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TFT_4DGL.h
- Committer:
- JLS
- Date:
- 2011-01-03
- Revision:
- 0:c2992d2f3c66
File content as of revision 0:c2992d2f3c66:
//
// TFT_4DGL is a class to drive 4D Systems TFT touch screens
//
// Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
//
// TFT_4DGL is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// TFT_4DGL is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
#include "mbed.h"
#ifndef DEBUGMODE
//#define DEBUGMODE 1
#endif
// Common WAIT value in millisecond
#define TEMPO 1
// 4DGL Functions values
#define AUTOBAUD '\x55'
#define CLS '\x45'
#define BAUDRATE '\x51'
#define VERSION '\x56'
#define BCKGDCOLOR '\x42'
#define DISPCONTROL '\x59'
#define SETVOLUME '\x76'
#define CIRCLE '\x43'
#define TRIANGLE '\x47'
#define LINE '\x4C'
#define RECTANGLE '\x72'
#define ELLIPSE '\x65'
#define PIXEL '\x50'
#define READPIXEL '\x52'
#define SCREENCOPY '\x63'
#define PENSIZE '\x70'
#define SETFONT '\x46'
#define TEXTMODE '\x4F'
#define TEXTCHAR '\x54'
#define GRAPHCHAR '\x74'
#define TEXTSTRING '\x73'
#define GRAPHSTRING '\x53'
#define TEXTBUTTON '\x62'
#define GETTOUCH '\x6F'
#define WAITTOUCH '\x77'
#define SETTOUCH '\x75'
// Screen answers
#define ACK '\x06'
#define NAK '\x15'
// Screen states
#define OFF '\x00'
#define ON '\x01'
// Graphics modes
#define SOLID '\x00'
#define WIREFRAME '\x01'
// Text modes
#define TRANSPARENT '\x00'
#define OPAQUE '\x01'
// Fonts Sizes
#define FONT_5X7 '\x00'
#define FONT_8X8 '\x01'
#define FONT_8X12 '\x02'
#define FONT_12X16 '\x03'
// Touch Values
#define WAIT '\x00'
#define PRESS '\x01'
#define RELEASE '\x02'
#define MOVE '\x03'
#define STATUS '\x04'
#define GETPOSITION '\x05'
// Data speed
#define BAUD_110 '\x00'
#define BAUD_300 '\x01'
#define BAUD_600 '\x02'
#define BAUD_1200 '\x03'
#define BAUD_2400 '\x04'
#define BAUD_4800 '\x05'
#define BAUD_9600 '\x06'
#define BAUD_14400 '\x07'
#define BAUD_19200 '\x09'
#define BAUD_31250 '\x09'
#define BAUD_38400 '\x0A'
#define BAUD_56000 '\x0B'
#define BAUD_57600 '\x0C'
#define BAUD_115200 '\x0D'
#define BAUD_128000 '\x0E'
#define BAUD_256000 '\x0F'
// Defined Colors
#define WHITE 0xFFFFFF
#define BLACK 0x000000
//#define RED 0xFF0000
#define GREEN 0x00FF00
//#define BLUE 0x0000FF
#define LGREY 0xBFBFBF
#define DGREY 0x5F5F5F
#define BLACK 0x000000 // Black 1
#define CYAN 0x00ffff // Cyan 2
#define RED 0xff0000 // Red 3
#define DGREEN 0x00923f // Dark green 4
#define ORANGE 0xffb400 // Orange 5
#define GREY 0x969696 // Grey 6
#define PINK 0xeea8a8 // Pink 7
#define BROWN 0x996633 // Brown 8
#define LGREEN 0x80ff80 // Light green 9
#define BLUE 0x0000ff // Blue 10
#define MAGENTA 0xff00ff // Magenta 11
#define YELLOW 0xdddd00 // Yellow 12
// Mode data
#define BACKLIGHT '\x00'
#define DISPLAY '\x01'
#define CONTRAST '\x02'
#define POWER '\x03'
#define ORIENTATION '\x04'
#define TOUCH_CTRL '\x05'
#define IMAGE_FORMAT '\x06'
#define PROTECT_FAT '\x08'
// change this to your specific screen (newer versions) if needed
// Startup orientation is PORTRAIT so SIZE_X must be lesser than SIZE_Y
#define SIZE_X 240
#define SIZE_Y 320
#define IS_LANDSCAPE 0
#define IS_PORTRAIT 1
// Screen orientation
#define LANDSCAPE '\x01'
#define LANDSCAPE_R '\x02'
#define PORTRAIT '\x03'
#define PORTRAIT_R '\x04'
// Parameters
#define ENABLE '\x00'
#define DISABLE '\x01'
#define RESET '\x02'
#define NEW '\x00'
#define OLD '\x01'
#define DOWN '\x00'
#define UP '\x01'
#define PROTECT '\x00'
#define UNPROTECT '\x02'
//**************************************************************************
class TFT_4DGL {
public :
TFT_4DGL(PinName tx, PinName rx, PinName rst);
// General Commands
void cls();
void reset();
void autobaud();
void baudrate(long);
void background_color(int);
void display_control(char, char);
void set_volume(char);
// Graphics Commands
void circle(int, int, int, int);
void triangle(int, int, int, int, int, int, int);
void line(int, int, int, int, int);
void rectangle(int, int, int, int, int);
void ellipse(int, int, int, int, int);
void pixel(int, int, int);
int read_pixel(int, int);
void screen_copy(int, int, int, int, int, int);
void pen_size(char);
void SD_Card_Wav(char[]);
void Set_Volume(char);
void uSD_FAT_Image(char[], int, int, long);
void uSD_Image(int, int, long);
void uSD_Video(int, int, long);
// Texts Commands
void set_font(char);
void text_mode(char);
void text_char(char, char, char, int);
void graphic_char(char, int, int, int, char, char);
void text_string(char *, char, char, char, int);
void graphic_string(char *, int, int, char, int, char, char);
void text_button(char *, char, int, int, int, char, int, char, char);
void locate(char, char);
void color(int);
void putc(char);
void puts(char *);
// Touch Command
void touch_mode(char);
void get_touch(int *, int *);
void wait_touch(int);
void set_touch(int, int, int, int);
int touch_status(void);
void Pause_Until_Touch(int *, int *);
// Screen Data
int type;
int revision;
int firmware;
int reserved1;
int reserved2;
// Text data
char current_col;
char current_row;
int current_color;
char current_font;
char current_orientation;
char max_col;
char max_row;
protected :
Serial _cmd;
DigitalOut _rst;
void freeBUFFER (void);
void writeBYTE (char);
int writeCOMMAND(char *, int);
int readVERSION (char *, int);
void getTOUCH (char *, int, int *,int *);
int getSTATUS (char *, int);
void version (void);
};
typedef unsigned char BYTE;