James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Revision:
31:c95f1b1d6423
Parent:
29:42651f87522b
Child:
32:eff573ad8e42
--- a/Classic_Engine/ClassicEngine.cpp	Sat Apr 27 13:07:25 2019 +0000
+++ b/Classic_Engine/ClassicEngine.cpp	Sat Apr 27 18:57:06 2019 +0000
@@ -7,6 +7,7 @@
 }
 
 void ClassicEngine::init(Ball &ball, Map &map){
+    _frames = 0;
     _ball_coord.x = 42;
     _ball_coord.y = 24;
     _map_coord.x = 47;
@@ -19,9 +20,59 @@
     map.read_input(accelerometer, ball);
     map.update();
     ball.set_position(_ball_coord);
+    _frames++;
+    _map_coord = map.get_map_display();
+    _abs_ball_pos.x = _ball_coord.x + _map_coord.x;
+    _abs_ball_pos.y = _ball_coord.y + _map_coord.y;
 }
 
 void ClassicEngine::classic_draw(N5110 &lcd, Map &map, Ball &ball){
     map.draw(lcd);
     ball.draw(lcd);
 }
+
+bool ClassicEngine::finished(){
+    bool finished = false;
+    if(_abs_ball_pos.x == 402  &&       //these are the range of coords the ball
+       _abs_ball_pos.y > 101   &&       //can have as it crosses the finish line
+       _abs_ball_pos.y < 141   ){
+           finished = true;
+    }
+    else{ finished = false; }
+    return finished;
+}
+
+void ClassicEngine::mode_complete(N5110 &lcd, Gamepad &gamepad, int fps){
+    while(!(gamepad.check_event(gamepad.A_PRESSED))){
+        float time_taken = _frames / fps;
+        char buffer[6];
+        sprintf(buffer, "%4.f", time_taken);
+        lcd.clear();
+        lcd.printString("You win!", 18, 1);
+        lcd.printString("Your time:", 12, 3);
+        lcd.printString(buffer, 18,4);
+        lcd.printChar('s',54,4);
+        lcd.printString("(A = back)", 24, 5);
+        lcd.refresh();
+        wait(0.2);
+    }
+}
+
+bool ClassicEngine::mode_failed(N5110 &lcd, Gamepad &gamepad, Ball &ball, Map &map){
+    bool back_to_start_menu = false;
+    while(1){
+              wait(0.2);
+              lcd.clear();
+              lcd.printString("You lose!", 15, 1);
+              lcd.printString("Back = A", 18, 3);
+              lcd.printString("Replay = B", 12, 4);
+              lcd.refresh();
+        if(gamepad.check_event(gamepad.A_PRESSED)){
+            back_to_start_menu = true; 
+            break; }
+        if(gamepad.check_event(gamepad.B_PRESSED)){
+            back_to_start_menu = false;
+            break; }
+    }
+    return back_to_start_menu;
+}
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