zhangxinyu01text

Dependencies:   mbed

Revision:
12:3952ba0683c7
Parent:
5:3c9407e2fe55
Child:
13:29336cfc67b9
--- a/Gamepad/Gamepad.h	Tue Apr 17 08:00:08 2018 +0000
+++ b/Gamepad/Gamepad.h	Mon May 06 06:09:02 2019 +0000
@@ -6,6 +6,14 @@
 // Forward declaration of the classes that we use from the mbed library
 // This avoids the need for us to include the huge mbed.h header inside our
 // own library API
+
+/** Gamepad Class
+* @brief with the para and elemets of LCD pad i sLCD
+* @author Zhang Xinyu
+* @school EE of  SWJTU &leeds joint school
+* @date  MAY  2019
+*/ 
+
 namespace mbed
 {
 class AnalogIn;
@@ -17,42 +25,50 @@
 #define TOL 0.1f
 #define RAD2DEG 57.2957795131f
 
-/** Enum for direction */
+/** Enum for direction 
+* @ details defined the direction  of joysticks 
+* @ param  pushed defined the CENTRE N,NE,E,SE,S,SW,W,NW acording to agnles
+*/
 enum Direction {
-    CENTRE,  /**< joystick centred */
-    N,       /**< pushed North (0)*/
-    NE,      /**< pushed North-East (45) */
-    E,       /**< pushed East (90) */
-    SE,      /**< pushed South-East (135) */
-    S,       /**< pushed South (180) */
-    SW,      /**< pushed South-West (225) */
-    W,       /**< pushed West (270) */
-    NW       /**< pushed North-West (315) */
+    CENTRE, 
+    N,      
+    NE,   
+    E,      
+    SE,     
+    S,      
+    SW,      
+    W,       
+    NW      
 };
 
-/** Vector 2D struct */
+/** Vector 2D struct 
+* @ param float x and y for value */
 struct Vector2D {
-    float x; /**< float for x value */
-    float y; /**< float for y value */
+    float x; 
+    float y; 
 };
 
-/** Polar coordinate struct */
+/** Polar coordinate struct
+* @ param the vara magnitude 
+* @ param float for angle (in degrees) 
+* @ details the vara and angle are use by other function 
+ */
 struct Polar {
-    float mag;  /**< float for magnitude */
-    float angle; /**< float for angle (in degrees) */
+    float vara; 
+    float angle; 
 };
 
 /** Gamepad Class
-@brief Library for interfacing with ELEC2645 Gamepad PCB, University of Leeds
-@author Dr Craig A. Evans
-@author Dr Alex Valanvanis
-@date Febraury 2017
+@brief Library of the gamepad 
+@author zhang xinyu
+@date May 2019
 */
 class Gamepad
 {
     public:
     /** Gamepad events 
  * @brief List of events that can be registered on the gamepad
+ * @ param defined the button in the pad
  */
 enum GamepadEvent {
     A_PRESSED,     ///< Button A has been pressed
@@ -144,11 +160,11 @@
      */
     bool check_event(GamepadEvent const id);
 
-    /** Get magnitude of joystick movement
+    /** Get varanitude of joystick movement
     * @returns value in range 0.0 to 1.0
     */
 
-    float get_mag();
+    float get_vara();
 
     /** Get angle of joystick movement
     * @returns value in range 0.0 to 359.9. 0.0 corresponds to N, 180.0 to S. -1.0 is central
@@ -171,9 +187,9 @@
     Vector2D get_mapped_coord();  // x,y mapped to circle
 
     /** Gets polar coordinates of the joystick
-    * @returns a struct contains mag and angle
+    * @returns a struct contains vara and angle
     */
-    Polar get_polar();            // mag and angle in struct form
+    Polar get_polar();            // vara and angle in struct form
 
 private:
     void init_buttons();