Hyperchaotic map

Dependencies:   mbed

Committer:
JLS
Date:
Sat Feb 12 21:30:43 2011 +0000
Revision:
0:00e3d536b542

        

Who changed what in which revision?

UserRevisionLine numberNew contents of line
JLS 0:00e3d536b542 1 //
JLS 0:00e3d536b542 2 // TFT_4DGL is a class to drive 4D Systems TFT touch screens
JLS 0:00e3d536b542 3 //
JLS 0:00e3d536b542 4 // Copyright (C) <2010> Stephane ROCHON <stephane.rochon at free.fr>
JLS 0:00e3d536b542 5 //
JLS 0:00e3d536b542 6 // TFT_4DGL is free software: you can redistribute it and/or modify
JLS 0:00e3d536b542 7 // it under the terms of the GNU General Public License as published by
JLS 0:00e3d536b542 8 // the Free Software Foundation, either version 3 of the License, or
JLS 0:00e3d536b542 9 // (at your option) any later version.
JLS 0:00e3d536b542 10 //
JLS 0:00e3d536b542 11 // TFT_4DGL is distributed in the hope that it will be useful,
JLS 0:00e3d536b542 12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
JLS 0:00e3d536b542 13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
JLS 0:00e3d536b542 14 // GNU General Public License for more details.
JLS 0:00e3d536b542 15 //
JLS 0:00e3d536b542 16 // You should have received a copy of the GNU General Public License
JLS 0:00e3d536b542 17 // along with TFT_4DGL. If not, see <http://www.gnu.org/licenses/>.
JLS 0:00e3d536b542 18
JLS 0:00e3d536b542 19 #include "mbed.h"
JLS 0:00e3d536b542 20 #include "TFT_4DGL.h"
JLS 0:00e3d536b542 21
JLS 0:00e3d536b542 22 //******************************************************************************************************
JLS 0:00e3d536b542 23 void TFT_4DGL :: touch_mode(char mode) { // Send touch mode (WAIT, PRESS, RELEASE or MOVE)
JLS 0:00e3d536b542 24
JLS 0:00e3d536b542 25 char command[2]= "";
JLS 0:00e3d536b542 26
JLS 0:00e3d536b542 27 command[0] = GETTOUCH;
JLS 0:00e3d536b542 28 command[1] = mode;
JLS 0:00e3d536b542 29
JLS 0:00e3d536b542 30 writeCOMMAND(command, 2);
JLS 0:00e3d536b542 31 }
JLS 0:00e3d536b542 32
JLS 0:00e3d536b542 33 //******************************************************************************************************
JLS 0:00e3d536b542 34 void TFT_4DGL :: get_touch(int *x, int *y) { // Get the touch coordinates
JLS 0:00e3d536b542 35
JLS 0:00e3d536b542 36 char command[2] = "";
JLS 0:00e3d536b542 37
JLS 0:00e3d536b542 38 command[0] = GETTOUCH;
JLS 0:00e3d536b542 39 command[1] = GETPOSITION;
JLS 0:00e3d536b542 40
JLS 0:00e3d536b542 41 getTOUCH(command, 2, x, y);
JLS 0:00e3d536b542 42 }
JLS 0:00e3d536b542 43
JLS 0:00e3d536b542 44 //******************************************************************************************************
JLS 0:00e3d536b542 45 int TFT_4DGL :: touch_status(void) { // Get the touch screen status
JLS 0:00e3d536b542 46
JLS 0:00e3d536b542 47 char command[2] = "";
JLS 0:00e3d536b542 48
JLS 0:00e3d536b542 49 command[0] = GETTOUCH;
JLS 0:00e3d536b542 50 command[1] = STATUS;
JLS 0:00e3d536b542 51
JLS 0:00e3d536b542 52 return getSTATUS(command, 2);
JLS 0:00e3d536b542 53 }
JLS 0:00e3d536b542 54
JLS 0:00e3d536b542 55
JLS 0:00e3d536b542 56 //******************************************************************************************************
JLS 0:00e3d536b542 57 void TFT_4DGL :: wait_touch(int delay) { // wait until touch within a delay in milliseconds
JLS 0:00e3d536b542 58
JLS 0:00e3d536b542 59 char command[3]= "";
JLS 0:00e3d536b542 60
JLS 0:00e3d536b542 61 command[0] = WAITTOUCH;
JLS 0:00e3d536b542 62
JLS 0:00e3d536b542 63 command[1] = (delay >> 8) & 0xFF;
JLS 0:00e3d536b542 64 command[2] = delay & 0xFF;
JLS 0:00e3d536b542 65
JLS 0:00e3d536b542 66 writeCOMMAND(command, 3);
JLS 0:00e3d536b542 67 }
JLS 0:00e3d536b542 68
JLS 0:00e3d536b542 69 //******************************************************************************************************
JLS 0:00e3d536b542 70 void TFT_4DGL :: set_touch(int x1, int y1 , int x2, int y2) { // define touch area
JLS 0:00e3d536b542 71
JLS 0:00e3d536b542 72 char command[9]= "";
JLS 0:00e3d536b542 73
JLS 0:00e3d536b542 74 command[0] = SETTOUCH;
JLS 0:00e3d536b542 75
JLS 0:00e3d536b542 76 command[1] = (x1 >> 8) & 0xFF;
JLS 0:00e3d536b542 77 command[2] = x1 & 0xFF;
JLS 0:00e3d536b542 78
JLS 0:00e3d536b542 79 command[3] = (y1 >> 8) & 0xFF;
JLS 0:00e3d536b542 80 command[4] = y1 & 0xFF;
JLS 0:00e3d536b542 81
JLS 0:00e3d536b542 82 command[5] = (x2 >> 8) & 0xFF;
JLS 0:00e3d536b542 83 command[6] = x2 & 0xFF;
JLS 0:00e3d536b542 84
JLS 0:00e3d536b542 85 command[7] = (y2 >> 8) & 0xFF;
JLS 0:00e3d536b542 86 command[8] = y2 & 0xFF;
JLS 0:00e3d536b542 87
JLS 0:00e3d536b542 88 writeCOMMAND(command, 9);
JLS 0:00e3d536b542 89 }
JLS 0:00e3d536b542 90
JLS 0:00e3d536b542 91 //******************************************************************************************************
JLS 0:00e3d536b542 92 // There is no way to have the uLCD-32PT trigger an interrupt when touched.
JLS 0:00e3d536b542 93 // This function polls the screen and waits for a touch to regiester
JLS 0:00e3d536b542 94 //******************************************************************************************************
JLS 0:00e3d536b542 95 void TFT_4DGL :: Pause_Until_Touch(int *x, int *y) { // Actually waits for a TouchScreen release!
JLS 0:00e3d536b542 96
JLS 0:00e3d536b542 97 char TouchStatus = 0; //Initalise the TouchStatus as 0 = no touch activity
JLS 0:00e3d536b542 98 char command[2] = "";
JLS 0:00e3d536b542 99
JLS 0:00e3d536b542 100 do{
JLS 0:00e3d536b542 101 TouchStatus = touch_status(); //Get the touchscreen status
JLS 0:00e3d536b542 102 wait(0.1);
JLS 0:00e3d536b542 103 }while (TouchStatus != 2);
JLS 0:00e3d536b542 104
JLS 0:00e3d536b542 105 command[0] = GETTOUCH;
JLS 0:00e3d536b542 106 command[1] = GETPOSITION;
JLS 0:00e3d536b542 107
JLS 0:00e3d536b542 108 getTOUCH(command, 2, x, y);
JLS 0:00e3d536b542 109 }