Map
Map.cpp
- Committer:
- JackCripps
- Date:
- 2017-04-30
- Revision:
- 1:afa730298a2b
- Parent:
- 0:1d3957b7699a
- Child:
- 2:2729d17161f4
File content as of revision 1:afa730298a2b:
#include "Map.h" Map::Map() : // Instantiate the bitmap tile _tileImageBitmap(tileImage, 4, 4), // Instantiate the bitmap level _levelBackground(levelBackground, 48, 84), _cols(21), _rows(12) {} Map::~Map() { } void Map::draw(N5110& lcd) { // Draw the background first so the tilemap renders on top _levelBackground.render(lcd, 0, 0); // Calculate the screen pixel coordinate to draw the correct tile at for (int c = 0; c < _cols; c++) { for (int r = 0; r < _rows; r++) { if (this->getTile(c, r) != 0) { //printf("c %d\tr %d\n", c, r); // If the tile value is not 0, render a tile at the location _tileImageBitmap.render(lcd, c * tileSize, r * tileSize); } } } } int Map::getTile(int col, int row) { // Return value of cell at the specifed col and row return tileMap[row * _cols + col]; } /* AABB Map::getAabbAtIndex(int col, int row) { // Create an AABB struct AABB localAABB; // Store values of the AABB calculated from passed in col and row and the // tiles size localAABB.min.x = col * tileSize; localAABB.max.x = (col * tileSize) + tileSize; localAABB.min.y = row * tileSize; localAABB.max.y = (row * tileSize) + tileSize; return localAABB; } */ int Map::getMaxCol() { return _cols; } int Map::getMaxRow() { return _rows; }