Important changes to repositories hosted on mbed.com
Mbed hosted mercurial repositories are deprecated and are due to be permanently deleted in July 2026.
To keep a copy of this software download the repository Zip archive or clone locally using Mercurial.
It is also possible to export all your personal repositories from the account settings page.
Pause/Pause.cpp
- Committer:
- JamesCummins
- Date:
- 2019-04-18
- Revision:
- 22:4e305ff8a050
- Parent:
- 21:9d1447765ee1
- Child:
- 29:42651f87522b
File content as of revision 22:4e305ff8a050:
#include "Pause.h" Pause::Pause(){ } Pause::~Pause(){ } void Pause::init(){ _state = RESUME; } int Pause::pause_menu(Gamepad &gamepad, N5110 &lcd, int fps, int frame, Mode mode){ PauseOption choice = RESUME; while(!(gamepad.check_event(gamepad.A_PRESSED))){ lcd.clear(); display_pause_options(lcd); choice = pause_selection(gamepad, lcd); lcd.refresh(); wait(0.2); } int jump_to_frame = frame; if(choice == RESUME){ jump_to_frame = frame; } //Just keep code iterating if(choice == RESTART){ jump_to_frame = 0; } //return to frame 1 if restarted if(choice == QUIT){ jump_to_frame = 45*fps; } //jump to final frame if(choice == HELP){ //display relevant help screen if(mode == CLASSIC_MODE){ classic_help(gamepad, lcd); } if(mode == BRICKBREAKER_MODE){ brickbreaker_help(gamepad, lcd); } } return jump_to_frame; } void Pause::display_pause_options(N5110 &lcd){ lcd.printString("GAME PAUSED:", 6, 0); lcd.printString("Resume", 24, 1); lcd.printString("Restart", 21, 2); lcd.printString("Quit", 30, 3); lcd.printString("Help", 30, 4); lcd.printString("(Select = A)", 6, 5); } PauseOption Pause::pause_selection(Gamepad &gamepad, N5110 &lcd){ PauseSelection fsm[4] = { {1,{HELP,RESTART,RESUME}}, {2,{RESUME,QUIT,RESTART}}, {3,{RESTART,HELP,QUIT}}, {4,{QUIT,RESUME,HELP}} }; if(gamepad.get_direction() == N){ _next_state = 0;} else if(gamepad.get_direction() == S){ _next_state = 1;} else{ _next_state = 2;} _state = fsm[_state].next_state[_next_state]; lcd.printString(">", 6, fsm[_state].output); lcd.printString("<", 72, fsm[_state].output); return _state; } void Pause::brickbreaker_help(Gamepad &gamepad, N5110 &lcd){ while(!(gamepad.check_event(gamepad.A_PRESSED))){ lcd.clear(); lcd.printString("Help", 30, 0); lcd.printString("Tilt gamepad", 0, 1); lcd.printString("to move ball", 0, 2); lcd.printString("Game length=", 0, 3); lcd.printString("45 secs", 0, 4); lcd.printString("A = go back", 0, 5); lcd.refresh(); wait(0.5); } } void Pause::classic_help(Gamepad &gamepad, N5110 &lcd){ while(!(gamepad.check_event(gamepad.A_PRESSED))){ lcd.clear(); lcd.printString("Help", 30, 0); lcd.printString("Don't leave", 0, 1); lcd.printString("the path! Tilt", 0, 2); lcd.printString("pad to roll", 0, 3); lcd.printString("the ball", 0, 4); lcd.printString("A = go back", 0, 5); lcd.refresh(); wait(0.5); } }