True Random fill screen

Dependencies:   mbed

Committer:
JLS
Date:
Sun Jan 23 21:01:45 2011 +0000
Revision:
0:588d75585fe5

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JLS 0:588d75585fe5 1 //
JLS 0:588d75585fe5 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:588d75585fe5 3 //
JLS 0:588d75585fe5 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:588d75585fe5 5 //
JLS 0:588d75585fe5 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:588d75585fe5 7 // it under the terms of the GNU General Public License as published by
JLS 0:588d75585fe5 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:588d75585fe5 9 // (at your option) any later version.
JLS 0:588d75585fe5 10 //
JLS 0:588d75585fe5 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:588d75585fe5 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:588d75585fe5 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:588d75585fe5 14 // GNU General Public License for more details.
JLS 0:588d75585fe5 15 //
JLS 0:588d75585fe5 16 // You should have received a copy of the GNU General Public License
JLS 0:588d75585fe5 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:588d75585fe5 18
JLS 0:588d75585fe5 19 #include "mbed.h"
JLS 0:588d75585fe5 20 #include "TFT_4DGL.h"
JLS 0:588d75585fe5 21
JLS 0:588d75585fe5 22 //****************************************************************************************************
JLS 0:588d75585fe5 23 void TFT_4DGL :: set_font(char mode) { // set font size
JLS 0:588d75585fe5 24 char command[2]= "";
JLS 0:588d75585fe5 25
JLS 0:588d75585fe5 26 int w, h, fx = 8, fy = 8;
JLS 0:588d75585fe5 27
JLS 0:588d75585fe5 28 command[0] = SETFONT;
JLS 0:588d75585fe5 29 command[1] = mode;
JLS 0:588d75585fe5 30
JLS 0:588d75585fe5 31 current_font = mode;
JLS 0:588d75585fe5 32
JLS 0:588d75585fe5 33 if (current_orientation == IS_PORTRAIT) {
JLS 0:588d75585fe5 34 w = SIZE_X;
JLS 0:588d75585fe5 35 h = SIZE_Y;
JLS 0:588d75585fe5 36 } else {
JLS 0:588d75585fe5 37 w = SIZE_Y;
JLS 0:588d75585fe5 38 h = SIZE_X;
JLS 0:588d75585fe5 39 }
JLS 0:588d75585fe5 40
JLS 0:588d75585fe5 41 switch (mode) {
JLS 0:588d75585fe5 42 case FONT_5X7 :
JLS 0:588d75585fe5 43 fx = 6;
JLS 0:588d75585fe5 44 fy = 8;
JLS 0:588d75585fe5 45 break;
JLS 0:588d75585fe5 46 case FONT_8X8 :
JLS 0:588d75585fe5 47 fx = 8;
JLS 0:588d75585fe5 48 fy = 8;
JLS 0:588d75585fe5 49 break;
JLS 0:588d75585fe5 50 case FONT_8X12 :
JLS 0:588d75585fe5 51 fx = 8;
JLS 0:588d75585fe5 52 fy = 12;
JLS 0:588d75585fe5 53 break;
JLS 0:588d75585fe5 54 case FONT_12X16 :
JLS 0:588d75585fe5 55 fx = 12;
JLS 0:588d75585fe5 56 fy = 16;
JLS 0:588d75585fe5 57 break;
JLS 0:588d75585fe5 58 }
JLS 0:588d75585fe5 59
JLS 0:588d75585fe5 60 max_col = w / fx;
JLS 0:588d75585fe5 61 max_row = h / fy;
JLS 0:588d75585fe5 62
JLS 0:588d75585fe5 63 writeCOMMAND(command, 2);
JLS 0:588d75585fe5 64 }
JLS 0:588d75585fe5 65
JLS 0:588d75585fe5 66 //****************************************************************************************************
JLS 0:588d75585fe5 67 void TFT_4DGL :: text_mode(char mode) { // set text mode
JLS 0:588d75585fe5 68 char command[2]= "";
JLS 0:588d75585fe5 69
JLS 0:588d75585fe5 70 command[0] = TEXTMODE;
JLS 0:588d75585fe5 71 command[1] = mode;
JLS 0:588d75585fe5 72
JLS 0:588d75585fe5 73 writeCOMMAND(command, 2);
JLS 0:588d75585fe5 74 }
JLS 0:588d75585fe5 75
JLS 0:588d75585fe5 76 //****************************************************************************************************
JLS 0:588d75585fe5 77 void TFT_4DGL :: text_char(char c, char col, char row, int color) { // draw a text char
JLS 0:588d75585fe5 78 char command[6]= "";
JLS 0:588d75585fe5 79
JLS 0:588d75585fe5 80 command[0] = TEXTCHAR;
JLS 0:588d75585fe5 81
JLS 0:588d75585fe5 82 command[1] = c;
JLS 0:588d75585fe5 83 command[2] = col;
JLS 0:588d75585fe5 84 command[3] = row;
JLS 0:588d75585fe5 85
JLS 0:588d75585fe5 86 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:588d75585fe5 87 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:588d75585fe5 88 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:588d75585fe5 89
JLS 0:588d75585fe5 90 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:588d75585fe5 91 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:588d75585fe5 92
JLS 0:588d75585fe5 93 writeCOMMAND(command, 8);
JLS 0:588d75585fe5 94 }
JLS 0:588d75585fe5 95
JLS 0:588d75585fe5 96 //****************************************************************************************************
JLS 0:588d75585fe5 97 void TFT_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) { // draw a graphic char
JLS 0:588d75585fe5 98 char command[10]= "";
JLS 0:588d75585fe5 99
JLS 0:588d75585fe5 100 command[0] = GRAPHCHAR;
JLS 0:588d75585fe5 101
JLS 0:588d75585fe5 102 command[1] = c;
JLS 0:588d75585fe5 103
JLS 0:588d75585fe5 104 command[2] = (x >> 8) & 0xFF;
JLS 0:588d75585fe5 105 command[3] = x & 0xFF;
JLS 0:588d75585fe5 106
JLS 0:588d75585fe5 107 command[4] = (y >> 8) & 0xFF;
JLS 0:588d75585fe5 108 command[5] = y & 0xFF;
JLS 0:588d75585fe5 109
JLS 0:588d75585fe5 110 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:588d75585fe5 111 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:588d75585fe5 112 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:588d75585fe5 113
JLS 0:588d75585fe5 114 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:588d75585fe5 115 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:588d75585fe5 116
JLS 0:588d75585fe5 117 command[8] = width;
JLS 0:588d75585fe5 118
JLS 0:588d75585fe5 119 command[9] = height;
JLS 0:588d75585fe5 120
JLS 0:588d75585fe5 121 writeCOMMAND(command, 10);
JLS 0:588d75585fe5 122 }
JLS 0:588d75585fe5 123
JLS 0:588d75585fe5 124 //****************************************************************************************************
JLS 0:588d75585fe5 125 void TFT_4DGL :: text_string(char *s, char col, char row, char font, int color) { // draw a text string
JLS 0:588d75585fe5 126
JLS 0:588d75585fe5 127 char command[1000]= "";
JLS 0:588d75585fe5 128 int size = strlen(s);
JLS 0:588d75585fe5 129 int i = 0;
JLS 0:588d75585fe5 130
JLS 0:588d75585fe5 131 command[0] = TEXTSTRING;
JLS 0:588d75585fe5 132
JLS 0:588d75585fe5 133 command[1] = col;
JLS 0:588d75585fe5 134 command[2] = row;
JLS 0:588d75585fe5 135
JLS 0:588d75585fe5 136 command[3] = font;
JLS 0:588d75585fe5 137
JLS 0:588d75585fe5 138 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:588d75585fe5 139 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:588d75585fe5 140 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:588d75585fe5 141
JLS 0:588d75585fe5 142 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:588d75585fe5 143 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:588d75585fe5 144
JLS 0:588d75585fe5 145 for (i=0; i<size; i++) command[6+i] = s[i];
JLS 0:588d75585fe5 146
JLS 0:588d75585fe5 147 command[6+size] = 0;
JLS 0:588d75585fe5 148
JLS 0:588d75585fe5 149 writeCOMMAND(command, 7 + size);
JLS 0:588d75585fe5 150 }
JLS 0:588d75585fe5 151
JLS 0:588d75585fe5 152 //****************************************************************************************************
JLS 0:588d75585fe5 153 void TFT_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) { // draw a text string
JLS 0:588d75585fe5 154
JLS 0:588d75585fe5 155 char command[1000]= "";
JLS 0:588d75585fe5 156 int size = strlen(s);
JLS 0:588d75585fe5 157 int i = 0;
JLS 0:588d75585fe5 158
JLS 0:588d75585fe5 159 command[0] = GRAPHSTRING;
JLS 0:588d75585fe5 160
JLS 0:588d75585fe5 161 command[1] = (x >> 8) & 0xFF;
JLS 0:588d75585fe5 162 command[2] = x & 0xFF;
JLS 0:588d75585fe5 163
JLS 0:588d75585fe5 164 command[3] = (y >> 8) & 0xFF;
JLS 0:588d75585fe5 165 command[4] = y & 0xFF;
JLS 0:588d75585fe5 166
JLS 0:588d75585fe5 167 command[5] = font;
JLS 0:588d75585fe5 168
JLS 0:588d75585fe5 169 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:588d75585fe5 170 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:588d75585fe5 171 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:588d75585fe5 172
JLS 0:588d75585fe5 173 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:588d75585fe5 174 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:588d75585fe5 175
JLS 0:588d75585fe5 176 command[8] = width;
JLS 0:588d75585fe5 177
JLS 0:588d75585fe5 178 command[9] = height;
JLS 0:588d75585fe5 179
JLS 0:588d75585fe5 180 for (i=0; i<size; i++) command[10+i] = s[i];
JLS 0:588d75585fe5 181
JLS 0:588d75585fe5 182 command[10+size] = 0;
JLS 0:588d75585fe5 183
JLS 0:588d75585fe5 184 writeCOMMAND(command, 11 + size);
JLS 0:588d75585fe5 185 }
JLS 0:588d75585fe5 186
JLS 0:588d75585fe5 187 //****************************************************************************************************
JLS 0:588d75585fe5 188 void TFT_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) { // draw a text string
JLS 0:588d75585fe5 189
JLS 0:588d75585fe5 190 char command[1000]= "";
JLS 0:588d75585fe5 191 int size = strlen(s);
JLS 0:588d75585fe5 192 int i = 0, red5, green6, blue5;
JLS 0:588d75585fe5 193
JLS 0:588d75585fe5 194 command[0] = TEXTBUTTON;
JLS 0:588d75585fe5 195
JLS 0:588d75585fe5 196 command[1] = mode;
JLS 0:588d75585fe5 197
JLS 0:588d75585fe5 198 command[2] = (x >> 8) & 0xFF;
JLS 0:588d75585fe5 199 command[3] = x & 0xFF;
JLS 0:588d75585fe5 200
JLS 0:588d75585fe5 201 command[4] = (y >> 8) & 0xFF;
JLS 0:588d75585fe5 202 command[5] = y & 0xFF;
JLS 0:588d75585fe5 203
JLS 0:588d75585fe5 204 red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:588d75585fe5 205 green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:588d75585fe5 206 blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:588d75585fe5 207
JLS 0:588d75585fe5 208 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:588d75585fe5 209 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:588d75585fe5 210
JLS 0:588d75585fe5 211 command[8] = font;
JLS 0:588d75585fe5 212
JLS 0:588d75585fe5 213 red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:588d75585fe5 214 green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:588d75585fe5 215 blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:588d75585fe5 216
JLS 0:588d75585fe5 217 command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:588d75585fe5 218 command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:588d75585fe5 219
JLS 0:588d75585fe5 220 command[11] = width;
JLS 0:588d75585fe5 221
JLS 0:588d75585fe5 222 command[12] = height;
JLS 0:588d75585fe5 223
JLS 0:588d75585fe5 224 for (i=0; i<size; i++) command[13+i] = s[i];
JLS 0:588d75585fe5 225
JLS 0:588d75585fe5 226 command[13+size] = 0;
JLS 0:588d75585fe5 227
JLS 0:588d75585fe5 228 writeCOMMAND(command, 14 + size);
JLS 0:588d75585fe5 229 }
JLS 0:588d75585fe5 230
JLS 0:588d75585fe5 231 //****************************************************************************************************
JLS 0:588d75585fe5 232 void TFT_4DGL :: locate(char col, char row) { // place text curssor at col, row
JLS 0:588d75585fe5 233 current_col = col;
JLS 0:588d75585fe5 234 current_row = row;
JLS 0:588d75585fe5 235 }
JLS 0:588d75585fe5 236
JLS 0:588d75585fe5 237 //****************************************************************************************************
JLS 0:588d75585fe5 238 void TFT_4DGL :: color(int color) { // set text color
JLS 0:588d75585fe5 239 current_color = color;
JLS 0:588d75585fe5 240 }
JLS 0:588d75585fe5 241
JLS 0:588d75585fe5 242 //****************************************************************************************************
JLS 0:588d75585fe5 243 void TFT_4DGL :: putc(char c) { // place char at current cursor position
JLS 0:588d75585fe5 244
JLS 0:588d75585fe5 245 text_char(c, current_col++, current_row, current_color);
JLS 0:588d75585fe5 246
JLS 0:588d75585fe5 247 if (current_col == max_col) {
JLS 0:588d75585fe5 248 current_col = 0;
JLS 0:588d75585fe5 249 current_row++;
JLS 0:588d75585fe5 250 }
JLS 0:588d75585fe5 251 if (current_row == max_row) {
JLS 0:588d75585fe5 252 current_row = 0;
JLS 0:588d75585fe5 253 }
JLS 0:588d75585fe5 254 }
JLS 0:588d75585fe5 255
JLS 0:588d75585fe5 256 //****************************************************************************************************
JLS 0:588d75585fe5 257 void TFT_4DGL :: puts(char *s) { // place string at current cursor position
JLS 0:588d75585fe5 258
JLS 0:588d75585fe5 259 text_string(s, current_col, current_row, current_font, current_color);
JLS 0:588d75585fe5 260
JLS 0:588d75585fe5 261 current_col += strlen(s);
JLS 0:588d75585fe5 262
JLS 0:588d75585fe5 263 if (current_col >= max_col) {
JLS 0:588d75585fe5 264 current_row += current_col / max_col;
JLS 0:588d75585fe5 265 current_col %= max_col;
JLS 0:588d75585fe5 266 }
JLS 0:588d75585fe5 267 if (current_row >= max_row) {
JLS 0:588d75585fe5 268 current_row %= max_row;
JLS 0:588d75585fe5 269 }
JLS 0:588d75585fe5 270 }