Zhang Xin yu
/
ZhangXinyu201090208
zhangxinyu01text
Ball/Ball.h
- Committer:
- Jenny121
- Date:
- 2019-05-06
- Revision:
- 12:3952ba0683c7
- Parent:
- 6:d9d05b321b4d
File content as of revision 12:3952ba0683c7:
#ifndef BALL_H #define BALL_H #include "mbed.h" #include "N5110.h" #include "Gamepad.h" #include "CXK.h" /** Ball Class * @brief Controls the ball in Ubeautiful CXK game * @author Zhang Xinyu * @school EE of SWJTU &leeds joint school * @date MAY 2019 */ class Ball { public: /** Constructor */ Ball(); /** Destrctor */ ~Ball(); /** Set the ball init * @param the value of init (size,speed, direction) */ void init(int size,int speed, int direction); /** Set the balldraw * @ details lcd.drawCircle(_x,_y,_size,FILL_BLACK); * @ param value that updated (_x,_y, _size) */ void draw(N5110 &lcd); /** Set the update * @details updated the _x,_y value by speed means move the ball */ void update(); /// accessors and mutators /** Set the balldraw * @ details set the value of veocity LCD cooresponding v = {_velocity.x,_velocity.y}; * @ param value that updated (v) * @ returns v */ void set_velocity(Vector2D v); Vector2D get_velocity(); Vector2D get_pos(); /** Set the balldraw * @ details set the value of position of LCD cooresponding p= {x,y}; * @ param value that updated (p) * @ returns p */ void set_pos(Vector2D p); private: Vector2D _velocity; int _size; int _x; int _y; int _direction; }; #endif