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Diff: main.cpp
- Revision:
- 39:dfc489594f11
- Parent:
- 38:a85bc227b907
- Child:
- 40:a1cdb6ab08af
--- a/main.cpp Thu May 09 01:09:18 2019 +0000 +++ b/main.cpp Thu May 09 01:58:36 2019 +0000 @@ -15,6 +15,11 @@ #include "ClassicEngine.h" #include "OptionsEngine.h" #include "SDFileSystem.h" + +#ifdef WITH_TESTS + #include "tests.h" +#endif + #define RADIUS 3 @@ -59,6 +64,12 @@ int fps = 16; //declared globally so it doesn't have to be passed to //the different game mode functions int main(){ + +#ifdef WITH_TESTS //run tests to check code is correct + int test_failures = no_of_tests_failed(); + if(test_failures > 0){ return test_failures; } //main function returns no of failures +#endif + init(); //first initialise all objects startscreen(); //then display the introductory screen while(1){ //keep game running until power is removed