Library for interfacing to Nokia 5110 LCD display (as found on the SparkFun website).

Fork of N5110 by Craig Evans

Revision:
44:cd9bc22f656d
Parent:
40:c9262294f2e1
--- a/Bitmap.h	Tue Mar 21 11:46:14 2017 +0000
+++ b/Bitmap.h	Wed May 03 12:52:37 2017 +0000
@@ -10,9 +10,11 @@
  * @brief  A black & white bitmap that can be rendered on an N5110 screen
  * @author Alex Valavanis <a.valavanis@leeds.ac.uk>
  * 
+ * @detail Slight modification by Jack Cripps to deal with transparency issue
+ *
  * @code
   // First declare the pixel map data using '1' for black,
-  // or '0' for white pixels
+  // or '0' for white pixels, or '2' for transparent
   static int sprite_data[] = {
     0,0,1,0,0,
     0,1,1,1,0,
@@ -40,7 +42,7 @@
 private:
     /**
      * @brief The contents of the drawing, with pixels stored in row-major order
-     * @details '1' represents a black pixel; '0' represents white
+     * @details '1' represents a black pixel; '0' represents white, '2' transparent
      */
     std::vector<int> _contents;