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Pause/Pause.h@20:4a39a1a2be51, 2019-04-17 (annotated)
- Committer:
- JamesCummins
- Date:
- Wed Apr 17 14:34:08 2019 +0000
- Revision:
- 20:4a39a1a2be51
- Child:
- 21:9d1447765ee1
Split code into proper classes
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JamesCummins | 20:4a39a1a2be51 | 1 | #ifndef PAUSE_H |
JamesCummins | 20:4a39a1a2be51 | 2 | #define PAUSE_H |
JamesCummins | 20:4a39a1a2be51 | 3 | |
JamesCummins | 20:4a39a1a2be51 | 4 | #include "mbed.h" |
JamesCummins | 20:4a39a1a2be51 | 5 | #include "Gamepad.h" |
JamesCummins | 20:4a39a1a2be51 | 6 | #include "N5110.h" |
JamesCummins | 20:4a39a1a2be51 | 7 | |
JamesCummins | 20:4a39a1a2be51 | 8 | enum Mode{ |
JamesCummins | 20:4a39a1a2be51 | 9 | CLASSIC, |
JamesCummins | 20:4a39a1a2be51 | 10 | BRICKBREAKER |
JamesCummins | 20:4a39a1a2be51 | 11 | }; |
JamesCummins | 20:4a39a1a2be51 | 12 | |
JamesCummins | 20:4a39a1a2be51 | 13 | enum PauseOption{ |
JamesCummins | 20:4a39a1a2be51 | 14 | RESUME, |
JamesCummins | 20:4a39a1a2be51 | 15 | RESTART, |
JamesCummins | 20:4a39a1a2be51 | 16 | QUIT, |
JamesCummins | 20:4a39a1a2be51 | 17 | HELP |
JamesCummins | 20:4a39a1a2be51 | 18 | }; |
JamesCummins | 20:4a39a1a2be51 | 19 | |
JamesCummins | 20:4a39a1a2be51 | 20 | struct PauseSelection{ |
JamesCummins | 20:4a39a1a2be51 | 21 | int output; |
JamesCummins | 20:4a39a1a2be51 | 22 | PauseOption next_state[3]; |
JamesCummins | 20:4a39a1a2be51 | 23 | }; |
JamesCummins | 20:4a39a1a2be51 | 24 | |
JamesCummins | 20:4a39a1a2be51 | 25 | class Pause { |
JamesCummins | 20:4a39a1a2be51 | 26 | |
JamesCummins | 20:4a39a1a2be51 | 27 | public: |
JamesCummins | 20:4a39a1a2be51 | 28 | |
JamesCummins | 20:4a39a1a2be51 | 29 | void init(); |
JamesCummins | 20:4a39a1a2be51 | 30 | int pause_menu(Gamepad &gamepad, N5110 &lcd, int fps, int frame); |
JamesCummins | 20:4a39a1a2be51 | 31 | |
JamesCummins | 20:4a39a1a2be51 | 32 | private: |
JamesCummins | 20:4a39a1a2be51 | 33 | |
JamesCummins | 20:4a39a1a2be51 | 34 | void display_pause_options(N5110 &lcd); |
JamesCummins | 20:4a39a1a2be51 | 35 | PauseOption pause_selection(Gamepad &gamepad, N5110 &lcd); |
JamesCummins | 20:4a39a1a2be51 | 36 | void brickbreaker_help(Gamepad &gamepad, N5110 &lcd); |
JamesCummins | 20:4a39a1a2be51 | 37 | PauseOption _state; |
JamesCummins | 20:4a39a1a2be51 | 38 | int _next_state; |
JamesCummins | 20:4a39a1a2be51 | 39 | }; |
JamesCummins | 20:4a39a1a2be51 | 40 | #endif |