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main.cpp
- Committer:
- Kern_EL17KJTF
- Date:
- 2019-05-07
- Revision:
- 8:421f94b816c4
- Parent:
- 7:ffbc921c20f7
- Child:
- 9:e6832bf222b7
File content as of revision 8:421f94b816c4:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: Kern Fowler Username: el17kjtf Student ID Number: 201116686 Date: 19/02/2019 Version: 1.2 */ #include "main.h" N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; Options opt; Donkey dky; GameEngine eng; Barrel barrel; int fps = 24; int direction; int menu_option_pos = 0; int arrow_pos = 0; // Game State-------------------------------------------------------------- GameEngine::GameEngine() { } GameEngine::~GameEngine() { } void GameEngine::gameengine_run(Gamepad &pad, N5110 &lcd) { wait_ms(250); while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //printf("Game State"); lcd.clear(); lcd.printString("Game",0,0); dky.donkeykong_movement(pad, lcd); barrel.barrel_drop(pad, lcd); wait_ms(1.0f/fps); } } // Donkey ----------- int donkeykong_x = 0; int donkeykong_y = 32; int donkey_kong_speed = 25; Donkey::Donkey() { } Donkey::~Donkey() { } void Donkey::donkeykong_movement(Gamepad &pad, N5110 &lcd) { direction = pad.get_direction(); if (direction == NE || direction == E || direction == SE) { donkeykong_x = donkeykong_x + 1; lcd.drawSprite(donkeykong_x,donkeykong_y,16,16,(int *)game_dk_walking_right_1); wait_ms(donkey_kong_speed); } else if (direction == NW || direction == W || direction == SW) { donkeykong_x = donkeykong_x - 1; lcd.drawSprite(donkeykong_x,donkeykong_y,16,16,(int *)game_dk_walking_left_1); wait_ms(donkey_kong_speed); } else { lcd.drawSprite(donkeykong_x,donkeykong_y,16,16,(int *)game_dk_stationary); } lcd.refresh(); if (donkeykong_x > 68) { donkeykong_x = 68; } if (donkeykong_x < 0) { donkeykong_x = 0; } } // Barrel ----------- int barrel_x = 0; int barrel_y = 0; int barrel_speed = 0; int barrel_min = 0; int barrel_max = 76; Barrel::Barrel() { } Barrel::~Barrel() { } void Barrel::barrel_drop(Gamepad &pad, N5110 &lcd) { barrel_x = rand() % (barrel_max + 1 - barrel_min) + barrel_min; lcd.drawSprite(barrel_x,barrel_y,4,8,(int *)game_barrel); lcd.refresh(); } // Banana ----------- // Controls State---------------------------------------------------------- void controls_run() { wait_ms(250); while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //printf("Control State"); lcd.clear(); lcd.printString("Controls",19,0); lcd.refresh(); wait_ms(1.0f/fps); } } // Instructions State------------------------------------------------------ void instructions_run() { wait_ms(250); while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //printf("Instructions State"); lcd.clear(); lcd.printString("Instructions",7,0); lcd.refresh(); wait_ms(1.0f/fps); } } // Options State----------------------------------------------------------- float opt_brightness = 0.5; float opt_contrast = 0.396; int opt_volume = 1; Options::Options() { } Options::~Options() { } void Options::options_run(Gamepad &pad, N5110 &lcd) { wait_ms(250); while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //printf("Options State"); lcd.clear(); lcd.printString("Options",21,0); options_brightness(pad, lcd); options_contrast(pad, lcd); options_volume(pad, lcd); lcd.refresh(); wait_ms(1.0f/fps); } } void Options::options_brightness(Gamepad &pad, N5110 &lcd) { if (pad.check_event(Gamepad::B_PRESSED) == true) { opt_brightness = 0; } if (pad.check_event(Gamepad::A_PRESSED) == true) { opt_brightness = 0.5; } lcd.setBrightness(opt_brightness); lcd.printString("A/B = BackLite",0,2); } void Options::options_contrast(Gamepad &pad, N5110 &lcd) { opt_contrast = pad.read_pot(); lcd.setContrast(opt_contrast); lcd.printString("Pot = Contrast",0,3); printf("Contrast = %f", opt_contrast); } void Options::options_volume(Gamepad &pad, N5110 &lcd) { if (pad.check_event(Gamepad::Y_PRESSED) == true) { opt_volume = 0; } if (pad.check_event(Gamepad::X_PRESSED) == true) { opt_volume = 1; pad.tone(2400, 0.2); wait_ms(200); pad.tone(2400, 0.2); wait_ms(200); pad.tone(2400, 0.2); } lcd.printString("X/Y = Volume",0,4); if (opt_volume == 0) { lcd.printString("Off",36,5); } else { lcd.printString("On",36,5); } } // High Score State-------------------------------------------------------- void high_scores_run() { while (pad.check_event(Gamepad::BACK_PRESSED) == false) { //printf("High Score State"); lcd.clear(); lcd.printString("High Scores",12,0); lcd.refresh(); wait_ms(1.0f/fps); } } // Main Menu -------------------------------------------------------------- int main() { init(); // initialise peripherals welcome(); // display welcome message while(1) { // infinite loop arrow_location(); print_menu(); // this re-prints the menu at the start of every loop arrow_select(); wait_ms(1.0f/fps); } } void init() { // initialise LCD lcd.init(); // initialise Gamepad pad.init(); wait(2.5); } void arrow_location() { direction = pad.get_direction(); if (direction == N) { menu_option_pos = menu_option_pos - 1; // printf("North Pressed"); wait_ms(250); } if (direction == S) { menu_option_pos = menu_option_pos + 1; // printf("South Pressed"); wait_ms(250); } if (menu_option_pos > 4) { menu_option_pos = 0; } if (menu_option_pos < 0) { menu_option_pos = 4; } arrow_pos = 8 + (menu_option_pos * 8); // printf("Option Num = %d", menu_option_pos) } void arrow_select() { if (pad.check_event(Gamepad::A_PRESSED) == true) { if (menu_option_pos == 0) { // printf("GameEngine"); eng.gameengine_run(pad, lcd); } if (menu_option_pos == 1) { // printf("Controls"); controls_run(); } if (menu_option_pos == 2) { // printf("Instructions"); instructions_run(); } if (menu_option_pos == 3) { // printf("Options"); opt.options_run(pad, lcd); } if (menu_option_pos == 4) { // printf("High Scores"); high_scores_run(); } } } void print_menu() { lcd.clear(); lcd.printString("Main Menu",19,0); lcd.printString("Start Game",8,1); lcd.printString("Controls",8,2); lcd.printString("Instructions",8,3); lcd.printString("Options",8,4); lcd.printString("High Scores",8,5); lcd.drawSprite(0,arrow_pos,7,7,(int *)menu_arrow); lcd.refresh(); } void welcome() { lcd.clear(); lcd.drawSprite(24,0,36,34,(int *)menu_dk_face); lcd.printString(" Donkey Kong",0,5); lcd.refresh(); wait(1.0); //edit back to longer lcd.clear(); lcd.printString(" Created",0,0); lcd.printString(" By",0,1); lcd.printString(" Kern Fowler",0,3); lcd.printString(" 201116686",0,4); lcd.refresh(); wait(1.0); }