4D hyperchaotic rossler attractor

main.cpp

Committer:
JLS
Date:
2011-04-04
Revision:
0:276aaf2f7d38

File content as of revision 0:276aaf2f7d38:

#include "TFT_4DGL.h"

TFT_4DGL lcd(p9,p10,p11);

int main() {

     int   xp,yp;
     
     int n = WHITE;
   
     float x,y,z,w;
     
     float a = 0.25;
     float b = 3;
     float c = 0.5;
     float d = 0.05;

     float dt = 0.005;
  
     float x1 = -10;
     float y1 = -6;
     float z1 = 0.1;
     float w1 = 10;
     
     x = x1;
     y = y1;
     z = z1;
     w = w1;

    while(1)
    
    {
    
        x = x1+(-y1-z1)*dt;
        y = y1+(x1+(a*y1)+w1)*dt;
        z = z1+(b+(x1*z1))*dt;
        w = w1+(-(c*z1)+(d*w1))*dt;

        xp = (int)floor(3*x);
        yp = (int)floor(2*y);

        lcd.pixel(135+yp,260+xp,n);
     
        x1 = x;
        y1 = y;
        z1 = z;
        w1 = w;

    }
 
}