Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Dependencies: mbed QEI HIDScope biquadFilter MODSERIAL FastPWM
Diff: motorAndSensorControl.cpp
- Revision:
- 35:51914ac2d7f4
- Parent:
- 34:b035131eda3e
- Child:
- 36:331907080ffb
--- a/motorAndSensorControl.cpp Thu Oct 10 10:56:23 2019 +0000 +++ b/motorAndSensorControl.cpp Thu Oct 10 14:36:42 2019 +0000 @@ -13,17 +13,23 @@ DigitalOut motor1Dir(D7); //Motor1 directional pin FastPWM motor2(D5); //Motor2 PWM output pin DigitalOut motor2Dir(D4); //Motor2 directional pin + FastPWM motor3(); //Motor3 PWM output pin + DigitalOut motor3Dir(); //Motor3 directional pin //Encoders QEI encoderMotor1(D12,D13,NC,64,QEI::X2_ENCODING); QEI encoderMotor2(D12,D13,NC,64,QEI::X2_ENCODING); + QEI encoderMotor3(,,NC,64,QEI::X2_ENCODING); //Variables static int countsMotor1[2]; //Array to store motor counts for i and i-1 static int countsMotor2[2]; + static int countsMotor3[2]; static float velocityMotor1; static float velocityMotor2; + static float velocityMotor3; static float angleMotor1; static float angleMotor2; + static float angleMotor3; //Constants const int uniqueMeasurementPoints = 4200; //From Canvas X4 = 8400, X1 = 2100, so X2 = 4200 https://canvas.utwente.nl/courses/4023/pages/project-materials?module_item_id=91422 const double PI = 3.14159265358979; @@ -31,28 +37,40 @@ motorData motorReturn; -void motorAndEncoder(float PWM1, float PWM2, float dt) +void motorAndEncoder(float PWM1, float PWM2, float PWM3, float dt) { //Set motors //Direction - if (PWM1<0) - { - PWM1 *= -1; //Shorthand for *-1 - motor1Dir.write(1); //negative direction - } - else - { - motor1Dir.write(0); //positive direction - } - if (PWM2<0) - { - PWM2 *= -1; //Shorthand for *-1 - motor2Dir.write(1); //negative direction - } - else - { - motor2Dir.write(0); //positive direction - } + //Motor 1 + if (PWM1<0) + { + PWM1 *= -1; //Shorthand for *-1 + motor1Dir.write(1); //negative direction + } + else + { + motor1Dir.write(0); //positive direction + } + //Motor 2 + if (PWM2<0) + { + PWM2 *= -1; //Shorthand for *-1 + motor2Dir.write(1); //negative direction + } + else + { + motor2Dir.write(0); //positive direction + } + //Motor 3 + if (PWM3<0) + { + PWM3 *= -1; //Shorthand for *-1 + motor3Dir.write(1); //negative direction + } + else + { + motor3Dir.write(0); //positive direction + } //Period and PWM float periodPWM = 1/2000; motor1.period(periodPWM); @@ -61,29 +79,40 @@ motor2.period(periodPWM); motor2.write(PWM2); + motor3.period(periodPWM); + motor3.write(PWM3); + //Read encoders //Counts //set the value from last loop to poisition 0 in the vector countsMotor1[0] = countsMotor1[1]; countsMotor2[0] = countsMotor2[1]; + countsMotor3[0] = countsMotor3[1]; //set the new number of counts to position 1 in the vector countsMotor1[1] = encoderMotor1.getPulses(); countsMotor2[1] = encoderMotor2.getPulses(); + countsMotor3[1] = encoderMotor3.getPulses(); //Angle angleMotor1 = countsMotor1[1]/countsToRadians; - angleMotor2 = countsMotor2[1]/countsToRadians; + angleMotor2 = countsMotor2[1]/countsToRadians; + angleMotor3 = countsMotor3[1]/countsToRadians; //Velocity calculation velocityMotor1 = ((countsMotor1[1]-countsMotor1[0])/countsToRadians)/dt; //rad/s velocityMotor2 = ((countsMotor2[1]-countsMotor2[0])/countsToRadians)/dt; //rad/s - - ::motorReturn.motor1.counts = countsMotor1[1]; - ::motorReturn.motor2.counts = countsMotor2[1]; + velocityMotor3 = ((countsMotor3[1]-countsMotor3[0])/countsToRadians)/dt; //rad/s - ::motorReturn.motor1.angle = angleMotor1; - ::motorReturn.motor2.angle = angleMotor2; - - ::motorReturn.motor1.velocity = velocityMotor1; - ::motorReturn.motor2.velocity = velocityMotor2; + //Push variables to global structure + ::motorReturn.motor1.counts = countsMotor1[1]; //:: To signal the global structure + ::motorReturn.motor2.counts = countsMotor2[1]; + ::motorReturn.motor3.counts = countsMotor3[1]; + + ::motorReturn.motor1.angle = angleMotor1; + ::motorReturn.motor2.angle = angleMotor2; + ::motorReturn.motor3.angle = angleMotor3; + + ::motorReturn.motor1.velocity = velocityMotor1; + ::motorReturn.motor2.velocity = velocityMotor2; + ::motorReturn.motor3.velocity = velocityMotor3; }