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BrickBreaker_Engine/BrickBreakerEngine.cpp@23:61fa82f76808, 2019-04-18 (annotated)
- Committer:
- JamesCummins
- Date:
- Thu Apr 18 22:56:34 2019 +0000
- Revision:
- 23:61fa82f76808
- Parent:
- 21:9d1447765ee1
- Child:
- 25:b52aa23df120
Set ball speed issue fixed by creating a single ball object in top level file and referring back to that, rather than 2 different ones which don't communicate
Who changed what in which revision?
User | Revision | Line number | New contents of line |
---|---|---|---|
JamesCummins | 20:4a39a1a2be51 | 1 | #include "BrickBreakerEngine.h" |
JamesCummins | 20:4a39a1a2be51 | 2 | #include <cmath> |
JamesCummins | 20:4a39a1a2be51 | 3 | |
JamesCummins | 20:4a39a1a2be51 | 4 | //Constructor |
JamesCummins | 20:4a39a1a2be51 | 5 | BrickBreakerEngine::BrickBreakerEngine(){ |
JamesCummins | 20:4a39a1a2be51 | 6 | } |
JamesCummins | 20:4a39a1a2be51 | 7 | |
JamesCummins | 20:4a39a1a2be51 | 8 | //Destructor |
JamesCummins | 20:4a39a1a2be51 | 9 | BrickBreakerEngine::~BrickBreakerEngine(){ |
JamesCummins | 20:4a39a1a2be51 | 10 | } |
JamesCummins | 20:4a39a1a2be51 | 11 | |
JamesCummins | 20:4a39a1a2be51 | 12 | //Initialiser |
JamesCummins | 23:61fa82f76808 | 13 | void BrickBreakerEngine::init(int radius, Ball &ball){ |
JamesCummins | 20:4a39a1a2be51 | 14 | _ball_radius = radius; |
JamesCummins | 23:61fa82f76808 | 15 | ball.init(_ball_radius); |
JamesCummins | 20:4a39a1a2be51 | 16 | srand(time(NULL)); |
JamesCummins | 20:4a39a1a2be51 | 17 | _square_coord.x = 2 + rand()%80; |
JamesCummins | 20:4a39a1a2be51 | 18 | _square_coord.y = 8 + rand()%36; |
JamesCummins | 20:4a39a1a2be51 | 19 | _pause.init(); |
JamesCummins | 20:4a39a1a2be51 | 20 | } |
JamesCummins | 20:4a39a1a2be51 | 21 | |
JamesCummins | 20:4a39a1a2be51 | 22 | /////////////////Methods for different game modes//////////////////////////// |
JamesCummins | 23:61fa82f76808 | 23 | void BrickBreakerEngine::brickbreaker_mode(FXOS8700CQ &accelerometer, Gamepad &gamepad, N5110 &lcd, AnalogIn &randnoise, int fps, Ball &ball){ |
JamesCummins | 20:4a39a1a2be51 | 24 | for(int i = 0; i <45*fps; i++){ |
JamesCummins | 20:4a39a1a2be51 | 25 | if(i == 1){ _score = 0; } //reset score when game restarts |
JamesCummins | 23:61fa82f76808 | 26 | ball.read_input(accelerometer); |
JamesCummins | 23:61fa82f76808 | 27 | ball.update(); |
JamesCummins | 23:61fa82f76808 | 28 | /*Vector2D position = _ball.get_position(); |
JamesCummins | 23:61fa82f76808 | 29 | printf("ball_x = %f | ball_y = %f\n", position.x, position.y); //note: running with tests causes the game to run slow and take ~2min30s*/ |
JamesCummins | 23:61fa82f76808 | 30 | check_square_collision(randnoise, ball); |
JamesCummins | 20:4a39a1a2be51 | 31 | lcd.clear(); |
JamesCummins | 23:61fa82f76808 | 32 | brickbreaker_draw(lcd, ball); |
JamesCummins | 20:4a39a1a2be51 | 33 | lcd.refresh(); |
JamesCummins | 20:4a39a1a2be51 | 34 | wait_ms(1000/fps); |
JamesCummins | 20:4a39a1a2be51 | 35 | if(gamepad.check_event(gamepad.BACK_PRESSED)){ |
JamesCummins | 21:9d1447765ee1 | 36 | int choice = _pause.pause_menu(gamepad, lcd, fps, i, BRICKBREAKER_MODE); |
JamesCummins | 20:4a39a1a2be51 | 37 | i = choice; |
JamesCummins | 20:4a39a1a2be51 | 38 | } |
JamesCummins | 20:4a39a1a2be51 | 39 | } |
JamesCummins | 20:4a39a1a2be51 | 40 | } |
JamesCummins | 20:4a39a1a2be51 | 41 | |
JamesCummins | 20:4a39a1a2be51 | 42 | //////////////Methods for updating and rendering////////////////// |
JamesCummins | 20:4a39a1a2be51 | 43 | |
JamesCummins | 23:61fa82f76808 | 44 | void BrickBreakerEngine::brickbreaker_draw(N5110 &lcd, Ball &ball){ |
JamesCummins | 23:61fa82f76808 | 45 | ball.draw(lcd); |
JamesCummins | 20:4a39a1a2be51 | 46 | lcd.drawRect(_square_coord.x, _square_coord.y, 5, 5, FILL_BLACK); |
JamesCummins | 20:4a39a1a2be51 | 47 | print_score(lcd); |
JamesCummins | 20:4a39a1a2be51 | 48 | } |
JamesCummins | 20:4a39a1a2be51 | 49 | |
JamesCummins | 20:4a39a1a2be51 | 50 | /////////////Brickbreaker functionality///////////////////// |
JamesCummins | 20:4a39a1a2be51 | 51 | |
JamesCummins | 20:4a39a1a2be51 | 52 | void BrickBreakerEngine::generate_rand_square(AnalogIn &randnoise){ |
JamesCummins | 20:4a39a1a2be51 | 53 | int rand = randnoise.read_u16(); |
JamesCummins | 20:4a39a1a2be51 | 54 | Vector2D square_coords = {rand % 80, 8 + rand % 36}; |
JamesCummins | 20:4a39a1a2be51 | 55 | _square_coord = square_coords; |
JamesCummins | 20:4a39a1a2be51 | 56 | } |
JamesCummins | 20:4a39a1a2be51 | 57 | |
JamesCummins | 23:61fa82f76808 | 58 | void BrickBreakerEngine::check_square_collision(AnalogIn &randnoise, Ball &ball){ |
JamesCummins | 23:61fa82f76808 | 59 | int radius = ball.get_radius(); |
JamesCummins | 23:61fa82f76808 | 60 | Vector2D position = ball.get_position(); |
JamesCummins | 20:4a39a1a2be51 | 61 | if (abs(position.x - (_square_coord.x + 2)) <= (radius + 2) and |
JamesCummins | 20:4a39a1a2be51 | 62 | abs(position.y - (_square_coord.y + 2)) <= (radius + 2)) { |
JamesCummins | 20:4a39a1a2be51 | 63 | _score++; |
JamesCummins | 20:4a39a1a2be51 | 64 | generate_rand_square(randnoise); |
JamesCummins | 20:4a39a1a2be51 | 65 | } |
JamesCummins | 20:4a39a1a2be51 | 66 | } |
JamesCummins | 20:4a39a1a2be51 | 67 | |
JamesCummins | 20:4a39a1a2be51 | 68 | void BrickBreakerEngine::print_score(N5110 &lcd){ |
JamesCummins | 20:4a39a1a2be51 | 69 | char buffer[2]; |
JamesCummins | 20:4a39a1a2be51 | 70 | int score = _score; |
JamesCummins | 20:4a39a1a2be51 | 71 | sprintf(buffer, "%d", score); |
JamesCummins | 20:4a39a1a2be51 | 72 | lcd.printString(buffer, 72, 0); |
JamesCummins | 20:4a39a1a2be51 | 73 | } |