James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Committer:
JamesCummins
Date:
Sat Apr 27 12:50:30 2019 +0000
Revision:
29:42651f87522b
Parent:
22:4e305ff8a050
Child:
37:de1f584bce71
Classic wall collision coded but always returning true (preventing classic from running) - needs debugging

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JamesCummins 20:4a39a1a2be51 1 #ifndef PAUSE_H
JamesCummins 20:4a39a1a2be51 2 #define PAUSE_H
JamesCummins 20:4a39a1a2be51 3
JamesCummins 20:4a39a1a2be51 4 #include "mbed.h"
JamesCummins 20:4a39a1a2be51 5 #include "Gamepad.h"
JamesCummins 29:42651f87522b 6 #include "ClassicEngine.h"
JamesCummins 20:4a39a1a2be51 7 #include "N5110.h"
JamesCummins 20:4a39a1a2be51 8
JamesCummins 20:4a39a1a2be51 9 enum Mode{
JamesCummins 21:9d1447765ee1 10 CLASSIC_MODE,
JamesCummins 21:9d1447765ee1 11 BRICKBREAKER_MODE
JamesCummins 20:4a39a1a2be51 12 };
JamesCummins 20:4a39a1a2be51 13
JamesCummins 20:4a39a1a2be51 14 enum PauseOption{
JamesCummins 20:4a39a1a2be51 15 RESUME,
JamesCummins 20:4a39a1a2be51 16 RESTART,
JamesCummins 20:4a39a1a2be51 17 QUIT,
JamesCummins 20:4a39a1a2be51 18 HELP
JamesCummins 20:4a39a1a2be51 19 };
JamesCummins 20:4a39a1a2be51 20
JamesCummins 20:4a39a1a2be51 21 struct PauseSelection{
JamesCummins 20:4a39a1a2be51 22 int output;
JamesCummins 20:4a39a1a2be51 23 PauseOption next_state[3];
JamesCummins 20:4a39a1a2be51 24 };
JamesCummins 20:4a39a1a2be51 25
JamesCummins 20:4a39a1a2be51 26 class Pause {
JamesCummins 20:4a39a1a2be51 27
JamesCummins 20:4a39a1a2be51 28 public:
JamesCummins 22:4e305ff8a050 29 //constructor
JamesCummins 22:4e305ff8a050 30 Pause();
JamesCummins 22:4e305ff8a050 31 //destructor
JamesCummins 22:4e305ff8a050 32 ~Pause();
JamesCummins 22:4e305ff8a050 33 //initialiser
JamesCummins 22:4e305ff8a050 34 void init();
JamesCummins 22:4e305ff8a050 35 //accessor
JamesCummins 29:42651f87522b 36 PauseOption pause_menu(Gamepad &gamepad, N5110 &lcd, int fps);
JamesCummins 29:42651f87522b 37 int brickbreaker_action(PauseOption choice, Gamepad &gamepad, N5110 &lcd, int frame, int fps);
JamesCummins 29:42651f87522b 38 void classic_help(Gamepad &gamepad, N5110 &lcd);
JamesCummins 29:42651f87522b 39 void brickbreaker_help(Gamepad &gamepad, N5110 &lcd);
JamesCummins 20:4a39a1a2be51 40
JamesCummins 20:4a39a1a2be51 41 private:
JamesCummins 20:4a39a1a2be51 42
JamesCummins 22:4e305ff8a050 43 void display_pause_options(N5110 &lcd);
JamesCummins 22:4e305ff8a050 44 PauseOption pause_selection(Gamepad &gamepad, N5110 &lcd);
JamesCummins 22:4e305ff8a050 45 PauseOption _state;
JamesCummins 22:4e305ff8a050 46 int _next_state;
JamesCummins 20:4a39a1a2be51 47 };
JamesCummins 20:4a39a1a2be51 48 #endif