Kern Fowler / Mbed 2 deprecated Donkey_Kong_Game

Dependencies:   mbed

Revision:
5:5667c4ec3d7e
Parent:
4:59175720d8ee
Child:
6:478f81e79d9b
--- a/main.h	Sun May 05 02:27:37 2019 +0000
+++ b/main.h	Sun May 05 03:29:31 2019 +0000
@@ -17,6 +17,7 @@
 void arrow_select();
 //-----------------------
 void game_engine_run();
+void donkeykong_x_movement();
 //-----------------------
 void controls_run();
 //-----------------------
@@ -78,4 +79,61 @@
     { 0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0 },
     };
 
+
+int game_dk_walking_right_1[16][16] = {
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,1,0,1,0,0,1,},
+    {1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,1,1,1,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,1,1,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
+};
+
+int game_dk_walking_left_1[16][16] = {
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,1,1,1,1,1,1,1,1,1,1,1,1,0,1,},
+    {1,0,0,1,1,1,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,1,1,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
+};
+
+int game_dk_stationary[16][16] = {
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,},
+    {1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,},
+};
 #endif
\ No newline at end of file