Sierpinski triangle fractal - only modified algo for 4DGL - original code Eric Wieser - THANKS

Dependencies:   mbed

Committer:
JLS
Date:
Sun Jan 23 17:32:41 2011 +0000
Revision:
0:66e8e6fa8997

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JLS 0:66e8e6fa8997 1 #include "TFT_4DGL.h"
JLS 0:66e8e6fa8997 2
JLS 0:66e8e6fa8997 3 TFT_4DGL lcd(p9,p10,p11);
JLS 0:66e8e6fa8997 4
JLS 0:66e8e6fa8997 5 #define PI 3.14159265
JLS 0:66e8e6fa8997 6
JLS 0:66e8e6fa8997 7 struct point
JLS 0:66e8e6fa8997 8 {
JLS 0:66e8e6fa8997 9 int x;
JLS 0:66e8e6fa8997 10 int y;
JLS 0:66e8e6fa8997 11 };
JLS 0:66e8e6fa8997 12
JLS 0:66e8e6fa8997 13 point points[3];
JLS 0:66e8e6fa8997 14 point current;
JLS 0:66e8e6fa8997 15
JLS 0:66e8e6fa8997 16 int main() {
JLS 0:66e8e6fa8997 17
JLS 0:66e8e6fa8997 18 int n = WHITE;
JLS 0:66e8e6fa8997 19
JLS 0:66e8e6fa8997 20 for(int i=0; i<3; i++)
JLS 0:66e8e6fa8997 21 {
JLS 0:66e8e6fa8997 22 points[i].x = 150*sin(2*PI*i/3);
JLS 0:66e8e6fa8997 23 points[i].y = 150*cos(2*PI*i/3);
JLS 0:66e8e6fa8997 24 }
JLS 0:66e8e6fa8997 25
JLS 0:66e8e6fa8997 26 current = points[rand()%3];
JLS 0:66e8e6fa8997 27
JLS 0:66e8e6fa8997 28 while(1)
JLS 0:66e8e6fa8997 29 {
JLS 0:66e8e6fa8997 30
JLS 0:66e8e6fa8997 31 lcd.pixel(80+current.y,160+current.x,n);
JLS 0:66e8e6fa8997 32
JLS 0:66e8e6fa8997 33 point nextpoint = points[rand()%3];
JLS 0:66e8e6fa8997 34
JLS 0:66e8e6fa8997 35 current.x = (current.x + nextpoint.x)/2;
JLS 0:66e8e6fa8997 36 current.y = (current.y + nextpoint.y)/2;
JLS 0:66e8e6fa8997 37 }
JLS 0:66e8e6fa8997 38 }