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Diff: lib/Barrel/Barrel.h
- Revision:
- 18:80c47cfe9802
- Parent:
- 11:b288d01533cc
- Child:
- 19:8400ecdb69e9
--- a/lib/Barrel/Barrel.h Wed May 08 22:17:24 2019 +0000 +++ b/lib/Barrel/Barrel.h Wed May 08 22:35:48 2019 +0000 @@ -1,9 +1,3 @@ -/* -ELEC2645 Project -Barrel.h -Class file for Barrel in Donkey Kong game. -*/ - #ifndef BARREL_H #define BARREL_H @@ -12,25 +6,45 @@ #include "Barrel.h" #include "Donkey.h" - extern int barrel_x; - extern int barrel_y; - extern int barrel_speed; - extern int barrel_min; - extern int barrel_max; - extern float barrel_time; - extern int running; +/** External variables used inside and out of the class. */ +extern int barrel_x; +extern int barrel_y; +extern int barrel_speed; +extern int barrel_min; +extern int barrel_max; +extern float barrel_time; +extern int running; + +/** Barrel Class +*@brief This class is for spawning the barrel, it will float down the screen. Collision with the player will cause gameover. +*@author Kern Fowler +*@version 1.0 +*@date May 2019 +*/ -class Barrel -{ - - public: +class Barrel { - - Barrel(); +public: +/** Barrel Constructor +@brief Builds my default Barrel contructor. +@details This does not have any setup. +*/ +Barrel(); +/** Barrel Destructor +@brief Builds my default Barrel dentructor. +@details This does not have any setup. +*/ +~Barrel(); +// Mutators - ~Barrel(); - void barrel_drop(Gamepad &pad, N5110 &lcd, Donkey &dky); +/** +*@brief Spawns the barrel +*@param pad The Gamepad class is used. +*@param lcd The N5110 class is used. +*@param dky The Donkey class is used. +*@details Spawns a barrel at a random x location, then slowly falls down screen. When reaches bottom it restarts. If collision with player leads to gameover. +*/ +void barrel_drop(Gamepad &pad, N5110 &lcd, Donkey &dky); }; - #endif \ No newline at end of file