James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Revision:
37:de1f584bce71
Parent:
29:42651f87522b
Child:
38:a85bc227b907
--- a/Pause/Pause.h	Mon May 06 00:05:52 2019 +0000
+++ b/Pause/Pause.h	Mon May 06 21:44:49 2019 +0000
@@ -6,11 +6,13 @@
 #include "ClassicEngine.h"
 #include "N5110.h"
 
+/** Enum for game mode*/
 enum Mode{
-    CLASSIC_MODE,
+    CLASSIC_MODE, 
     BRICKBREAKER_MODE
     };
-    
+
+/** Enum for Pause Options*/
 enum PauseOption{
     RESUME,
     RESTART,
@@ -18,24 +20,56 @@
     HELP
     };
 
+/**Pause selection struct*/
 struct PauseSelection{
-    int output;
-    PauseOption next_state[3];
+    int output;                 /**<Integer output for line to print arrows*/
+    PauseOption next_state[3];  /**<Array of enums for possible next option*/
     };
 
 class Pause {
 
 public:
-    //constructor
+    /** 
+    * @brief Create a Pause object
+    */
     Pause();
-    //destructor
+    /** 
+    * @brief Delete Pause object to free memory
+    */
     ~Pause();
-    //initialiser
+    /** 
+    * @brief Initialise the pause menu with the first menu option highlighted
+    */
     void init();
-    //accessor
+    /** 
+    * @brief Read the user input and update the displayed menu until an option is selected
+    * @param gamepad - Gamepad object to sense user interaction
+    * @param lcd - N5110 object to render menu on LCD screen
+    * @param fps - integer value of frames per second game is ran at
+    * @returns an Enum of the pause option selected by user (RESUME, RESTART, QUIT or HELP)
+    */
     PauseOption pause_menu(Gamepad &gamepad, N5110 &lcd, int fps);
+    /** 
+    * @brief Jump to a specified frame in the game based on user's menu choice
+    * @param choice - option selected in the Pause menu
+    * @param gamepad - Gamepad object to check for button press
+    * @param lcd - N5110 object to interact with LCD screen
+    * @param frame - integer of current no. of frames iterated through in gameplay
+    * @param fps - integer of gameplay's frames per second
+    * @returns i - integer of frame to jump to
+    */
     int brickbreaker_action(PauseOption choice, Gamepad &gamepad, N5110 &lcd, int frame, int fps);
+    /** 
+    * @brief Display the help menu for classic game mode
+    * @param gamepad - Gamepad object to check for button press
+    * @param lcd - N5110 object to render help menu on LCD
+    */
     void classic_help(Gamepad &gamepad, N5110 &lcd);
+    /** 
+    * @brief Display the help menu for brickbreaker game mode
+    * @param gamepad - Gamepad object to check for button press
+    * @param lcd - N5110 object to render help menu on LCD
+    */
     void brickbreaker_help(Gamepad &gamepad, N5110 &lcd);
 
 private: