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lib/Donkey/Donkey.h@20:c4e6941c98e2, 2019-05-08 (annotated)
- Committer:
- Kern_EL17KJTF
- Date:
- Wed May 08 23:46:49 2019 +0000
- Revision:
- 20:c4e6941c98e2
- Parent:
- 13:94abfe83a294
- Child:
- 27:167c716e3e9f
Documentation - Donkey Kong Class Complete.
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
Kern_EL17KJTF | 10:28575a6eaa13 | 1 | #ifndef DONKEY_H |
Kern_EL17KJTF | 10:28575a6eaa13 | 2 | #define DONKEY_H |
Kern_EL17KJTF | 10:28575a6eaa13 | 3 | |
Kern_EL17KJTF | 10:28575a6eaa13 | 4 | #include "mbed.h" |
Kern_EL17KJTF | 10:28575a6eaa13 | 5 | #include "N5110.h" |
Kern_EL17KJTF | 10:28575a6eaa13 | 6 | #include "Gamepad.h" |
Kern_EL17KJTF | 10:28575a6eaa13 | 7 | |
Kern_EL17KJTF | 20:c4e6941c98e2 | 8 | /** External variables used inside and out of the class. */ |
Kern_EL17KJTF | 20:c4e6941c98e2 | 9 | extern int donkeykong_x; |
Kern_EL17KJTF | 20:c4e6941c98e2 | 10 | extern int donkeykong_y; |
Kern_EL17KJTF | 20:c4e6941c98e2 | 11 | extern int donkey_kong_speed; |
Kern_EL17KJTF | 20:c4e6941c98e2 | 12 | extern int donkey_direction; |
Kern_EL17KJTF | 11:b288d01533cc | 13 | |
Kern_EL17KJTF | 20:c4e6941c98e2 | 14 | /** Donkey Kong Class |
Kern_EL17KJTF | 20:c4e6941c98e2 | 15 | *@brief This class is for spawning the player controlled model Donkey Kong. |
Kern_EL17KJTF | 20:c4e6941c98e2 | 16 | *@author Kern Fowler |
Kern_EL17KJTF | 20:c4e6941c98e2 | 17 | *@version 1.0 |
Kern_EL17KJTF | 20:c4e6941c98e2 | 18 | *@date May 2019 |
Kern_EL17KJTF | 20:c4e6941c98e2 | 19 | */ |
Kern_EL17KJTF | 20:c4e6941c98e2 | 20 | |
Kern_EL17KJTF | 20:c4e6941c98e2 | 21 | class Donkey { |
Kern_EL17KJTF | 10:28575a6eaa13 | 22 | |
Kern_EL17KJTF | 20:c4e6941c98e2 | 23 | public: |
Kern_EL17KJTF | 20:c4e6941c98e2 | 24 | /** Donkey Kong Constructor |
Kern_EL17KJTF | 20:c4e6941c98e2 | 25 | @brief Builds my default Donkey Kong constructor. |
Kern_EL17KJTF | 20:c4e6941c98e2 | 26 | @details This does not have any setup. |
Kern_EL17KJTF | 20:c4e6941c98e2 | 27 | */ |
Kern_EL17KJTF | 20:c4e6941c98e2 | 28 | Donkey(); |
Kern_EL17KJTF | 20:c4e6941c98e2 | 29 | /** Donkey Kong Destructor |
Kern_EL17KJTF | 20:c4e6941c98e2 | 30 | @brief Builds my default Donkey Kong destructor. |
Kern_EL17KJTF | 20:c4e6941c98e2 | 31 | @details This does not have any setup. |
Kern_EL17KJTF | 20:c4e6941c98e2 | 32 | */ |
Kern_EL17KJTF | 20:c4e6941c98e2 | 33 | ~Donkey(); |
Kern_EL17KJTF | 20:c4e6941c98e2 | 34 | // Mutators |
Kern_EL17KJTF | 10:28575a6eaa13 | 35 | |
Kern_EL17KJTF | 20:c4e6941c98e2 | 36 | /** |
Kern_EL17KJTF | 20:c4e6941c98e2 | 37 | *@brief Spawns Donkey Kong model. |
Kern_EL17KJTF | 20:c4e6941c98e2 | 38 | *@param pad The Gamepad class is used. |
Kern_EL17KJTF | 20:c4e6941c98e2 | 39 | *@param lcd The N5110 class is used. |
Kern_EL17KJTF | 20:c4e6941c98e2 | 40 | *@details Creates the player controlled unit Donkey Kong, then moves it left or right based on joystick input. Points on collision with bananas. Gameover on collision with barrels. |
Kern_EL17KJTF | 20:c4e6941c98e2 | 41 | */ |
Kern_EL17KJTF | 20:c4e6941c98e2 | 42 | void donkeykong_movement(Gamepad &pad, N5110 &lcd); |
Kern_EL17KJTF | 10:28575a6eaa13 | 43 | }; |
Kern_EL17KJTF | 10:28575a6eaa13 | 44 | |
Kern_EL17KJTF | 10:28575a6eaa13 | 45 | #endif |