Kamil Ondrousek / Mbed 2 deprecated Moore-Spiegel

Dependencies:   mbed

Committer:
JLS
Date:
Mon Dec 27 20:41:27 2010 +0000
Revision:
0:ab96794606df

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JLS 0:ab96794606df 1 //
JLS 0:ab96794606df 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:ab96794606df 3 //
JLS 0:ab96794606df 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:ab96794606df 5 //
JLS 0:ab96794606df 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:ab96794606df 7 // it under the terms of the GNU General Public License as published by
JLS 0:ab96794606df 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:ab96794606df 9 // (at your option) any later version.
JLS 0:ab96794606df 10 //
JLS 0:ab96794606df 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:ab96794606df 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:ab96794606df 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:ab96794606df 14 // GNU General Public License for more details.
JLS 0:ab96794606df 15 //
JLS 0:ab96794606df 16 // You should have received a copy of the GNU General Public License
JLS 0:ab96794606df 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:ab96794606df 18
JLS 0:ab96794606df 19 #include "mbed.h"
JLS 0:ab96794606df 20 #include "TFT_4DGL.h"
JLS 0:ab96794606df 21
JLS 0:ab96794606df 22 //****************************************************************************************************
JLS 0:ab96794606df 23 void TFT_4DGL :: set_font(char mode) { // set font size
JLS 0:ab96794606df 24 char command[2]= "";
JLS 0:ab96794606df 25
JLS 0:ab96794606df 26 int w, h, fx = 8, fy = 8;
JLS 0:ab96794606df 27
JLS 0:ab96794606df 28 command[0] = SETFONT;
JLS 0:ab96794606df 29 command[1] = mode;
JLS 0:ab96794606df 30
JLS 0:ab96794606df 31 current_font = mode;
JLS 0:ab96794606df 32
JLS 0:ab96794606df 33 if (current_orientation == IS_PORTRAIT) {
JLS 0:ab96794606df 34 w = SIZE_X;
JLS 0:ab96794606df 35 h = SIZE_Y;
JLS 0:ab96794606df 36 } else {
JLS 0:ab96794606df 37 w = SIZE_Y;
JLS 0:ab96794606df 38 h = SIZE_X;
JLS 0:ab96794606df 39 }
JLS 0:ab96794606df 40
JLS 0:ab96794606df 41 switch (mode) {
JLS 0:ab96794606df 42 case FONT_5X7 :
JLS 0:ab96794606df 43 fx = 6;
JLS 0:ab96794606df 44 fy = 8;
JLS 0:ab96794606df 45 break;
JLS 0:ab96794606df 46 case FONT_8X8 :
JLS 0:ab96794606df 47 fx = 8;
JLS 0:ab96794606df 48 fy = 8;
JLS 0:ab96794606df 49 break;
JLS 0:ab96794606df 50 case FONT_8X12 :
JLS 0:ab96794606df 51 fx = 8;
JLS 0:ab96794606df 52 fy = 12;
JLS 0:ab96794606df 53 break;
JLS 0:ab96794606df 54 case FONT_12X16 :
JLS 0:ab96794606df 55 fx = 12;
JLS 0:ab96794606df 56 fy = 16;
JLS 0:ab96794606df 57 break;
JLS 0:ab96794606df 58 }
JLS 0:ab96794606df 59
JLS 0:ab96794606df 60 max_col = w / fx;
JLS 0:ab96794606df 61 max_row = h / fy;
JLS 0:ab96794606df 62
JLS 0:ab96794606df 63 writeCOMMAND(command, 2);
JLS 0:ab96794606df 64 }
JLS 0:ab96794606df 65
JLS 0:ab96794606df 66 //****************************************************************************************************
JLS 0:ab96794606df 67 void TFT_4DGL :: text_mode(char mode) { // set text mode
JLS 0:ab96794606df 68 char command[2]= "";
JLS 0:ab96794606df 69
JLS 0:ab96794606df 70 command[0] = TEXTMODE;
JLS 0:ab96794606df 71 command[1] = mode;
JLS 0:ab96794606df 72
JLS 0:ab96794606df 73 writeCOMMAND(command, 2);
JLS 0:ab96794606df 74 }
JLS 0:ab96794606df 75
JLS 0:ab96794606df 76 //****************************************************************************************************
JLS 0:ab96794606df 77 void TFT_4DGL :: text_char(char c, char col, char row, int color) { // draw a text char
JLS 0:ab96794606df 78 char command[6]= "";
JLS 0:ab96794606df 79
JLS 0:ab96794606df 80 command[0] = TEXTCHAR;
JLS 0:ab96794606df 81
JLS 0:ab96794606df 82 command[1] = c;
JLS 0:ab96794606df 83 command[2] = col;
JLS 0:ab96794606df 84 command[3] = row;
JLS 0:ab96794606df 85
JLS 0:ab96794606df 86 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:ab96794606df 87 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:ab96794606df 88 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:ab96794606df 89
JLS 0:ab96794606df 90 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:ab96794606df 91 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:ab96794606df 92
JLS 0:ab96794606df 93 writeCOMMAND(command, 8);
JLS 0:ab96794606df 94 }
JLS 0:ab96794606df 95
JLS 0:ab96794606df 96 //****************************************************************************************************
JLS 0:ab96794606df 97 void TFT_4DGL :: graphic_char(char c, int x, int y, int color, char width, char height) { // draw a graphic char
JLS 0:ab96794606df 98 char command[10]= "";
JLS 0:ab96794606df 99
JLS 0:ab96794606df 100 command[0] = GRAPHCHAR;
JLS 0:ab96794606df 101
JLS 0:ab96794606df 102 command[1] = c;
JLS 0:ab96794606df 103
JLS 0:ab96794606df 104 command[2] = (x >> 8) & 0xFF;
JLS 0:ab96794606df 105 command[3] = x & 0xFF;
JLS 0:ab96794606df 106
JLS 0:ab96794606df 107 command[4] = (y >> 8) & 0xFF;
JLS 0:ab96794606df 108 command[5] = y & 0xFF;
JLS 0:ab96794606df 109
JLS 0:ab96794606df 110 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:ab96794606df 111 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:ab96794606df 112 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:ab96794606df 113
JLS 0:ab96794606df 114 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:ab96794606df 115 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:ab96794606df 116
JLS 0:ab96794606df 117 command[8] = width;
JLS 0:ab96794606df 118
JLS 0:ab96794606df 119 command[9] = height;
JLS 0:ab96794606df 120
JLS 0:ab96794606df 121 writeCOMMAND(command, 10);
JLS 0:ab96794606df 122 }
JLS 0:ab96794606df 123
JLS 0:ab96794606df 124 //****************************************************************************************************
JLS 0:ab96794606df 125 void TFT_4DGL :: text_string(char *s, char col, char row, char font, int color) { // draw a text string
JLS 0:ab96794606df 126
JLS 0:ab96794606df 127 char command[1000]= "";
JLS 0:ab96794606df 128 int size = strlen(s);
JLS 0:ab96794606df 129 int i = 0;
JLS 0:ab96794606df 130
JLS 0:ab96794606df 131 command[0] = TEXTSTRING;
JLS 0:ab96794606df 132
JLS 0:ab96794606df 133 command[1] = col;
JLS 0:ab96794606df 134 command[2] = row;
JLS 0:ab96794606df 135
JLS 0:ab96794606df 136 command[3] = font;
JLS 0:ab96794606df 137
JLS 0:ab96794606df 138 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:ab96794606df 139 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:ab96794606df 140 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:ab96794606df 141
JLS 0:ab96794606df 142 command[4] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:ab96794606df 143 command[5] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:ab96794606df 144
JLS 0:ab96794606df 145 for (i=0; i<size; i++) command[6+i] = s[i];
JLS 0:ab96794606df 146
JLS 0:ab96794606df 147 command[6+size] = 0;
JLS 0:ab96794606df 148
JLS 0:ab96794606df 149 writeCOMMAND(command, 7 + size);
JLS 0:ab96794606df 150 }
JLS 0:ab96794606df 151
JLS 0:ab96794606df 152 //****************************************************************************************************
JLS 0:ab96794606df 153 void TFT_4DGL :: graphic_string(char *s, int x, int y, char font, int color, char width, char height) { // draw a text string
JLS 0:ab96794606df 154
JLS 0:ab96794606df 155 char command[1000]= "";
JLS 0:ab96794606df 156 int size = strlen(s);
JLS 0:ab96794606df 157 int i = 0;
JLS 0:ab96794606df 158
JLS 0:ab96794606df 159 command[0] = GRAPHSTRING;
JLS 0:ab96794606df 160
JLS 0:ab96794606df 161 command[1] = (x >> 8) & 0xFF;
JLS 0:ab96794606df 162 command[2] = x & 0xFF;
JLS 0:ab96794606df 163
JLS 0:ab96794606df 164 command[3] = (y >> 8) & 0xFF;
JLS 0:ab96794606df 165 command[4] = y & 0xFF;
JLS 0:ab96794606df 166
JLS 0:ab96794606df 167 command[5] = font;
JLS 0:ab96794606df 168
JLS 0:ab96794606df 169 int red5 = (color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:ab96794606df 170 int green6 = (color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:ab96794606df 171 int blue5 = (color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:ab96794606df 172
JLS 0:ab96794606df 173 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:ab96794606df 174 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:ab96794606df 175
JLS 0:ab96794606df 176 command[8] = width;
JLS 0:ab96794606df 177
JLS 0:ab96794606df 178 command[9] = height;
JLS 0:ab96794606df 179
JLS 0:ab96794606df 180 for (i=0; i<size; i++) command[10+i] = s[i];
JLS 0:ab96794606df 181
JLS 0:ab96794606df 182 command[10+size] = 0;
JLS 0:ab96794606df 183
JLS 0:ab96794606df 184 writeCOMMAND(command, 11 + size);
JLS 0:ab96794606df 185 }
JLS 0:ab96794606df 186
JLS 0:ab96794606df 187 //****************************************************************************************************
JLS 0:ab96794606df 188 void TFT_4DGL :: text_button(char *s, char mode, int x, int y, int button_color, char font, int text_color, char width, char height) { // draw a text string
JLS 0:ab96794606df 189
JLS 0:ab96794606df 190 char command[1000]= "";
JLS 0:ab96794606df 191 int size = strlen(s);
JLS 0:ab96794606df 192 int i = 0, red5, green6, blue5;
JLS 0:ab96794606df 193
JLS 0:ab96794606df 194 command[0] = TEXTBUTTON;
JLS 0:ab96794606df 195
JLS 0:ab96794606df 196 command[1] = mode;
JLS 0:ab96794606df 197
JLS 0:ab96794606df 198 command[2] = (x >> 8) & 0xFF;
JLS 0:ab96794606df 199 command[3] = x & 0xFF;
JLS 0:ab96794606df 200
JLS 0:ab96794606df 201 command[4] = (y >> 8) & 0xFF;
JLS 0:ab96794606df 202 command[5] = y & 0xFF;
JLS 0:ab96794606df 203
JLS 0:ab96794606df 204 red5 = (button_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:ab96794606df 205 green6 = (button_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:ab96794606df 206 blue5 = (button_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:ab96794606df 207
JLS 0:ab96794606df 208 command[6] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:ab96794606df 209 command[7] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:ab96794606df 210
JLS 0:ab96794606df 211 command[8] = font;
JLS 0:ab96794606df 212
JLS 0:ab96794606df 213 red5 = (text_color >> (16 + 3)) & 0x1F; // get red on 5 bits
JLS 0:ab96794606df 214 green6 = (text_color >> (8 + 2)) & 0x3F; // get green on 6 bits
JLS 0:ab96794606df 215 blue5 = (text_color >> (0 + 3)) & 0x1F; // get blue on 5 bits
JLS 0:ab96794606df 216
JLS 0:ab96794606df 217 command[9] = ((red5 << 3) + (green6 >> 3)) & 0xFF; // first part of 16 bits color
JLS 0:ab96794606df 218 command[10] = ((green6 << 5) + (blue5 >> 0)) & 0xFF; // second part of 16 bits color
JLS 0:ab96794606df 219
JLS 0:ab96794606df 220 command[11] = width;
JLS 0:ab96794606df 221
JLS 0:ab96794606df 222 command[12] = height;
JLS 0:ab96794606df 223
JLS 0:ab96794606df 224 for (i=0; i<size; i++) command[13+i] = s[i];
JLS 0:ab96794606df 225
JLS 0:ab96794606df 226 command[13+size] = 0;
JLS 0:ab96794606df 227
JLS 0:ab96794606df 228 writeCOMMAND(command, 14 + size);
JLS 0:ab96794606df 229 }
JLS 0:ab96794606df 230
JLS 0:ab96794606df 231 //****************************************************************************************************
JLS 0:ab96794606df 232 void TFT_4DGL :: locate(char col, char row) { // place text curssor at col, row
JLS 0:ab96794606df 233 current_col = col;
JLS 0:ab96794606df 234 current_row = row;
JLS 0:ab96794606df 235 }
JLS 0:ab96794606df 236
JLS 0:ab96794606df 237 //****************************************************************************************************
JLS 0:ab96794606df 238 void TFT_4DGL :: color(int color) { // set text color
JLS 0:ab96794606df 239 current_color = color;
JLS 0:ab96794606df 240 }
JLS 0:ab96794606df 241
JLS 0:ab96794606df 242 //****************************************************************************************************
JLS 0:ab96794606df 243 void TFT_4DGL :: putc(char c) { // place char at current cursor position
JLS 0:ab96794606df 244
JLS 0:ab96794606df 245 text_char(c, current_col++, current_row, current_color);
JLS 0:ab96794606df 246
JLS 0:ab96794606df 247 if (current_col == max_col) {
JLS 0:ab96794606df 248 current_col = 0;
JLS 0:ab96794606df 249 current_row++;
JLS 0:ab96794606df 250 }
JLS 0:ab96794606df 251 if (current_row == max_row) {
JLS 0:ab96794606df 252 current_row = 0;
JLS 0:ab96794606df 253 }
JLS 0:ab96794606df 254 }
JLS 0:ab96794606df 255
JLS 0:ab96794606df 256 //****************************************************************************************************
JLS 0:ab96794606df 257 void TFT_4DGL :: puts(char *s) { // place string at current cursor position
JLS 0:ab96794606df 258
JLS 0:ab96794606df 259 text_string(s, current_col, current_row, current_font, current_color);
JLS 0:ab96794606df 260
JLS 0:ab96794606df 261 current_col += strlen(s);
JLS 0:ab96794606df 262
JLS 0:ab96794606df 263 if (current_col >= max_col) {
JLS 0:ab96794606df 264 current_row += current_col / max_col;
JLS 0:ab96794606df 265 current_col %= max_col;
JLS 0:ab96794606df 266 }
JLS 0:ab96794606df 267 if (current_row >= max_row) {
JLS 0:ab96794606df 268 current_row %= max_row;
JLS 0:ab96794606df 269 }
JLS 0:ab96794606df 270 }