Kamil Ondrousek / Mbed 2 deprecated Thomas
Committer:
JLS
Date:
Mon Dec 27 20:01:23 2010 +0000
Revision:
0:dea878cdd967

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JLS 0:dea878cdd967 1 //
JLS 0:dea878cdd967 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:dea878cdd967 3 //
JLS 0:dea878cdd967 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:dea878cdd967 5 //
JLS 0:dea878cdd967 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:dea878cdd967 7 // it under the terms of the GNU General Public License as published by
JLS 0:dea878cdd967 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:dea878cdd967 9 // (at your option) any later version.
JLS 0:dea878cdd967 10 //
JLS 0:dea878cdd967 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:dea878cdd967 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:dea878cdd967 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:dea878cdd967 14 // GNU General Public License for more details.
JLS 0:dea878cdd967 15 //
JLS 0:dea878cdd967 16 // You should have received a copy of the GNU General Public License
JLS 0:dea878cdd967 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:dea878cdd967 18
JLS 0:dea878cdd967 19 #include "mbed.h"
JLS 0:dea878cdd967 20 #include "TFT_4DGL.h"
JLS 0:dea878cdd967 21
JLS 0:dea878cdd967 22 //****************************************************************************************************
JLS 0:dea878cdd967 23 void TFT_4DGL :: set_font(char mode) { // set font size
JLS 0:dea878cdd967 24 char command[2]= "";
JLS 0:dea878cdd967 25
JLS 0:dea878cdd967 26 int w, h, fx = 8, fy = 8;
JLS 0:dea878cdd967 27
JLS 0:dea878cdd967 28 command[0] = SETFONT;
JLS 0:dea878cdd967 29 command[1] = mode;
JLS 0:dea878cdd967 30
JLS 0:dea878cdd967 31 current_font = mode;
JLS 0:dea878cdd967 32
JLS 0:dea878cdd967 33 if (current_orientation == IS_PORTRAIT) {
JLS 0:dea878cdd967 34 w = SIZE_X;
JLS 0:dea878cdd967 35 h = SIZE_Y;
JLS 0:dea878cdd967 36 } else {
JLS 0:dea878cdd967 37 w = SIZE_Y;
JLS 0:dea878cdd967 38 h = SIZE_X;
JLS 0:dea878cdd967 39 }
JLS 0:dea878cdd967 40
JLS 0:dea878cdd967 41 switch (mode) {
JLS 0:dea878cdd967 42 case FONT_5X7 :
JLS 0:dea878cdd967 43 fx = 6;
JLS 0:dea878cdd967 44 fy = 8;
JLS 0:dea878cdd967 45 break;
JLS 0:dea878cdd967 46 case FONT_8X8 :
JLS 0:dea878cdd967 47 fx = 8;
JLS 0:dea878cdd967 48 fy = 8;
JLS 0:dea878cdd967 49 break;
JLS 0:dea878cdd967 50 case FONT_8X12 :
JLS 0:dea878cdd967 51 fx = 8;
JLS 0:dea878cdd967 52 fy = 12;
JLS 0:dea878cdd967 53 break;
JLS 0:dea878cdd967 54 case FONT_12X16 :
JLS 0:dea878cdd967 55 fx = 12;
JLS 0:dea878cdd967 56 fy = 16;
JLS 0:dea878cdd967 57 break;
JLS 0:dea878cdd967 58 }
JLS 0:dea878cdd967 59
JLS 0:dea878cdd967 60 max_col = w / fx;
JLS 0:dea878cdd967 61 max_row = h / fy;
JLS 0:dea878cdd967 62
JLS 0:dea878cdd967 63 writeCOMMAND(command, 2);
JLS 0:dea878cdd967 64 }
JLS 0:dea878cdd967 65
JLS 0:dea878cdd967 66 //****************************************************************************************************
JLS 0:dea878cdd967 67 void TFT_4DGL :: text_mode(char mode) { // set text mode
JLS 0:dea878cdd967 68 char command[2]= "";
JLS 0:dea878cdd967 69
JLS 0:dea878cdd967 70 command[0] = TEXTMODE;
JLS 0:dea878cdd967 71 command[1] = mode;
JLS 0:dea878cdd967 72
JLS 0:dea878cdd967 73 writeCOMMAND(command, 2);
JLS 0:dea878cdd967 74 }
JLS 0:dea878cdd967 75
JLS 0:dea878cdd967 76 //****************************************************************************************************
JLS 0:dea878cdd967 77 void TFT_4DGL :: text_char(char c, char col, char row, int color) { // draw a text char
JLS 0:dea878cdd967 78 char command[6]= "";
JLS 0:dea878cdd967 79
JLS 0:dea878cdd967 80 command[0] = TEXTCHAR;
JLS 0:dea878cdd967 81
JLS 0:dea878cdd967 82 command[1] = c;
JLS 0:dea878cdd967 83 command[2] = col;
JLS 0:dea878cdd967 84 command[3] = row;
JLS 0:dea878cdd967 85
JLS 0:dea878cdd967 86 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:dea878cdd967 87 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:dea878cdd967 88 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:dea878cdd967 89
JLS 0:dea878cdd967 90 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:dea878cdd967 91 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:dea878cdd967 92
JLS 0:dea878cdd967 93 writeCOMMAND(command, 8);
JLS 0:dea878cdd967 94 }
JLS 0:dea878cdd967 95
JLS 0:dea878cdd967 96 //****************************************************************************************************
JLS 0:dea878cdd967 97 void TFT_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) { // draw a graphic char
JLS 0:dea878cdd967 98 char command[10]= "";
JLS 0:dea878cdd967 99
JLS 0:dea878cdd967 100 command[0] = GRAPHCHAR;
JLS 0:dea878cdd967 101
JLS 0:dea878cdd967 102 command[1] = c;
JLS 0:dea878cdd967 103
JLS 0:dea878cdd967 104 command[2] = (x >> 8) & 0xFF;
JLS 0:dea878cdd967 105 command[3] = x & 0xFF;
JLS 0:dea878cdd967 106
JLS 0:dea878cdd967 107 command[4] = (y >> 8) & 0xFF;
JLS 0:dea878cdd967 108 command[5] = y & 0xFF;
JLS 0:dea878cdd967 109
JLS 0:dea878cdd967 110 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:dea878cdd967 111 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:dea878cdd967 112 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:dea878cdd967 113
JLS 0:dea878cdd967 114 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:dea878cdd967 115 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:dea878cdd967 116
JLS 0:dea878cdd967 117 command[8] = width;
JLS 0:dea878cdd967 118
JLS 0:dea878cdd967 119 command[9] = height;
JLS 0:dea878cdd967 120
JLS 0:dea878cdd967 121 writeCOMMAND(command, 10);
JLS 0:dea878cdd967 122 }
JLS 0:dea878cdd967 123
JLS 0:dea878cdd967 124 //****************************************************************************************************
JLS 0:dea878cdd967 125 void TFT_4DGL :: text_string(char *s, char col, char row, char font, int color) { // draw a text string
JLS 0:dea878cdd967 126
JLS 0:dea878cdd967 127 char command[1000]= "";
JLS 0:dea878cdd967 128 int size = strlen(s);
JLS 0:dea878cdd967 129 int i = 0;
JLS 0:dea878cdd967 130
JLS 0:dea878cdd967 131 command[0] = TEXTSTRING;
JLS 0:dea878cdd967 132
JLS 0:dea878cdd967 133 command[1] = col;
JLS 0:dea878cdd967 134 command[2] = row;
JLS 0:dea878cdd967 135
JLS 0:dea878cdd967 136 command[3] = font;
JLS 0:dea878cdd967 137
JLS 0:dea878cdd967 138 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:dea878cdd967 139 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:dea878cdd967 140 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:dea878cdd967 141
JLS 0:dea878cdd967 142 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:dea878cdd967 143 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:dea878cdd967 144
JLS 0:dea878cdd967 145 for (i=0; i<size; i++) command[6+i] = s[i];
JLS 0:dea878cdd967 146
JLS 0:dea878cdd967 147 command[6+size] = 0;
JLS 0:dea878cdd967 148
JLS 0:dea878cdd967 149 writeCOMMAND(command, 7 + size);
JLS 0:dea878cdd967 150 }
JLS 0:dea878cdd967 151
JLS 0:dea878cdd967 152 //****************************************************************************************************
JLS 0:dea878cdd967 153 void TFT_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) { // draw a text string
JLS 0:dea878cdd967 154
JLS 0:dea878cdd967 155 char command[1000]= "";
JLS 0:dea878cdd967 156 int size = strlen(s);
JLS 0:dea878cdd967 157 int i = 0;
JLS 0:dea878cdd967 158
JLS 0:dea878cdd967 159 command[0] = GRAPHSTRING;
JLS 0:dea878cdd967 160
JLS 0:dea878cdd967 161 command[1] = (x >> 8) & 0xFF;
JLS 0:dea878cdd967 162 command[2] = x & 0xFF;
JLS 0:dea878cdd967 163
JLS 0:dea878cdd967 164 command[3] = (y >> 8) & 0xFF;
JLS 0:dea878cdd967 165 command[4] = y & 0xFF;
JLS 0:dea878cdd967 166
JLS 0:dea878cdd967 167 command[5] = font;
JLS 0:dea878cdd967 168
JLS 0:dea878cdd967 169 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:dea878cdd967 170 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:dea878cdd967 171 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:dea878cdd967 172
JLS 0:dea878cdd967 173 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:dea878cdd967 174 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:dea878cdd967 175
JLS 0:dea878cdd967 176 command[8] = width;
JLS 0:dea878cdd967 177
JLS 0:dea878cdd967 178 command[9] = height;
JLS 0:dea878cdd967 179
JLS 0:dea878cdd967 180 for (i=0; i<size; i++) command[10+i] = s[i];
JLS 0:dea878cdd967 181
JLS 0:dea878cdd967 182 command[10+size] = 0;
JLS 0:dea878cdd967 183
JLS 0:dea878cdd967 184 writeCOMMAND(command, 11 + size);
JLS 0:dea878cdd967 185 }
JLS 0:dea878cdd967 186
JLS 0:dea878cdd967 187 //****************************************************************************************************
JLS 0:dea878cdd967 188 void TFT_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) { // draw a text string
JLS 0:dea878cdd967 189
JLS 0:dea878cdd967 190 char command[1000]= "";
JLS 0:dea878cdd967 191 int size = strlen(s);
JLS 0:dea878cdd967 192 int i = 0, red5, green6, blue5;
JLS 0:dea878cdd967 193
JLS 0:dea878cdd967 194 command[0] = TEXTBUTTON;
JLS 0:dea878cdd967 195
JLS 0:dea878cdd967 196 command[1] = mode;
JLS 0:dea878cdd967 197
JLS 0:dea878cdd967 198 command[2] = (x >> 8) & 0xFF;
JLS 0:dea878cdd967 199 command[3] = x & 0xFF;
JLS 0:dea878cdd967 200
JLS 0:dea878cdd967 201 command[4] = (y >> 8) & 0xFF;
JLS 0:dea878cdd967 202 command[5] = y & 0xFF;
JLS 0:dea878cdd967 203
JLS 0:dea878cdd967 204 red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:dea878cdd967 205 green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:dea878cdd967 206 blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:dea878cdd967 207
JLS 0:dea878cdd967 208 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:dea878cdd967 209 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:dea878cdd967 210
JLS 0:dea878cdd967 211 command[8] = font;
JLS 0:dea878cdd967 212
JLS 0:dea878cdd967 213 red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:dea878cdd967 214 green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:dea878cdd967 215 blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:dea878cdd967 216
JLS 0:dea878cdd967 217 command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:dea878cdd967 218 command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:dea878cdd967 219
JLS 0:dea878cdd967 220 command[11] = width;
JLS 0:dea878cdd967 221
JLS 0:dea878cdd967 222 command[12] = height;
JLS 0:dea878cdd967 223
JLS 0:dea878cdd967 224 for (i=0; i<size; i++) command[13+i] = s[i];
JLS 0:dea878cdd967 225
JLS 0:dea878cdd967 226 command[13+size] = 0;
JLS 0:dea878cdd967 227
JLS 0:dea878cdd967 228 writeCOMMAND(command, 14 + size);
JLS 0:dea878cdd967 229 }
JLS 0:dea878cdd967 230
JLS 0:dea878cdd967 231 //****************************************************************************************************
JLS 0:dea878cdd967 232 void TFT_4DGL :: locate(char col, char row) { // place text curssor at col, row
JLS 0:dea878cdd967 233 current_col = col;
JLS 0:dea878cdd967 234 current_row = row;
JLS 0:dea878cdd967 235 }
JLS 0:dea878cdd967 236
JLS 0:dea878cdd967 237 //****************************************************************************************************
JLS 0:dea878cdd967 238 void TFT_4DGL :: color(int color) { // set text color
JLS 0:dea878cdd967 239 current_color = color;
JLS 0:dea878cdd967 240 }
JLS 0:dea878cdd967 241
JLS 0:dea878cdd967 242 //****************************************************************************************************
JLS 0:dea878cdd967 243 void TFT_4DGL :: putc(char c) { // place char at current cursor position
JLS 0:dea878cdd967 244
JLS 0:dea878cdd967 245 text_char(c, current_col++, current_row, current_color);
JLS 0:dea878cdd967 246
JLS 0:dea878cdd967 247 if (current_col == max_col) {
JLS 0:dea878cdd967 248 current_col = 0;
JLS 0:dea878cdd967 249 current_row++;
JLS 0:dea878cdd967 250 }
JLS 0:dea878cdd967 251 if (current_row == max_row) {
JLS 0:dea878cdd967 252 current_row = 0;
JLS 0:dea878cdd967 253 }
JLS 0:dea878cdd967 254 }
JLS 0:dea878cdd967 255
JLS 0:dea878cdd967 256 //****************************************************************************************************
JLS 0:dea878cdd967 257 void TFT_4DGL :: puts(char *s) { // place string at current cursor position
JLS 0:dea878cdd967 258
JLS 0:dea878cdd967 259 text_string(s, current_col, current_row, current_font, current_color);
JLS 0:dea878cdd967 260
JLS 0:dea878cdd967 261 current_col += strlen(s);
JLS 0:dea878cdd967 262
JLS 0:dea878cdd967 263 if (current_col >= max_col) {
JLS 0:dea878cdd967 264 current_row += current_col / max_col;
JLS 0:dea878cdd967 265 current_col %= max_col;
JLS 0:dea878cdd967 266 }
JLS 0:dea878cdd967 267 if (current_row >= max_row) {
JLS 0:dea878cdd967 268 current_row %= max_row;
JLS 0:dea878cdd967 269 }
JLS 0:dea878cdd967 270 }