zhangxinyu01text

Dependencies:   mbed

Revision:
4:d349e5d847cf
Parent:
3:910d7e87f367
Child:
6:d9d05b321b4d
--- a/main.cpp	Sun Mar 05 21:18:09 2017 +0000
+++ b/main.cpp	Sun Mar 05 23:19:55 2017 +0000
@@ -5,8 +5,8 @@
 #include "PongEngine.h"
 
 #define PADDLE_WIDTH 2
-#define PADDLE_HEIGHT 10
-#define BALL_RADIUS 2
+#define PADDLE_HEIGHT 8
+#define BALL_SIZE 2
 #define BALL_SPEED 3
 
 /////////////// structs /////////////////
@@ -34,7 +34,7 @@
     render();  // draw initial frame 
     wait(1.0f/fps);  
 
-    // game loop - read input, update the game state and render
+    // game loop - read input, update the game state and render the display
     while (1) {
         pong.read_input(pad);
         pong.update(pad);
@@ -50,7 +50,7 @@
     pad.init();
      
     // initialise the game
-    pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_RADIUS,BALL_SPEED);
+    pong.init(PADDLE_WIDTH,PADDLE_HEIGHT,BALL_SIZE,BALL_SPEED);
 
 }
 
@@ -64,8 +64,8 @@
 
 void welcome() {
     
-    lcd.printString("    Pong!    ",0,1);  
-    lcd.printString(" Press Start ",0,4);
+    lcd.printString("     Pong!    ",0,1);  
+    lcd.printString("  Press Start ",0,4);
     lcd.refresh();
      
     // wait flashing LEDs until start button is pressed