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Diff: Joystick.cpp
- Revision:
- 0:649b59b2fb26
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/Joystick.cpp Tue Feb 07 13:01:48 2017 +0000 @@ -0,0 +1,162 @@ +#include "Joystick.h" + +Joystick::Joystick(PinName vertPin,PinName horizPin,PinName clickPin) +{ + vert = new AnalogIn(vertPin); + horiz = new AnalogIn(horizPin); + click = new InterruptIn(clickPin); +} + +void Joystick::init() +{ + // read centred values of joystick + _x0 = horiz->read(); + _y0 = vert->read(); + + // this assumes that the joystick is centred when the init function is called + // if perfectly centred, the pots should read 0.5, but this may + // not be the case and x0 and y0 will be used to calibrate readings + + // turn on pull-down for button -> this assumes the other side of the button + // is connected to +3V3 so we read 1 when pressed and 0 when not pressed + click->mode(PullDown); + // we therefore need to fire the interrupt on a rising edge + click->rise(callback(this,&Joystick::click_isr)); + // need to use a callback since mbed-os5 - basically tells it to look in this class for the ISR + _click_flag = 0; + +} + +Direction Joystick::get_direction() +{ + float angle = get_angle(); // 0 to 360, -1 for centred + + Direction d; + // partition 360 into segments and check which segment the angle is in + if (angle < 0.0f) { + d = CENTRE; // check for -1.0 angle + } else if (angle < 22.5f) { // then keep going in 45 degree increments + d = N; + } else if (angle < 67.5f) { + d = NE; + } else if (angle < 112.5f) { + d = E; + } else if (angle < 157.5f) { + d = SE; + } else if (angle < 202.5f) { + d = S; + } else if (angle < 247.5f) { + d = SW; + } else if (angle < 292.5f) { + d = W; + } else if (angle < 337.5f) { + d = NW; + } else { + d = N; + } + + return d; +} + +// this method gets the magnitude of the joystick movement +float Joystick::get_mag() +{ + Polar p = get_polar(); + return p.mag; +} + +// this method gets the angle of joystick movement (0 to 360, 0 North) +float Joystick::get_angle() +{ + Polar p = get_polar(); + return p.angle; +} + +// get raw joystick coordinate in range -1 to 1 +// Direction (x,y) +// North (0,1) +// East (1,0) +// South (0,-1) +// West (-1,0) +Vector2D Joystick::get_coord() +{ + // read() returns value in range 0.0 to 1.0 so is scaled and centre value + // substracted to get values in the range -1.0 to 1.0 + float x = 2.0f*( horiz->read() - _x0 ); + float y = 2.0f*( vert->read() - _y0 ); + + // Note: the x value here is inverted to ensure the positive x is to the + // right. This is simply due to how the potentiometer on the joystick + // I was using was connected up. It could have been corrected in hardware + // by swapping the power supply pins. Instead it is done in software so may + // need to be changed depending on your wiring setup + + Vector2D coord = {-x,y}; + return coord; +} + +// This maps the raw x,y coord onto a circular grid. +// See: http://mathproofs.blogspot.co.uk/2005/07/mapping-square-to-circle.html +Vector2D Joystick::get_mapped_coord() +{ + Vector2D coord = get_coord(); + + // do the transformation + float x = coord.x*sqrt(1.0f-pow(coord.y,2.0f)/2.0f); + float y = coord.y*sqrt(1.0f-pow(coord.x,2.0f)/2.0f); + + Vector2D mapped_coord = {x,y}; + return mapped_coord; +} + +// this function converts the mapped coordinates into polar form +Polar Joystick::get_polar() +{ + // get the mapped coordinate + Vector2D coord = get_mapped_coord(); + + // at this point, 0 degrees (i.e. x-axis) will be defined to the East. + // We want 0 degrees to correspond to North and increase clockwise to 359 + // like a compass heading, so we need to swap the axis and invert y + float x = coord.y; + float y = coord.x; + + float mag = sqrt(x*x+y*y); // pythagoras + float angle = RAD2DEG*atan2(y,x); + // angle will be in range -180 to 180, so add 360 to negative angles to + // move to 0 to 360 range + if (angle < 0.0f) { + angle+=360.0f; + } + + // the noise on the ADC causes the values of x and y to fluctuate slightly + // around the centred values. This causes the random angle values to get + // calculated when the joystick is centred and untouched. This is also when + // the magnitude is very small, so we can check for a small magnitude and then + // set the angle to -1. This will inform us when the angle is invalid and the + // joystick is centred + + if (mag < TOL) { + mag = 0.0f; + angle = -1.0f; + } + + Polar p = {mag,angle}; + return p; +} + +bool Joystick::button_pressed() +{ + // ISR must have been triggered + if (_click_flag) { + _click_flag = 0; // clear flag + return true; + } else { + return false; + } +} + +void Joystick::click_isr() +{ + _click_flag = 1; +}