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Classic_Engine/ClassicEngine.cpp
- Committer:
- JamesCummins
- Date:
- 2019-04-28
- Revision:
- 32:eff573ad8e42
- Parent:
- 31:c95f1b1d6423
- Child:
- 36:9f7463a65fe0
File content as of revision 32:eff573ad8e42:
#include "ClassicEngine.h" ClassicEngine::ClassicEngine(){ } ClassicEngine::~ClassicEngine(){ } void ClassicEngine::init(Ball &ball, Map &map){ _frames = 0; _ball_coord.x = 42; _ball_coord.y = 24; _map_coord.x = 47; _map_coord.y = 25; ball.set_position(_ball_coord); map.set_map_display(_map_coord); } void ClassicEngine::classic_update(Ball &ball, FXOS8700CQ &accelerometer, Map &map){ map.read_input(accelerometer, ball); map.update(); ball.set_position(_ball_coord); _frames++; _map_coord = map.get_map_display(); _abs_ball_pos.x = _ball_coord.x + _map_coord.x; _abs_ball_pos.y = _ball_coord.y + _map_coord.y; } void ClassicEngine::classic_draw(N5110 &lcd, Map &map, Ball &ball){ map.draw(lcd); ball.draw(lcd); } bool ClassicEngine::finished(){ bool finished = false; if(_abs_ball_pos.x > 402 && //these are the range of coords the ball _abs_ball_pos.x < 407 && //can have as it crosses the finish line _abs_ball_pos.y > 101 && //must be given as a range rather than an _abs_ball_pos.y < 141 ){ //exact number as .x and .y are floats so finished = true; //will never exactly equal 405 } else{ finished = false; } printf("ball pos = %f , %f | finished = %d\n", _abs_ball_pos.x, _abs_ball_pos.y, finished); return finished; } void ClassicEngine::mode_complete(N5110 &lcd, Gamepad &gamepad, int fps){ while(!(gamepad.check_event(gamepad.A_PRESSED))){ float time_taken = _frames / fps; char buffer[6]; sprintf(buffer, "%4.f", time_taken); lcd.clear(); lcd.printString("You win!", 18, 1); lcd.printString("Your time:", 12, 3); lcd.printString(buffer, 18,4); lcd.printChar('s',54,4); lcd.printString("(A = back)", 24, 5); lcd.refresh(); wait(0.2); } } bool ClassicEngine::mode_failed(N5110 &lcd, Gamepad &gamepad, Ball &ball, Map &map){ bool back_to_start_menu = false; while(1){ wait(0.2); lcd.clear(); lcd.printString("Game over!", 12, 1); lcd.printString("Back = A", 18, 3); lcd.printString("Replay = B", 12, 4); lcd.refresh(); if(gamepad.check_event(gamepad.A_PRESSED)){ back_to_start_menu = true; break; } if(gamepad.check_event(gamepad.B_PRESSED)){ back_to_start_menu = false; break; } } return back_to_start_menu; }