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lib/Banana/Banana.cpp
- Committer:
- Kern_EL17KJTF
- Date:
- 2019-05-07
- Revision:
- 11:b288d01533cc
- Parent:
- 10:28575a6eaa13
- Child:
- 12:50a7abf21f18
File content as of revision 11:b288d01533cc:
/* ELEC2645 Project Banana.cpp Class file for Banana in Donkey Kong game. */ #include "Banana.h" Banana::Banana() { } Banana::~Banana() { } int banana_x = 30; int banana_y = 0; int banana_speed = 0; int banana_min = 0; int banana_max = 76; int banana_time = 0; int score = 0; void Banana::banana_drop(Gamepad &pad, N5110 &lcd, Barrel &barrel, Donkey &dky) { int game_banana[8][8] = { {0,0,0,0,0,0,1,0,}, {0,0,0,0,0,1,1,1,}, {0,0,0,0,0,1,1,1,}, {0,0,0,0,1,1,1,1,}, {0,0,0,1,1,1,1,0,}, {0,1,1,1,1,1,1,0,}, {1,1,1,1,1,1,0,0,}, {0,1,1,1,0,0,0,0,}, }; while (((banana_x + 8) >= barrel_x) & (banana_x <= (barrel_x + 8))) { banana_x = rand() % (banana_max + 1 - banana_min) + banana_min; } lcd.drawSprite(banana_x,banana_y,8,8,(int *)game_banana); lcd.refresh(); wait_ms(50); banana_y = banana_y + 1 + banana_time; if (banana_y > 40) { banana_y = 0; banana_time = banana_time + 0.1; } if ((banana_y >= 34) & ((banana_x + 7) >= donkeykong_x) & (banana_x <= (donkeykong_x + 15))) { score = score + 10 + banana_time; } }