James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Map/Map.cpp

Committer:
JamesCummins
Date:
2019-05-06
Revision:
37:de1f584bce71
Parent:
36:9f7463a65fe0
Child:
38:a85bc227b907

File content as of revision 37:de1f584bce71:

#include "Map.h"

Map::Map(){
}

Map::~Map(){
}

void Map::init(){
    _coord.x = 47;
    _coord.y = 25;
}

void Map::read_input(FXOS8700CQ &accelerometer, Ball &ball){
    Data values = accelerometer.get_values();
    int ball_speed = ball.get_ball_speed();
    _map_change.x = -(1+0.5*ball_speed)*values.ay;
    _map_change.y = -(1+0.5*ball_speed)*values.ax;
}

void Map::update(){
    _coord.x += _map_change.x;
    _coord.y += _map_change.y;
    if(_coord.x < 0){ _coord.x = 0;}        //boundary conditions to stop the 
    if(_coord.y < 0){ _coord.y = 0;}        //the programme trying to display
    if(_coord.x > 506) {_coord.x = 506;}    //undefined region outside the
    if(_coord.y > 176) {_coord.y = 176;}    //gamemap array
}

void Map::draw(N5110 &lcd){
    bool pixelstate = false;
    for(int y = _coord.y; y < (48+_coord.y); y++){
        for(int x = _coord.x; x < (84+_coord.x); x++){
            if(gamemap[y][x] == 1){ pixelstate = true;}
            else{ pixelstate = false;}
            lcd.setPixel((x-_coord.x), (y-_coord.y), pixelstate);
        }
    }
}

Vector2D Map::get_map_display(){
    Vector2D top_left_coord = _coord;
    return top_left_coord;
}

void Map::set_map_display(Vector2D coord){
    _coord = coord;
}

bool Map::check_wall_collision(Gamepad &gamepad, Ball &ball){
    bool collision = false;
    /*Vector2D ball_screen_pos = ball.get_position();
    Vector2D c;
    c.x = ball_screen_pos.x + _coord.x;
    c.y = ball_screen_pos.y + _coord.y;
    Vector2D ball_pixels[37] = {
        {c.x,c.y},{c.x+1,c.y},{c.x+2,c.y},{c.x+3,c.y},{c.x-1,c.y},{c.x-2,c.y},
        {c.x-3,c.y},{c.x,c.y+1},{c.x+1,c.y+1},{c.x+2,c.y+1},{c.x+3,c.y+1},
        {c.x-1,c.y+1},{c.x-2,c.y+1},{c.x-3,c.y+1},{c.x,c.y-1},{c.x+1,c.y-1},
        {c.x+2,c.y-1},{c.x+3,c.y-1},{c.x-1,c.y-1},{c.x-2,c.y-1},{c.x-3,c.y-1},
        {c.x,c.y+2},{c.x+1,c.y+2},{c.x+2,c.y+2},{c.x-1,c.y+2},{c.x-2,c.y+2},
        {c.x,c.y-2},{c.x+1,c.y-2},{c.x+2,c.y-2},{c.x-1,c.y-2},{c.x-2,c.y-2},
        {c.x,c.y+3},{c.x+1,c.y+3},{c.x-1,c.y+3},{c.x,c.y-3},{c.x+1,c.y-3},
        {c.x-1,c.y-3}   };
    for(int i = 0; i < 37; i++){
        int y = ball_pixels[i].y;
        int x = ball_pixels[i].x;
        if(gamemap[y][x] == 1){
            collision = true;
            printf("colliding pixel = %d,%d\n", x, y);
            break;
        } else { collision = false; }
    }*/
    return collision;
}

bool Map::get_coordinate(Vector2D coord){
    bool position;
    if(gamemap[coord.y][coord.x] == 1){ position == true; }
    else{ position == false; }
    return position;
}