James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Revision:
37:de1f584bce71
Parent:
35:138ad0faa42b
Child:
38:a85bc227b907
--- a/BrickBreaker_Engine/BrickBreakerEngine.h	Mon May 06 00:05:52 2019 +0000
+++ b/BrickBreaker_Engine/BrickBreakerEngine.h	Mon May 06 21:44:49 2019 +0000
@@ -14,17 +14,58 @@
 class BrickBreakerEngine {
     
 public:
-    //constructor method
+    /** 
+    * @brief Create an engine object for the BrickBreaker game mode
+    */
     BrickBreakerEngine();
-    //destructor method
+    /** 
+    * @brief Delete a brickbreaker engine object to free up memory
+    */
     ~BrickBreakerEngine();
-    //functionality methods
-    void init(int radius, Ball &ball);      //done
-    void brickbreaker_draw(N5110 &lcd, Ball &ball);     //done
+    /** 
+    * @brief Initialise the engine object
+    * Initialises the ball object used and sets the position of the first square
+    * to hit with a random number. Gets the ball radius from ball object
+    * @param radius - integer for the ball's radius
+    * @param ball - object of Ball.h class
+    */
+    void init(int radius, Ball &ball);
+    /** 
+    * @brief draw the features of the brickbreaker game mode on the LCD screen
+    * @param lcd - N5110 object to interact with the LCD screen
+    * @param ball - Ball object to access ball drawing function
+    */
+    void brickbreaker_draw(N5110 &lcd, Ball &ball);
+    /** 
+    * @brief set the stored score for the brickbreaker mode to a specific value
+    * @param score - integer with desired score value
+    */
     void set_score(int score);
+    /** 
+    * @brief check whether the ball has collided with the square and, if so,
+    * randomly generate a new square based on random noise on a disconnected mbed port
+    * @param randnoise - AnalogIn reading from a disconnected port
+    * @param ball - Ball object to get the ball's position 
+    */
     void check_square_collision(AnalogIn &randnoise, Ball &ball);
+    /** 
+    * @brief Check how long left in the game mode, and display LED sequence to
+    * show how long's left
+    * @param gamepad - Gamepad object to turn on and off LEDs
+    * @param frame - integer number of frames that have passed
+    * @param fps - integer number of frames per second the game runs at
+    */
     void time_warning(Gamepad &gamepad, int frame, int fps);
+    /** 
+    * @brief read the current high scores, check if the current score is higher 
+    * than any and update the list accordingly
+    */
     void write_high_scores();
+    /** 
+    * @brief display the end of game screen with the player's final score
+    * @param gamepad - Gamepad object for use of buttons
+    * @param lcd - N5110 object to display end message on screen
+    */
     void end(Gamepad &gamepad, N5110 &lcd);
 
 private: