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Ball/Ball.cpp
- Committer:
- JamesCummins
- Date:
- 2019-04-15
- Revision:
- 17:5104ecef5bd0
- Parent:
- 15:1564bd6b713d
- Child:
- 23:61fa82f76808
File content as of revision 17:5104ecef5bd0:
#include "Ball.h"
Ball::Ball()
{}
Ball::~Ball()
{}
void Ball::init(int radius){
_radius = radius;
_x = 48;
_y = 24;
_velocity.x = 0;
_velocity.y = 0;
}
void Ball::draw(N5110 &lcd){
int radius = get_radius();
lcd.drawCircle(_x, _y, radius, FILL_BLACK);
}
void Ball::read_input(FXOS8700CQ &accelerometer){
Data values = accelerometer.get_values();
_velocity.x = -10*values.ay; //axes of the accelerometer are different to orientation of the screen
_velocity.y = -10*values.ax; //negative to account for reversed direction
printf("ax = %f | ay = %f | ", values.ax, values.ay);
printf("vel.x = %f | vel.y = %f\n", _velocity.x, _velocity.y);
}
void Ball::update(){
int RADIUS = get_radius();
_x += _velocity.x;
_y += _velocity.y;
if (_x < RADIUS){ _x = RADIUS;} //check wall collisions
if (_x > 84 - RADIUS){ _x = 83 - RADIUS;}
if (_y < RADIUS){ _y = RADIUS;}
if (_y > 48 - RADIUS){ _y = 47 - RADIUS;}
}
Vector2D Ball::get_position(){
Vector2D pos = {_x, _y};
return pos;
}
Vector2D Ball::get_velocity(){
Vector2D vel = {_velocity.x, _velocity.y};
return vel;
}
int Ball::get_radius(){
int radius = _radius;
return radius;
}
void Ball::set_velocity(Vector2D vel){
_velocity.x = vel.x;
_velocity.y = vel.y;
}
void Ball::set_position(Vector2D pos){
_x = pos.x;
_y = pos.y;
}
void Ball::set_radius(int radius){
_radius = radius;
}