testing documentation

Dependencies:   mbed ll16j23s_test_docs

Revision:
7:dd84e0fab346
Parent:
6:6c9453397f4a
Child:
8:bcc3403d7e79
diff -r 6c9453397f4a -r dd84e0fab346 main.cpp
--- a/main.cpp	Sat May 23 20:01:00 2020 +0000
+++ b/main.cpp	Sun May 24 22:18:55 2020 +0000
@@ -15,7 +15,9 @@
 #include "Gamepad.h"
 #include "N5110.h"
 #include "FXOS8700CQ.h"
+#include "Bitmap.h"
 #include "SnakeEngine.h"
+#include "Map.h"
 #include <vector>
 #include <cstdlib>
 
@@ -32,81 +34,38 @@
     
     lcd.init();
     pad.init();
-    snake.init(mag);
-    lcd.setContrast(0.4);
+    snake.game_init(pad, lcd, mag);
     
-    snake.transition_black(lcd);
-    snake.transition_white(lcd);
+    snake._game_state = 2;
+    snake.menu2_init(lcd);
+    
+    //snake.transition_black(lcd);
+    //snake.transition_white(lcd);
     float speed = 0.5;
     
     int fps = 25;
     int frame_t = 1000/fps;
-    bool death = false;
 
-    //int length = 10; //intial snake size
-    //int size_inc = 5; //how much longer the snake gets due to food
-    
+    while(snake._game_state == 1){ 
+        snake.menu1_select(lcd, pad);
+    }
     
-    //int d = 0; //direction starts in centre
-    //int state = 0; //first state is centre of joystick
-
-/*    
-    Dir fsm[5] = {
-        {0, 0,  0, {0,1,2,3,4}},  // Centred
-        {1, 0, -1, {1,1,2,1,4}},  // North, will not go to centre or south
-        {2, 1,  0, {2,1,2,3,2}},  // East, will not go to centre or west
-        {3, 0,  1, {3,3,2,3,4}},  // South, will not go to centre or north
-        {4, -1, 0, {4,1,4,3,4}}   // West, will not go to centre or east
-    };
-*/
-    while(death == false){
-        
-        //printf("Running!");
-        
-        speed = pad.read_pot2();
-        
+    while(snake._game_state == 2){ 
+        snake.menu2_select(lcd, pad);
+    }
+    
+    while(snake._game_state == 3){
         lcd.clear();
-        snake.move_body(pad, lcd, death);
+        snake.game_run(pad, lcd);
         lcd.refresh();
         wait_ms(500/(5+snake.score));
-    }   
-}
-        
-/*        if ((lcd.getPixel(x, y) == 1 && ((state == 1) || (state == 4))) || (lcd.getPixel(x+1, y+1) == 1 && ((state == 2) || (state == 3)))) {
-        // checks infront of head to see if pixel is set
-        // due to the size of the head, there is an offset for the check for North and Eastward directions
-            death = true;
-            pad.led(1,0.9);
-        } else {
-            death = false;
-            pad.led(1,0.0);
-        }
-*/        
-        
- /*       
-        if(pad.B_pressed() == true && length > size_inc) {
-            length -= size_inc;
-            printf("Lenght: %d\n", length);
-        }
-*/  
-        
-/*        
-        body_x.insert(body_x.begin(), x_head); //sets first array element to head coordinates
-        body_y.insert(body_y.begin(), y_head);
-        
-        body_x.erase(body_x.begin()+length);
-        body_y.erase(body_y.begin()+length);
-*/        
-/*
-        if(pad.A_pressed() == true) {
-            length += size_inc;
-            //printf("Length: %d\n", length);
-            body = new int*[length];
-              for(int i = length + 1; i < length + size_inc + 1; i++) {
-                body[i] = new int[2];
-                body[i][0] = X_MAX + 1;        //snake body starts outside the screen
-                body[i][1] = 0;
-            }   
-*/        
+    }
+    
+    while(snake._game_state == 4){
+        //snake.death;
+    }
+    
 
 
+}
+