Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Classic_Engine/ClassicEngine.cpp
- Committer:
- JamesCummins
- Date:
- 2019-05-09
- Revision:
- 38:a85bc227b907
- Parent:
- 36:9f7463a65fe0
- Child:
- 40:a1cdb6ab08af
File content as of revision 38:a85bc227b907:
#include "ClassicEngine.h" //constructor ClassicEngine::ClassicEngine(){ } //destructor ClassicEngine::~ClassicEngine(){ } //initialiser void ClassicEngine::init(Ball &ball, Map &map){ _frames = 0; //set frames counted to 0 _ball_coord.x = 42; //set ball to middle of screen _ball_coord.y = 24; _map_coord.x = 47; //set map to the start area _map_coord.y = 25; ball.set_position(_ball_coord); map.set_map_display(_map_coord); } void ClassicEngine::classic_update(Ball &ball, FXOS8700CQ &accelerometer, Map &map){ map.read_input(accelerometer, ball); map.update(); //get map input from accelerometer and update region to display ball.set_position(_ball_coord); //keep ball fixed to middle _frames++; //increment frames count for timer _map_coord = map.get_map_display(); _abs_ball_pos.x = _ball_coord.x + _map_coord.x; //update the ball's position in relation to the map _abs_ball_pos.y = _ball_coord.y + _map_coord.y; //(even though it's fixed on the screen) } void ClassicEngine::classic_draw(N5110 &lcd, Map &map, Ball &ball){ map.draw(lcd); //draw map ball.draw(lcd); //draw ball } bool ClassicEngine::finished(){ bool finished = false; if(_abs_ball_pos.x > 402 && //these are the range of coords the ball _abs_ball_pos.x < 403 && //can have as it crosses the finish line _abs_ball_pos.y > 101 && //must be given as a range rather than an _abs_ball_pos.y < 141 ){ //exact number as .x and .y are floats so finished = true; //will never exactly equal 402 } else{ finished = false; } printf("ball pos = %f , %f | finished = %d\n", _abs_ball_pos.x, _abs_ball_pos.y, finished); return finished; //tell the game mode that the ball's reached the end of the course } void ClassicEngine::mode_complete(N5110 &lcd, Gamepad &gamepad, int fps){ float time_taken; while(!(gamepad.check_event(gamepad.A_PRESSED))){ //check for user advancing time_taken = _frames / fps; //calculate time taken from no. of frames that passed char buffer[6]; sprintf(buffer, "%4.f", time_taken); //write the time taken into a buffer lcd.clear(); lcd.printString("You win!", 18, 1); //win message lcd.printString("Your time:", 12, 3); lcd.printString(buffer, 18,4); //print the time taken lcd.printChar('s',54,4); lcd.printString("(A = back)", 24, 5); lcd.refresh(); wait(0.2); //slower frame rate to reduce button bounce effects } write_high_scores(time_taken); //check if high score, and update leaderboard if so } bool ClassicEngine::mode_failed(N5110 &lcd, Gamepad &gamepad, Ball &ball, Map &map){ bool back_to_start_menu = false; //bool to store whether restarting or going to main menu while(1){ wait(0.2); lcd.clear(); lcd.printString("Game over!", 12, 1); //display potential options lcd.printString("Back = A", 18, 3); lcd.printString("Replay = B", 12, 4); lcd.refresh(); if(gamepad.check_event(gamepad.A_PRESSED)){ back_to_start_menu = true; //return to start menu break; } //use of break commands as while(!(a pressed || b pressed)) was buggy in run time if(gamepad.check_event(gamepad.B_PRESSED)){ back_to_start_menu = false; //restart break; } } return back_to_start_menu; } void ClassicEngine::read_high_scores(){ FILE *fp; //open file stream fp = fopen("/sd/classichighscores.txt", "r"); //open classic high scores file in read mode if(fp == NULL){ printf("Error: Could not open file"); //check open } else { int i = 0; rewind(fp); //go back to start of file while(fscanf(fp, "%d,%f", &_index_array[i], &_array_of_values[i]) != EOF){ //read into index and value arrays until end of file i++; //increment which array row to read into } fclose(fp); //close file stream } } void ClassicEngine::check_high_score(int time_taken){ read_high_scores(); for(int i = 4; i >= 0; i--){ //algorithm to reorder high scores if new if(_array_of_values[i] > time_taken){ //high score achieve or discard if not _array_of_values[i+1] = _array_of_values[i]; _array_of_values[i] = time_taken; //note: must seed high scores with ascending numbers when file made for first time } } } void ClassicEngine::write_high_scores(int time_taken){ check_high_score(time_taken); FILE *fp; //open file stream fp = fopen("/sd/classichighscores.txt", "w"); //open classic high score file in write mode if(fp == NULL){ printf("Error: Could not open file"); //check open } else { for(int i = 0; i < 5; i++){ fprintf(fp, "%d, %f\n", _index_array[i], _array_of_values[i]); //write 5 highest values of high score array into file } fclose(fp); //close file stream } }