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main.cpp@8:4e306b16a941, 2019-04-08 (annotated)
- Committer:
- JamesCummins
- Date:
- Mon Apr 08 12:45:44 2019 +0000
- Revision:
- 8:4e306b16a941
- Parent:
- 7:6eb9cade57ab
- Child:
- 9:ce0a12fb205b
Menu working correctly (calibrated compared to few mins ago)
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JamesCummins | 0:7c96d84b673e | 1 | /* |
JamesCummins | 0:7c96d84b673e | 2 | ELEC2645 Embedded Systems Project |
JamesCummins | 0:7c96d84b673e | 3 | School of Electronic & Electrical Engineering |
JamesCummins | 0:7c96d84b673e | 4 | University of Leeds |
JamesCummins | 0:7c96d84b673e | 5 | Name: James Nathan Cummins |
JamesCummins | 0:7c96d84b673e | 6 | Username: el17jnc |
JamesCummins | 0:7c96d84b673e | 7 | Student ID Number: 201096364 |
JamesCummins | 0:7c96d84b673e | 8 | Date: 22/03/19 |
JamesCummins | 0:7c96d84b673e | 9 | */ |
JamesCummins | 0:7c96d84b673e | 10 | |
JamesCummins | 0:7c96d84b673e | 11 | #include "Gamepad.h" |
JamesCummins | 0:7c96d84b673e | 12 | #include "mbed.h" |
JamesCummins | 1:99d524f81566 | 13 | #include "N5110.h" |
JamesCummins | 0:7c96d84b673e | 14 | |
JamesCummins | 6:952ac12c7f00 | 15 | Gamepad gamepad; |
JamesCummins | 0:7c96d84b673e | 16 | N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); |
JamesCummins | 7:6eb9cade57ab | 17 | void startscreen(); |
JamesCummins | 7:6eb9cade57ab | 18 | int menu(); |
JamesCummins | 0:7c96d84b673e | 19 | |
JamesCummins | 8:4e306b16a941 | 20 | |
JamesCummins | 8:4e306b16a941 | 21 | ////////////////Main Command/////////////////// |
JamesCummins | 8:4e306b16a941 | 22 | |
JamesCummins | 8:4e306b16a941 | 23 | |
JamesCummins | 0:7c96d84b673e | 24 | int main(){ |
JamesCummins | 6:952ac12c7f00 | 25 | gamepad.init(); |
JamesCummins | 0:7c96d84b673e | 26 | lcd.init(); |
JamesCummins | 4:2f01b85e57f9 | 27 | wait(1); |
JamesCummins | 7:6eb9cade57ab | 28 | startscreen(); |
JamesCummins | 7:6eb9cade57ab | 29 | int choice_selected = menu(); |
JamesCummins | 0:7c96d84b673e | 30 | } |
JamesCummins | 8:4e306b16a941 | 31 | |
JamesCummins | 8:4e306b16a941 | 32 | |
JamesCummins | 8:4e306b16a941 | 33 | //////////////Start up functions/////////////////// |
JamesCummins | 8:4e306b16a941 | 34 | |
JamesCummins | 0:7c96d84b673e | 35 | |
JamesCummins | 7:6eb9cade57ab | 36 | void startscreen() { |
JamesCummins | 1:99d524f81566 | 37 | lcd.clear(); |
JamesCummins | 5:7e8f5fad7b6b | 38 | char gamename[] = {'L', 'A', 'B', 'Y', 'R', 'I', 'N', 'T', 'H', ' ', ' ', '\0'}; |
JamesCummins | 3:f2e5ffd2b94c | 39 | int i = 0; |
JamesCummins | 5:7e8f5fad7b6b | 40 | for(int a = 0; a < 35; a++){ |
JamesCummins | 4:2f01b85e57f9 | 41 | lcd.clear(); |
JamesCummins | 4:2f01b85e57f9 | 42 | lcd.drawCircle(24+2*a, 21, 3, FILL_BLACK); |
JamesCummins | 4:2f01b85e57f9 | 43 | for (i = 0; i < a/3; i++) { |
JamesCummins | 4:2f01b85e57f9 | 44 | lcd.printChar(gamename[i], 15+i*6, 2); |
JamesCummins | 4:2f01b85e57f9 | 45 | lcd.refresh(); |
JamesCummins | 4:2f01b85e57f9 | 46 | } |
JamesCummins | 7:6eb9cade57ab | 47 | wait_ms(50); |
JamesCummins | 4:2f01b85e57f9 | 48 | } |
JamesCummins | 5:7e8f5fad7b6b | 49 | lcd.printString("Press start", 9, 4); |
JamesCummins | 5:7e8f5fad7b6b | 50 | lcd.printString("to play >", 15, 5); |
JamesCummins | 6:952ac12c7f00 | 51 | lcd.refresh(); |
JamesCummins | 6:952ac12c7f00 | 52 | bool advance = false; |
JamesCummins | 6:952ac12c7f00 | 53 | while (!advance){ |
JamesCummins | 6:952ac12c7f00 | 54 | if (gamepad.check_event(gamepad.START_PRESSED)){ |
JamesCummins | 6:952ac12c7f00 | 55 | lcd.clear(); |
JamesCummins | 6:952ac12c7f00 | 56 | lcd.refresh(); |
JamesCummins | 6:952ac12c7f00 | 57 | advance = true; |
JamesCummins | 6:952ac12c7f00 | 58 | } |
JamesCummins | 6:952ac12c7f00 | 59 | else { advance = false; } |
JamesCummins | 6:952ac12c7f00 | 60 | } |
JamesCummins | 0:7c96d84b673e | 61 | } |
JamesCummins | 7:6eb9cade57ab | 62 | |
JamesCummins | 7:6eb9cade57ab | 63 | int menu(){ |
JamesCummins | 7:6eb9cade57ab | 64 | struct Selection{ |
JamesCummins | 7:6eb9cade57ab | 65 | int output; |
JamesCummins | 7:6eb9cade57ab | 66 | int next_state[3]; |
JamesCummins | 7:6eb9cade57ab | 67 | }; |
JamesCummins | 7:6eb9cade57ab | 68 | |
JamesCummins | 7:6eb9cade57ab | 69 | Selection fsm[3] = { |
JamesCummins | 7:6eb9cade57ab | 70 | {0,{2,1,0}}, |
JamesCummins | 7:6eb9cade57ab | 71 | {2,{0,2,1}}, |
JamesCummins | 7:6eb9cade57ab | 72 | {4,{1,0,2}} |
JamesCummins | 7:6eb9cade57ab | 73 | }; |
JamesCummins | 7:6eb9cade57ab | 74 | int state = 0; //start with the arrow on the top option |
JamesCummins | 7:6eb9cade57ab | 75 | int next = 2; //next_state = 2 so that by default it doesn't change arrow position |
JamesCummins | 7:6eb9cade57ab | 76 | while(!gamepad.check_event(gamepad.A_PRESSED)){ |
JamesCummins | 7:6eb9cade57ab | 77 | state = fsm[state].next_state[next]; |
JamesCummins | 7:6eb9cade57ab | 78 | lcd.clear(); |
JamesCummins | 7:6eb9cade57ab | 79 | if(gamepad.get_direction() == N){ next = 0;} |
JamesCummins | 7:6eb9cade57ab | 80 | else if(gamepad.get_direction() == S){ next = 1;} |
JamesCummins | 7:6eb9cade57ab | 81 | else {next = 2;} |
JamesCummins | 7:6eb9cade57ab | 82 | |
JamesCummins | 7:6eb9cade57ab | 83 | lcd.printString(">", 0, fsm[state].output); |
JamesCummins | 7:6eb9cade57ab | 84 | lcd.printString("Classic", 36, 0); |
JamesCummins | 7:6eb9cade57ab | 85 | lcd.printString("BrickBreak", 18, 2); |
JamesCummins | 7:6eb9cade57ab | 86 | lcd.printString("Options", 36, 4); |
JamesCummins | 7:6eb9cade57ab | 87 | lcd.printString("(Click A)", 30, 5); |
JamesCummins | 7:6eb9cade57ab | 88 | lcd.refresh(); |
JamesCummins | 7:6eb9cade57ab | 89 | wait(0.25); |
JamesCummins | 7:6eb9cade57ab | 90 | } |
JamesCummins | 7:6eb9cade57ab | 91 | lcd.clear(); |
JamesCummins | 7:6eb9cade57ab | 92 | lcd.refresh(); |
JamesCummins | 7:6eb9cade57ab | 93 | return state; |
JamesCummins | 7:6eb9cade57ab | 94 | } |