The library for the game engine
GameEngine.h@9:bd53c6e90213, 2017-05-04 (annotated)
- Committer:
- JasonGuo
- Date:
- Thu May 04 11:48:40 2017 +0000
- Revision:
- 9:bd53c6e90213
- Parent:
- 8:661097776006
sound added
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JasonGuo | 8:661097776006 | 1 | #ifndef GameEngine_H |
JasonGuo | 8:661097776006 | 2 | #define GameEngine_H |
JasonGuo | 8:661097776006 | 3 | |
JasonGuo | 8:661097776006 | 4 | #include "mbed.h" |
JasonGuo | 8:661097776006 | 5 | #include "N5110.h" |
JasonGuo | 8:661097776006 | 6 | #include "Gamepad.h" |
JasonGuo | 8:661097776006 | 7 | #include "Jet.h" |
JasonGuo | 8:661097776006 | 8 | #include "Ammo.h" |
JasonGuo | 8:661097776006 | 9 | #include "Monster.h" |
JasonGuo | 8:661097776006 | 10 | #include "Bitmap.h" |
JasonGuo | 8:661097776006 | 11 | |
JasonGuo | 8:661097776006 | 12 | class GameEngine |
JasonGuo | 8:661097776006 | 13 | { |
JasonGuo | 8:661097776006 | 14 | public: |
JasonGuo | 8:661097776006 | 15 | |
JasonGuo | 8:661097776006 | 16 | /** Constructor |
JasonGuo | 8:661097776006 | 17 | * |
JasonGuo | 8:661097776006 | 18 | */ |
JasonGuo | 8:661097776006 | 19 | GameEngine(); |
JasonGuo | 8:661097776006 | 20 | |
JasonGuo | 8:661097776006 | 21 | /** Destructor |
JasonGuo | 8:661097776006 | 22 | * |
JasonGuo | 8:661097776006 | 23 | */ |
JasonGuo | 8:661097776006 | 24 | ~GameEngine(); |
JasonGuo | 8:661097776006 | 25 | |
JasonGuo | 8:661097776006 | 26 | /** Initialise the game parameters |
JasonGuo | 8:661097776006 | 27 | * |
JasonGuo | 8:661097776006 | 28 | * This function initialises the game parameter |
JasonGuo | 8:661097776006 | 29 | */ |
JasonGuo | 8:661097776006 | 30 | void init(); |
JasonGuo | 8:661097776006 | 31 | |
JasonGuo | 8:661097776006 | 32 | /** Read the inputs |
JasonGuo | 8:661097776006 | 33 | * |
JasonGuo | 8:661097776006 | 34 | * This function reads the inputs from the pad |
JasonGuo | 8:661097776006 | 35 | */ |
JasonGuo | 8:661097776006 | 36 | void read_input(Gamepad &pad); |
JasonGuo | 8:661097776006 | 37 | |
JasonGuo | 8:661097776006 | 38 | /** Update the game parameters |
JasonGuo | 8:661097776006 | 39 | * |
JasonGuo | 8:661097776006 | 40 | * This function updates the game parameters |
JasonGuo | 8:661097776006 | 41 | */ |
JasonGuo | 8:661097776006 | 42 | void update(Gamepad &pad); |
JasonGuo | 8:661097776006 | 43 | |
JasonGuo | 8:661097776006 | 44 | /** Draw the elements in the buffer |
JasonGuo | 8:661097776006 | 45 | * |
JasonGuo | 8:661097776006 | 46 | * This function draws all elements in the buffer |
JasonGuo | 8:661097776006 | 47 | */ |
JasonGuo | 8:661097776006 | 48 | void draw(N5110 &lcd); |
JasonGuo | 8:661097776006 | 49 | |
JasonGuo | 8:661097776006 | 50 | /** Get the value of life */ |
JasonGuo | 8:661097776006 | 51 | int get_life(); |
JasonGuo | 8:661097776006 | 52 | |
JasonGuo | 8:661097776006 | 53 | /** Get the value of the remained monsters */ |
JasonGuo | 8:661097776006 | 54 | int get_monster_number(); |
JasonGuo | 8:661097776006 | 55 | |
JasonGuo | 8:661097776006 | 56 | private: |
JasonGuo | 8:661097776006 | 57 | |
JasonGuo | 8:661097776006 | 58 | /** Check the fire button |
JasonGuo | 8:661097776006 | 59 | * |
JasonGuo | 8:661097776006 | 60 | * This function checks if the fire button is pressed |
JasonGuo | 8:661097776006 | 61 | */ |
JasonGuo | 8:661097776006 | 62 | void check_fire(Gamepad &pad); |
JasonGuo | 8:661097776006 | 63 | |
JasonGuo | 8:661097776006 | 64 | /** Check the collision between the jet and the monster |
JasonGuo | 8:661097776006 | 65 | * |
JasonGuo | 8:661097776006 | 66 | * This function checks if the jet and the monster collide |
JasonGuo | 8:661097776006 | 67 | */ |
JasonGuo | 8:661097776006 | 68 | void check_Jet_collision(Gamepad &pad); |
JasonGuo | 8:661097776006 | 69 | |
JasonGuo | 8:661097776006 | 70 | /** Check the collision between the bullet and the monster |
JasonGuo | 8:661097776006 | 71 | * |
JasonGuo | 8:661097776006 | 72 | * This function checks if the bullet hits the monster |
JasonGuo | 8:661097776006 | 73 | */ |
JasonGuo | 8:661097776006 | 74 | void check_hit_monster(Gamepad &pad); |
JasonGuo | 8:661097776006 | 75 | |
JasonGuo | 8:661097776006 | 76 | /** Check if the monster hits the wall |
JasonGuo | 8:661097776006 | 77 | * |
JasonGuo | 8:661097776006 | 78 | * This function checks if the monster hits the wall |
JasonGuo | 8:661097776006 | 79 | */ |
JasonGuo | 8:661097776006 | 80 | void check_hit_wall(Gamepad &pad); |
JasonGuo | 8:661097776006 | 81 | |
JasonGuo | 8:661097776006 | 82 | |
JasonGuo | 8:661097776006 | 83 | Jet _Jet; // Jet class |
JasonGuo | 8:661097776006 | 84 | Ammo _Ammo; // Ammo class |
JasonGuo | 8:661097776006 | 85 | Monster _Monster; // Monster class |
JasonGuo | 8:661097776006 | 86 | |
JasonGuo | 8:661097776006 | 87 | char life_buffer[14]; // buffer for life |
JasonGuo | 8:661097776006 | 88 | char number_buffer[14]; // buffer for monster number |
JasonGuo | 8:661097776006 | 89 | |
JasonGuo | 8:661097776006 | 90 | int life; // chance to live |
JasonGuo | 8:661097776006 | 91 | int monster_number; // number of the monster remained |
JasonGuo | 8:661097776006 | 92 | |
JasonGuo | 8:661097776006 | 93 | Direction _d; // move direction of the joystick |
JasonGuo | 8:661097776006 | 94 | float _mag; // move magnitude of the joystick |
JasonGuo | 8:661097776006 | 95 | int _A; // button A check |
JasonGuo | 8:661097776006 | 96 | |
JasonGuo | 8:661097776006 | 97 | }; |
JasonGuo | 8:661097776006 | 98 | |
JasonGuo | 8:661097776006 | 99 | #endif |