Jason Swanson / Mbed 2 deprecated uWater_Project

Dependencies:   mbed mbedConnectorInterface mbedEndpointNetwork

Revision:
1:6178b6411293
Parent:
0:6af0e7b187d9
Child:
2:6eb88bd81529
--- a/main.cpp	Mon Apr 27 19:25:18 2015 +0000
+++ b/main.cpp	Mon Apr 27 19:59:03 2015 +0000
@@ -53,16 +53,20 @@
 //
 
 // Light Resource
-#include "LightResource.h"
-LightResource light(&logger,"3311/0/5706");
+//#include "LightResource.h"
+//LightResource light(&logger,"3311/0/5706");
 
 // LED Resource
 #include "OnBoardLED.h"
 LEDResource led(&logger,"3311/1/5706");
 
 // SLide control Resource
-#include "SliderResource.h"
-SliderResource slider(&logger,"3202/0/5600", true); /* true if observable */
+//#include "SliderResource.h"
+//SliderResource slider(&logger,"3202/0/5600", true); /* true if observable */
+
+// Moisture Resource
+#include "MoistureResource.h"
+MoistureResource moisture(&logger, "3304/0/5600", true); /* true for observable */
 
 // Set our own unique endpoint name
 #define MY_ENDPOINT_NAME                       "WateringBoard"
@@ -80,7 +84,8 @@
 {
     // Build the endpoint configuration parameters
     logger.log("configure_endpoint: building endpoint configuration...");
-    slider.setMaxAge(0); /* MaxAge = 0 to disable caching of the slide value in the Device Server */
+    //slider.setMaxAge(0); /* MaxAge = 0 to disable caching of the slide value in the Device Server */
+    moisture.setMaxAge(0);
     return config.setEndpointNodename(MY_ENDPOINT_NAME)                   // custom endpoint name
                  .setNSPAddress(my_nsp_address)                           // custom NSP address
                  .setDomain(MY_NSP_DOMAIN)                                // custom NSP domain
@@ -91,9 +96,10 @@
                  .addResource(&model)
                                     
                  // Add my specific physical dynamic resources...
-                 .addResource(&light)
-                 .addResource(&slider, 10000)
+                 //.addResource(&light)
+                 //.addResource(&slider, 10000)
                  .addResource(&led)
+                 .addResource(&moisture, 10000)
                    
                  // finalize the configuration...
                  .build();