James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Committer:
JamesCummins
Date:
Thu Apr 18 11:50:53 2019 +0000
Revision:
22:4e305ff8a050
Child:
23:61fa82f76808
Options Menu appears to be working. Change Brightness working (other than that it skips 0.7???) Need to complete adjust ball speed and high scores list. (Still need to save to SD card somehow)

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JamesCummins 22:4e305ff8a050 1 #ifndef OPTIONSENGINE_H
JamesCummins 22:4e305ff8a050 2 #define OPTIONSENGINE_H
JamesCummins 22:4e305ff8a050 3
JamesCummins 22:4e305ff8a050 4 #include "mbed.h"
JamesCummins 22:4e305ff8a050 5 #include "Gamepad.h"
JamesCummins 22:4e305ff8a050 6 #include "N5110.h"
JamesCummins 22:4e305ff8a050 7 #include "Ball.h"
JamesCummins 22:4e305ff8a050 8
JamesCummins 22:4e305ff8a050 9 enum Option{
JamesCummins 22:4e305ff8a050 10 BRIGHTNESS,
JamesCummins 22:4e305ff8a050 11 BALL_SPEED,
JamesCummins 22:4e305ff8a050 12 HIGH_SCORES
JamesCummins 22:4e305ff8a050 13 };
JamesCummins 22:4e305ff8a050 14
JamesCummins 22:4e305ff8a050 15 struct OptionSelection{
JamesCummins 22:4e305ff8a050 16 int output;
JamesCummins 22:4e305ff8a050 17 Option next_state[3];
JamesCummins 22:4e305ff8a050 18 };
JamesCummins 22:4e305ff8a050 19
JamesCummins 22:4e305ff8a050 20 class OptionsEngine {
JamesCummins 22:4e305ff8a050 21
JamesCummins 22:4e305ff8a050 22 public:
JamesCummins 22:4e305ff8a050 23 OptionsEngine(); //constructor
JamesCummins 22:4e305ff8a050 24 ~OptionsEngine(); //destructor
JamesCummins 22:4e305ff8a050 25 void init(); //initialiser
JamesCummins 22:4e305ff8a050 26 void options_menu(Gamepad &gamepad, N5110 &lcd);
JamesCummins 22:4e305ff8a050 27 void change_brightness(Gamepad &gamepad, N5110 &lcd);
JamesCummins 22:4e305ff8a050 28
JamesCummins 22:4e305ff8a050 29 private:
JamesCummins 22:4e305ff8a050 30 void display_options(N5110 &lcd);
JamesCummins 22:4e305ff8a050 31 Option option_selection(Gamepad &gamepad, N5110 &lcd);
JamesCummins 22:4e305ff8a050 32 void read_brightness_input(Gamepad &gamepad);
JamesCummins 22:4e305ff8a050 33 Option _state;
JamesCummins 22:4e305ff8a050 34 int _next_state;
JamesCummins 22:4e305ff8a050 35 float _brightness;
JamesCummins 22:4e305ff8a050 36 int _ball_speed;
JamesCummins 22:4e305ff8a050 37 Ball _ball;
JamesCummins 22:4e305ff8a050 38
JamesCummins 22:4e305ff8a050 39 };
JamesCummins 22:4e305ff8a050 40 #endif