
lcd.drawSprite(donkeykong_x,donkeykong_y,16,16,(int *)game_dk_walking_left_1);
}
else {
lcd.drawSprite(donkeykong_x,donkeykong_y,16,16,(int *)game_dk_stationary);
}
wait_ms(donkey_kong_speed);
lcd.refresh();
if (donkeykong_x > 68) {
donkeykong_x = 68;
}
if (donkeykong_x < 0) {
donkeykong_x = 0;
}
}