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testsample_run2.c
00001 /* AUTOGENERATED FILE. DO NOT EDIT. */ 00002 00003 /*=======Test Runner Used To Run Each Test Below=====*/ 00004 #define RUN_TEST(TestFunc, TestLineNum) \ 00005 { \ 00006 Unity.CurrentTestName = #TestFunc; \ 00007 Unity.CurrentTestLineNumber = TestLineNum; \ 00008 Unity.NumberOfTests++; \ 00009 if (TEST_PROTECT()) \ 00010 { \ 00011 setUp(); \ 00012 TestFunc(); \ 00013 } \ 00014 if (TEST_PROTECT() && !TEST_IS_IGNORED) \ 00015 { \ 00016 tearDown(); \ 00017 } \ 00018 UnityConcludeTest(); \ 00019 } 00020 00021 /*=======Automagically Detected Files To Include=====*/ 00022 #include "unity.h" 00023 #include <setjmp.h> 00024 #include <stdio.h> 00025 #include "funky.h" 00026 #include "stanky.h" 00027 #include <setjmp.h> 00028 00029 /*=======External Functions This Runner Calls=====*/ 00030 extern void setUp(void); 00031 extern void tearDown(void); 00032 extern void test_TheFirstThingToTest(void); 00033 extern void test_TheSecondThingToTest(void); 00034 extern void test_TheThirdThingToTest(void); 00035 extern void test_TheFourthThingToTest(void); 00036 00037 00038 /*=======Suite Setup=====*/ 00039 static int suite_setup(void) 00040 { 00041 a_custom_setup(); 00042 } 00043 00044 /*=======Suite Teardown=====*/ 00045 static int suite_teardown(int num_failures) 00046 { 00047 a_custom_teardown(); 00048 } 00049 00050 /*=======Test Reset Option=====*/ 00051 void resetTest(void); 00052 void resetTest(void) 00053 { 00054 tearDown(); 00055 setUp(); 00056 } 00057 00058 00059 /*=======MAIN=====*/ 00060 int main(void) 00061 { 00062 suite_setup(); 00063 UnityBegin("testdata/testsample.c"); 00064 RUN_TEST(test_TheFirstThingToTest, 21); 00065 RUN_TEST(test_TheSecondThingToTest, 43); 00066 RUN_TEST(test_TheThirdThingToTest, 53); 00067 RUN_TEST(test_TheFourthThingToTest, 58); 00068 00069 return suite_teardown(UnityEnd()); 00070 }
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