Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
lib/GameEngine/GameEngine.h
- Committer:
- Kern_EL17KJTF
- Date:
- 2019-05-08
- Revision:
- 21:1f44f5493c0d
- Parent:
- 12:50a7abf21f18
- Child:
- 22:d265f506446b
- Child:
- 34:8dbf401b9906
File content as of revision 21:1f44f5493c0d:
#ifndef GAMEENGINE_H #define GAMEENGINE_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "Donkey.h" #include "Barrel.h" #include "Banana.h" /** GameEngine Class *@brief This class is running and contrling the main game functions. *@author Kern Fowler *@version 1.0 *@date May 2019 */ class GameEngine { public: /** GameEngine Constructor @brief Builds my default GameEngine constructor. @details This does not have any setup. */ GameEngine(); /** GameEngine Destructor @brief Builds my default GameEngine destructor. @details This does not have any setup. */ ~GameEngine(); // Mutators /** *@brief Controls the main game. *@param pad The Gamepad class is used. *@param lcd The N5110 class is used. *@param barrel The Barrel class is used. *@param banana The Banana class is used. *@param dky The Donkey class is used. *@details Runs the main functions of the game in correct order. */ void gameengine_run(Gamepad &pad, N5110 &lcd, Barrel &barrel, Banana &banana, Donkey &dky); /** *@brief Shows game over screen. *@param pad The Gamepad class is used. *@param lcd The N5110 class is used. *@param banana The Banana class is used. *@details Prints the gameover screen. Prints various text, including total player score. */ void gameengine_score(Gamepad &pad, N5110 &lcd, Banana &banana); }; #endif