Zhang Xin yu
/
ZhangXinyu201090208
zhangxinyu01text
main.cpp
- Committer:
- valavanisalex
- Date:
- 2017-03-05
- Revision:
- 7:75ba0b323011
- Parent:
- 1:25a839625a1e
- Child:
- 8:d8e9de797e90
File content as of revision 7:75ba0b323011:
///////// pre-processor directives //////// #include "mbed.h" #include "Gamepad.h" #include "N5110.h" #include "PongEngine.h" #define PADDLE_WIDTH 2 #define PADDLE_HEIGHT 10 #define BALL_RADIUS 2 #define BALL_SPEED 3 /////////////// structs ///////////////// struct UserInput { Direction d; float mag; }; /////////////// Hardware objects /////////////// N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); Gamepad pad; ///////////// prototypes /////////////// void init(); void update_game(UserInput input); void render(PongEngine &pong); int get_random_number_from_pad(); ///////////// functions //////////////// int main() { int fps = 8; // Initialise hardware init(); int seed = get_random_number_from_pad(); // Now create the game engine PongEngine pong(PADDLE_WIDTH, PADDLE_HEIGHT, BALL_RADIUS, BALL_SPEED, seed); render(pong); // draw initial frame wait(1.0f/fps); while (1) { pong.read_input(pad); pong.update(pad); render(pong); wait(1.0f/fps); } } /** * @brief create some random number from ADC pins to use in srand * @returns a random integer */ int get_random_number_from_pad() { float rand1 = pad.read_pot(); Vector2D rand2 = pad.get_coord(); int seed = int(1.0e6f*(rand1 + (rand2.x/rand2.y))); return seed; } void init() { lcd.init(); pad.init(); } void render(PongEngine &pong) { lcd.clear(); // clear screen, re-draw and refresh pong.draw(lcd); lcd.refresh(); }