James Cummins / Mbed 2 deprecated el17jnc

Dependencies:   mbed

Committer:
JamesCummins
Date:
Sat Apr 27 12:50:30 2019 +0000
Revision:
29:42651f87522b
Parent:
28:cc7a93ebd7e7
Child:
30:c36a08e8f5de
Classic wall collision coded but always returning true (preventing classic from running) - needs debugging

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JamesCummins 28:cc7a93ebd7e7 1 #include "Map.h"
JamesCummins 28:cc7a93ebd7e7 2
JamesCummins 28:cc7a93ebd7e7 3 Map::Map(){
JamesCummins 28:cc7a93ebd7e7 4 }
JamesCummins 28:cc7a93ebd7e7 5
JamesCummins 28:cc7a93ebd7e7 6 Map::~Map(){
JamesCummins 28:cc7a93ebd7e7 7 }
JamesCummins 28:cc7a93ebd7e7 8
JamesCummins 28:cc7a93ebd7e7 9 void Map::init(){
JamesCummins 29:42651f87522b 10 _coord.x = 0;
JamesCummins 29:42651f87522b 11 _coord.y = 0;
JamesCummins 28:cc7a93ebd7e7 12 }
JamesCummins 28:cc7a93ebd7e7 13
JamesCummins 29:42651f87522b 14 void Map::read_input(FXOS8700CQ &accelerometer, Ball &ball){
JamesCummins 28:cc7a93ebd7e7 15 Data values = accelerometer.get_values();
JamesCummins 29:42651f87522b 16 int ball_speed = ball.get_ball_speed();
JamesCummins 29:42651f87522b 17 _map_change.x = -(1+0.5*ball_speed)*values.ay;
JamesCummins 29:42651f87522b 18 _map_change.y = -(1+0.5*ball_speed)*values.ax;
JamesCummins 28:cc7a93ebd7e7 19 }
JamesCummins 28:cc7a93ebd7e7 20
JamesCummins 28:cc7a93ebd7e7 21 void Map::update(){
JamesCummins 28:cc7a93ebd7e7 22 _coord.x += _map_change.x;
JamesCummins 28:cc7a93ebd7e7 23 _coord.y += _map_change.y;
JamesCummins 28:cc7a93ebd7e7 24 if(_coord.x < 0){ _coord.x = 0;} //boundary conditions to stop the
JamesCummins 28:cc7a93ebd7e7 25 if(_coord.y < 0){ _coord.y = 0;} //the programme trying to display
JamesCummins 29:42651f87522b 26 if(_coord.x > 506) {_coord.x = 506;} //undefined region outside the
JamesCummins 29:42651f87522b 27 if(_coord.y > 176) {_coord.y = 176;} //gamemap array
JamesCummins 28:cc7a93ebd7e7 28 }
JamesCummins 28:cc7a93ebd7e7 29
JamesCummins 28:cc7a93ebd7e7 30 void Map::draw(N5110 &lcd){
JamesCummins 28:cc7a93ebd7e7 31 bool pixelstate = false;
JamesCummins 28:cc7a93ebd7e7 32 for(int y = _coord.y; y < (48+_coord.y); y++){
JamesCummins 28:cc7a93ebd7e7 33 for(int x = _coord.x; x < (84+_coord.x); x++){
JamesCummins 28:cc7a93ebd7e7 34 if(gamemap[y][x] == 1){ pixelstate = true;}
JamesCummins 28:cc7a93ebd7e7 35 else{ pixelstate = false;}
JamesCummins 28:cc7a93ebd7e7 36 lcd.setPixel((x-_coord.x), (y-_coord.y), pixelstate);
JamesCummins 28:cc7a93ebd7e7 37 }
JamesCummins 28:cc7a93ebd7e7 38 }
JamesCummins 28:cc7a93ebd7e7 39 }
JamesCummins 28:cc7a93ebd7e7 40
JamesCummins 28:cc7a93ebd7e7 41 Vector2D Map::get_map_display(){
JamesCummins 28:cc7a93ebd7e7 42 Vector2D top_left_coord = _coord;
JamesCummins 28:cc7a93ebd7e7 43 return top_left_coord;
JamesCummins 28:cc7a93ebd7e7 44 }
JamesCummins 28:cc7a93ebd7e7 45
JamesCummins 28:cc7a93ebd7e7 46 void Map::set_map_display(Vector2D coord){
JamesCummins 28:cc7a93ebd7e7 47 _coord = coord;
JamesCummins 29:42651f87522b 48 }
JamesCummins 29:42651f87522b 49
JamesCummins 29:42651f87522b 50 bool Map::check_wall_collision(Gamepad &gamepad, Ball &ball){
JamesCummins 29:42651f87522b 51 bool collision = false;
JamesCummins 29:42651f87522b 52 Vector2D c = ball.get_position();
JamesCummins 29:42651f87522b 53 Vector2D ball_pixels[37] = {
JamesCummins 29:42651f87522b 54 {c.x,c.y},{c.x+1,c.y},{c.x+2,c.y},{c.x+3,c.y},{c.x-1,c.y},{c.x-2,c.y},
JamesCummins 29:42651f87522b 55 {c.x-3,c.y},{c.x,c.y+1},{c.x+1,c.y+1},{c.x+2,c.y+1},{c.x+3,c.y+1},
JamesCummins 29:42651f87522b 56 {c.x-1,c.y+1},{c.x-2,c.y+1},{c.x-3,c.y+1},{c.x,c.y-1},{c.x+1,c.y-1},
JamesCummins 29:42651f87522b 57 {c.x+2,c.y-1},{c.x+3,c.y-1},{c.x-1,c.y-1},{c.x-2,c.y-1},{c.x-3,c.y-1},
JamesCummins 29:42651f87522b 58 {c.x,c.y+2},{c.x+1,c.y+2},{c.x+2,c.y+2},{c.x-1,c.y+2},{c.x-2,c.y+2},
JamesCummins 29:42651f87522b 59 {c.x,c.y-2},{c.x+1,c.y-2},{c.x+2,c.y-2},{c.x-1,c.y-2},{c.x-2,c.y-2},
JamesCummins 29:42651f87522b 60 {c.x,c.y+3},{c.x+1,c.y+3},{c.x-1,c.y+3},{c.x,c.y-3},{c.x+1,c.y-3},
JamesCummins 29:42651f87522b 61 {c.x-1,c.y-3} };
JamesCummins 29:42651f87522b 62 for(int i = 0; i < 37; i++){
JamesCummins 29:42651f87522b 63 int y = ball_pixels[i].y;
JamesCummins 29:42651f87522b 64 int x = ball_pixels[i].x;
JamesCummins 29:42651f87522b 65 if(gamemap[y][x] == 1){
JamesCummins 29:42651f87522b 66 collision = true;
JamesCummins 29:42651f87522b 67 printf("colliding pixel = %d,%d\n", x, y);
JamesCummins 29:42651f87522b 68 break;
JamesCummins 29:42651f87522b 69 } else { collision = false; }
JamesCummins 29:42651f87522b 70 }
JamesCummins 29:42651f87522b 71 return collision;
JamesCummins 29:42651f87522b 72 }