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Dependencies: FastPWM MODSERIAL QEI biquadFilter mbed
Fork of state_program by
main.cpp
- Committer:
- JesseLohman
- Date:
- 2018-10-23
- Revision:
- 0:2a5dd6cc0008
- Child:
- 1:4cb9af313c26
File content as of revision 0:2a5dd6cc0008:
#include "mbed.h"
#include "FastPWM.h"
#include "QEI.h"
#include "MODSERIAL.h"
#include "BiQuad.h"
enum States {WaitState, MotorCalState, EMGCalState, HomingState, MovingState, GrippingState, ScrewingState, FailureState};
States currentState = WaitState;
DigitalIn startButton(D0);
InterruptIn failureButton(D1);
DigitalIn grippingSwitch(D2);
DigitalIn screwingSwitch(D3);
MODSERIAL pc(USBTX, USBRX);
DigitalOut led1(LED1);
DigitalOut led2(LED2);
DigitalOut led3(LED3);
bool stateChanged = true;
Ticker mainTicker;
Timer stateTimer;
double sampleTime = 0.01;
void switchToFailureState ()
{
failureButton.fall(NULL); // Detaches button, so it can only be activated once
pc.printf("SYSTEM FAILED");
currentState = FailureState;
stateChanged = true;
}
void stateMachine ()
{
switch (currentState) {
case WaitState:
if (stateChanged == true) {
// Entry action: all the things you do once in this state
// Set output motor to 0
stateChanged = false;
}
if (startButton.read() == true) {
pc.printf("Switching to motor calibration");
led1 = 0;
currentState = MotorCalState;
stateChanged = true;
}
break;
case MotorCalState:
if (stateChanged == true) {
// Entry action: all the things you do once in this state
led2 = 1;
// Set motorpwm to 'low' value
stateTimer.reset();
stateTimer.start();
stateChanged = false;
}
// Add stuff you do every loop
if (stateTimer >= 3.0f) { //TODO: add && motor velocity < 0.1f
pc.printf("Starting EMG calibration...\n");
led2 = 0;
currentState = EMGCalState;
stateChanged = true;
}
break;
case EMGCalState:
if (stateChanged == true) {
// Entry action: all the things you do once in this state;
led3 = 1;
stateTimer.reset();
stateTimer.start();
stateChanged = false;
}
// Add stuff you do every loop
if (stateTimer >= 3.0f) {
pc.printf("Starting homing...\n");
led3 = 0;
currentState = HomingState;
stateChanged = true;
}
break;
case HomingState:
if (stateChanged == true) {
// Entry action: all the things you do once in this state;
led1 = 1;
led2 = 1;
// Set intended position
stateChanged = false;
}
// Nothing extra happens till robot reaches starting position and button is pressed
if (startButton.read() == true) { // Also add position condition
pc.printf("Start moving...\n");
led1 = 0;
led2 = 0;
currentState = MovingState;
stateChanged = true;
}
break;
case MovingState:
if (stateChanged == true) {
// Entry action: all the things you do once in this state;
led1 = 1;
led2 = 1;
led3 = 1;
// Set intended position
stateChanged = false;
}
break;
case GrippingState:
break;
case ScrewingState:
break;
case FailureState:
if (stateChanged == true) {
// Entry action: all the things you do once in this state
// Turn all motors off
stateChanged = false;
break;
}
}
}
void mainLoop ()
{
// Add measure, motor controller and output function
stateMachine();
}
int main()
{
pc.baud(115200);
mainTicker.attach(mainLoop, sampleTime);
failureButton.fall(&switchToFailureState); // When button is pressed FailureState is activated
while (true) {
pc.printf("State = %i\n", currentState);
wait(1);
}
}
