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TFT_4DGL_Touch.cpp
- Committer:
- JLS
- Date:
- 2011-01-03
- Revision:
- 0:c2992d2f3c66
File content as of revision 0:c2992d2f3c66:
//
// TFT_4DGL is a class to drive 4D Systems TFT touch screens
//
// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
//
// TFT_4DGL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// TFT_4DGL is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
#include "mbed.h"
#include "TFT_4DGL.h"
//******************************************************************************************************
void TFT_4DGL :: touch_mode(char mode) { // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
char command[2]= "";
command[0] = GETTOUCH;
command[1] = mode;
writeCOMMAND(command, 2);
}
//******************************************************************************************************
void TFT_4DGL :: get_touch(int *x, int *y) { // Get the touch coordinates
char command[2] = "";
command[0] = GETTOUCH;
command[1] = GETPOSITION;
getTOUCH(command, 2, x, y);
}
//******************************************************************************************************
int TFT_4DGL :: touch_status(void) { // Get the touch screen status
char command[2] = "";
command[0] = GETTOUCH;
command[1] = STATUS;
return getSTATUS(command, 2);
}
//******************************************************************************************************
void TFT_4DGL :: wait_touch(int delay) { // wait until touch within a delay in milliseconds
char command[3]= "";
command[0] = WAITTOUCH;
command[1] = (delay >> 8) & 0xFF;
command[2] = delay & 0xFF;
writeCOMMAND(command, 3);
}
//******************************************************************************************************
void TFT_4DGL :: set_touch(int x1, int y1 , int x2, int y2) { // define touch area
char command[9]= "";
command[0] = SETTOUCH;
command[1] = (x1 >> 8) & 0xFF;
command[2] = x1 & 0xFF;
command[3] = (y1 >> 8) & 0xFF;
command[4] = y1 & 0xFF;
command[5] = (x2 >> 8) & 0xFF;
command[6] = x2 & 0xFF;
command[7] = (y2 >> 8) & 0xFF;
command[8] = y2 & 0xFF;
writeCOMMAND(command, 9);
}
//******************************************************************************************************
// There is no way to have the uLCD-32PT trigger an interrupt when touched.
// This function polls the screen and waits for a touch to regiester
//******************************************************************************************************
void TFT_4DGL :: Pause_Until_Touch(int *x, int *y) { // Actually waits for a TouchScreen release!
char TouchStatus = 0; //Initalise the TouchStatus as 0 = no touch activity
char command[2] = "";
do{
TouchStatus = touch_status(); //Get the touchscreen status
wait(0.1);
}while (TouchStatus != 2);
command[0] = GETTOUCH;
command[1] = GETPOSITION;
getTOUCH(command, 2, x, y);
}