Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed QEI HIDScope biquadFilter MODSERIAL FastPWM
motorAndSensorControl.cpp
- Committer:
- JordanO
- Date:
- 2019-10-10
- Revision:
- 36:331907080ffb
- Parent:
- 35:51914ac2d7f4
- Child:
- 37:6602655a80f4
File content as of revision 36:331907080ffb:
//voltage in PWM (between -1 and 1) //period in seconds //dt the time between measurements, i.o.w. Ticker timing #include "mbed.h" #include "FastPWM.h" #include "QEI.h" #include "global.h" //Objects //Motors FastPWM motor1(D6); //Motor1 PWM output pin DigitalOut motor1Dir(D7); //Motor1 directional pin FastPWM motor2(D5); //Motor2 PWM output pin DigitalOut motor2Dir(D4); //Motor2 directional pin //FastPWM motor3(); //Motor3 PWM output pin //DigitalOut motor3Dir(); //Motor3 directional pin //Encoders QEI encoderMotor1(D12,D13,NC,64,QEI::X2_ENCODING); QEI encoderMotor2(D12,D13,NC,64,QEI::X2_ENCODING); //QEI encoderMotor3(,,NC,64,QEI::X2_ENCODING); //Variables static int countsMotor1[2]; //Array to store motor counts for i and i-1 static int countsMotor2[2]; static int countsMotor3[2]; static float velocityMotor1; static float velocityMotor2; static float velocityMotor3; static float angleMotor1; static float angleMotor2; static float angleMotor3; //Constants const int uniqueMeasurementPoints = 4200; //From Canvas X4 = 8400, X1 = 2100, so X2 = 4200 https://canvas.utwente.nl/courses/4023/pages/project-materials?module_item_id=91422 const double PI = 3.14159265358979; const float countsToRadians = (2*PI)/uniqueMeasurementPoints; //Number of radians per count motorData motorReturn; void motorAndEncoder(float PWM1, float PWM2, float PWM3, float dt) { //Set motors //Direction //Motor 1 if (PWM1<0) { PWM1 *= -1; //Shorthand for *-1 motor1Dir.write(1); //negative direction } else { motor1Dir.write(0); //positive direction } //Motor 2 if (PWM2<0) { PWM2 *= -1; //Shorthand for *-1 motor2Dir.write(1); //negative direction } else { motor2Dir.write(0); //positive direction } //Motor 3 if (PWM3<0) { PWM3 *= -1; //Shorthand for *-1 // motor3Dir.write(1); //negative direction } else { //motor3Dir.write(0); //positive direction } //Period and PWM float periodPWM = 1/2000; motor1.period(periodPWM); motor1.write(PWM1); motor2.period(periodPWM); motor2.write(PWM2); //motor3.period(periodPWM); //motor3.write(PWM3); //Read encoders //Counts //set the value from last loop to poisition 0 in the vector countsMotor1[0] = countsMotor1[1]; countsMotor2[0] = countsMotor2[1]; //countsMotor3[0] = countsMotor3[1]; //set the new number of counts to position 1 in the vector countsMotor1[1] = encoderMotor1.getPulses(); countsMotor2[1] = encoderMotor2.getPulses(); //countsMotor3[1] = encoderMotor3.getPulses(); //Angle angleMotor1 = countsMotor1[1]/countsToRadians; angleMotor2 = countsMotor2[1]/countsToRadians; //angleMotor3 = countsMotor3[1]/countsToRadians; //Velocity calculation velocityMotor1 = ((countsMotor1[1]-countsMotor1[0])/countsToRadians)/dt; //difference in counts difided by the number of counts per radians [rad/s] velocityMotor2 = ((countsMotor2[1]-countsMotor2[0])/countsToRadians)/dt; //rad/s //velocityMotor3 = ((countsMotor3[1]-countsMotor3[0])/countsToRadians)/dt; //rad/s //Push variables to global structure ::motorReturn.motor1.counts = countsMotor1[1]; //:: To signal the global structure ::motorReturn.motor2.counts = countsMotor2[1]; //::motorReturn.motor3.counts = countsMotor3[1]; ::motorReturn.motor1.angle = angleMotor1; ::motorReturn.motor2.angle = angleMotor2; //::motorReturn.motor3.angle = angleMotor3; ::motorReturn.motor1.velocity = velocityMotor1; ::motorReturn.motor2.velocity = velocityMotor2; //::motorReturn.motor3.velocity = velocityMotor3; }