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main.cpp
- Committer:
- JamesCummins
- Date:
- 2019-04-07
- Revision:
- 6:952ac12c7f00
- Parent:
- 5:7e8f5fad7b6b
- Child:
- 7:6eb9cade57ab
File content as of revision 6:952ac12c7f00:
/* ELEC2645 Embedded Systems Project School of Electronic & Electrical Engineering University of Leeds Name: James Nathan Cummins Username: el17jnc Student ID Number: 201096364 Date: 22/03/19 */ #include "Gamepad.h" #include "mbed.h" #include "N5110.h" Gamepad gamepad; N5110 lcd(PTC9,PTC0,PTC7,PTD2,PTD1,PTC11); bool startmenu(); int main(){ gamepad.init(); lcd.init(); wait(1); bool cont = startmenu(); } bool startmenu() { lcd.clear(); char gamename[] = {'L', 'A', 'B', 'Y', 'R', 'I', 'N', 'T', 'H', ' ', ' ', '\0'}; int i = 0; for(int a = 0; a < 35; a++){ lcd.clear(); lcd.drawCircle(24+2*a, 21, 3, FILL_BLACK); for (i = 0; i < a/3; i++) { lcd.printChar(gamename[i], 15+i*6, 2); lcd.refresh(); } wait(0.05); } lcd.printString("Press start", 9, 4); lcd.printString("to play >", 15, 5); lcd.refresh(); bool advance = false; while (!advance){ if (gamepad.check_event(gamepad.START_PRESSED)){ lcd.clear(); lcd.refresh(); advance = true; } else { advance = false; } } return advance; }